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Hong, Jon-Chao; Hwang, Ming-Yueh; Tai, Kai-Hsin; Lin, Pei-Hsin – Computer Assisted Language Learning, 2021
Remote association requires players to use their mental transformation to identify objects' relationships by activating knowledge application. A Chinese Remote Association game was designed (example question: [characters omitted], where the answer is [character omitted]) to explore learners' cognitive and affective effects, and then eighth grade…
Descriptors: Computer Games, Grade 8, Telecommunications, Handheld Devices
Zhonggen, Yu; Ying, Zhu; Zhichun, Yang; Wentao, Chen – Computer Assisted Language Learning, 2019
After working with a number of scholars for two years, a university designed a mobile learning platform referred to as 'College English IV,' where learners could have easy access to various kinds of learning resources through installing the program in their smart phones. This study aims to identify whether this platform could significantly improve…
Descriptors: Student Satisfaction, Cognitive Processes, Difficulty Level, Telecommunications
Evaluating ELT Multimedia Courseware from the Perspective of Cognitive Theory of Multimedia Learning
Jiang, Dayu; Renandya, Willy A.; Zhang, Lawrence Jun – Computer Assisted Language Learning, 2017
Using the cognitive theory of multimedia learning, this study aimed to evaluate the design of one multimedia courseware used for teaching English as a foreign language (EFL) in China and to compare the attitudinal differences in the teachers' and students' evaluation of the courseware. A questionnaire was developed and validated. Results indicated…
Descriptors: Foreign Countries, Second Language Instruction, English (Second Language), Multimedia Instruction