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Sun, Peijian Paul; Mei, Bing – Computer Assisted Language Learning, 2022
This study focuses on preservice Chinese-as-a-second/foreign-language (L2 Chinese) teachers with a theoretical perspective based on prior technology acceptance research in the educational context, to investigate factors influencing preservice L2 Chinese teachers' intention to use educational technology in their future classrooms. Six relevant…
Descriptors: Chinese, Second Language Instruction, Preservice Teachers, Language Teachers
Tzu-Yu Tai; Howard Hao-Jan Chen – Computer Assisted Language Learning, 2024
English speaking is considered the most difficult and anxiety-provoking language skill for EFL learners due to lack of access to authentic language use, fear of making mistakes, and peers' negative comments. With automatic speech recognition and natural language processing, intelligent personal assistants (IPAs) have potential in foreign language…
Descriptors: English (Second Language), Speech Communication, English Language Learners, Anxiety
Tanrikulu, Fatih – Computer Assisted Language Learning, 2022
This study aims to identify the students' perceptions about how collaborative digital storytelling use in writing class affects their writing skills. Having a qualitative research design, the research has utilized an action research model. The research was conducted in two different classes with first-year university students studying at the…
Descriptors: Foreign Countries, College Freshmen, Story Telling, Educational Technology
Danyang Zhang; Sara Hennessy; Pascual Pérez-Paredes – Computer Assisted Language Learning, 2025
The enormous importance of second language learning, paired with the rapid development of mobile-assisted language learning, has led to the increasing use of mobile dictionaries by English as a Foreign Language (EFL) learners at Chinese universities. Although many studies have explored the role of dictionaries in English language learning, few…
Descriptors: Foreign Countries, English (Second Language), Second Language Learning, Dictionaries
Daniela Bartalesi-Graf; Nikoletta Agonács; João Filipe Matos; David O'Steen – Computer Assisted Language Learning, 2024
The objective of our study was to understand learners' experiences in an LMOOC (Language Massive Open Online Course) and to highlight those elements that make an LMOOC successful. Our research focused on three questions: how do learners perceive their overall experience in the course, which specific LMOOC components learners appreciate, and to…
Descriptors: MOOCs, Second Language Instruction, Educational Technology, Student Attitudes
Wu, Wen-Chi Vivian; Yang, Jie Chi; Scott Chen Hsieh, Jun; Yamamoto, Tosh – Computer Assisted Language Learning, 2020
Motivation has played an essential role in learning, leading to various research areas across diverse disciplines. While the literature is replete with findings supporting the essentiality of motivation in an individual's academic success, demotivation (a.k.a. negative motivation) has been underexplored, even though it has been a widespread…
Descriptors: English (Second Language), Second Language Instruction, Writing (Composition), Writing Instruction
Tai, Tzu-Yu; Chen, Howard Hao-Jan; Todd, Graeme – Computer Assisted Language Learning, 2022
VR technology allows learners to access simulated, immersive and interactive virtual environments to perform authentic learning activities. In particular, VR has emerged as a valuable tool for L2 learning. However, VR research has tended to pay more attention to desktop-based VR than to VR via mobile-rendered HMDs, leaving the potentials of VR…
Descriptors: Computer Simulation, Educational Technology, English (Second Language), Second Language Learning
Lee, Sangmin-Michelle – Computer Assisted Language Learning, 2022
As context plays a critical role in foreign language (FL) learning, context-aware technology is a promising tool for supporting FL learning. The present study examined studies published between 2000 and 2018 to understand the trends of technology and related research and the current issues with context-aware technology in FL learning. This review…
Descriptors: Research Reports, Second Language Learning, Second Language Instruction, Context Effect
Eryigit, Gülsen; Bektas, Fatih; Ali, Ubey; Dereli, Bihter – Computer Assisted Language Learning, 2023
Grammatical information, embedded at the word level, makes the acquisition of morphologically rich languages quite complex as well as the language exercise generation process for teachers. This study introduces a new gamification approach for complex morphology learning and aims to analyze the students' perceptions towards it. In this approach,…
Descriptors: Grammar, Morphology (Languages), Gamification, Student Attitudes
Seongyong Lee; Jaeho Jeon – Computer Assisted Language Learning, 2024
Artificial agents, such as voice-controlled conversational agents (VCAs) built into smart devices, are becoming more prevalent in daily and educational contexts, enhancing the possibility of using them as language partners. However, research has primarily focused on the cognitive or affective outcomes of using these agents, overlooking questions…
Descriptors: Foreign Countries, English (Second Language), Second Language Learning, Second Language Instruction
Marwa F. Hafour – Computer Assisted Language Learning, 2024
Owing to the plethora of user-friendly audio/video creation and editing applications as well as free full-featured hosting platforms, videoing and sharing has become a lifestyle of today's students. Utilizing these spontaneous practices, the current study examined the effects of digital media assignments (DMAs) and accompanying asynchronous…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Video Technology
Wu, Mei-Hung – Computer Assisted Language Learning, 2021
The rise of augmented reality hits the world of Information, Communication and Technology which brings about the booming phenomenon of mobile games. One of hot mobile game with the successful application of augmented reality is "Pokémon Go," issued in August 2016. The uses of augmented reality not only give the gamers a new kind…
Descriptors: Computer Simulation, Telecommunications, Handheld Devices, Computer Games
Ko, Myong-Hee – Computer Assisted Language Learning, 2022
The present study investigates South Korean university students' personal computer (PC) and smartphone usage patterns on an online Test of English for International Communication (TOEIC) website using learning analytics. A total of 107 students taking a "College TOEIC" course participated during one academic semester and records of their…
Descriptors: Computers, Telecommunications, Handheld Devices, English (Second Language)
Saeed Khazaie; Saman Ebadi – Computer Assisted Language Learning, 2025
This quasi-experimental study explored the feasibility of the augmented reality game-supported flipped classrooms for English for Medical Purposes reading among 464 students from the Isfahan University of Medical Sciences in two phases. In the quantitative phase, the participants watched the pre-recorded lectures on English for Medical Purposes…
Descriptors: Flipped Classroom, Computer Simulation, Reading Comprehension, English for Special Purposes
Kiliçkaya, Ferit – Computer Assisted Language Learning, 2020
The use of digital technology in the classroom has paved the way for various and creative ways of enhancing learners' skills and has provided teachers with the opportunity to employ new and creative activities in which learners are more active while trying to improve their skills such as writing. The current study aimed to investigate learners'…
Descriptors: Educational Technology, Technology Uses in Education, Student Attitudes, Collaborative Writing