Publication Date
In 2025 | 1 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 2 |
Since 2006 (last 20 years) | 3 |
Descriptor
Computer Science Education | 3 |
Student Attitudes | 3 |
Academic Achievement | 2 |
Educational Technology | 2 |
Foreign Countries | 2 |
Programming | 2 |
Self Efficacy | 2 |
Anxiety | 1 |
Blended Learning | 1 |
Career Choice | 1 |
College Students | 1 |
More ▼ |
Source
Contemporary Educational… | 3 |
Author
Abdulrahman Alshimai | 1 |
Ayad Aldaijy | 1 |
Cigdem, Harun | 1 |
Dursun, Ozcan Ozgur | 1 |
Ibrahim Yaussef Alyoussef | 1 |
Ragad M. Tawafak | 1 |
Waleed Mugahed Al-Rahmi | 1 |
Publication Type
Journal Articles | 3 |
Reports - Research | 3 |
Education Level
Higher Education | 2 |
Postsecondary Education | 2 |
High Schools | 1 |
Secondary Education | 1 |
Audience
Location
Turkey | 2 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Ragad M. Tawafak; Waleed Mugahed Al-Rahmi; Abdulrahman Alshimai; Ibrahim Yaussef Alyoussef; Ayad Aldaijy – Contemporary Educational Technology, 2025
The importance of gameplay extends beyond mere entertainment, playing a crucial role in shaping behavioral intentions (BIs) in various contexts. This research aims to discover how digital gameplay influences students' BIs, mainly in the context of technology adoption in education. The main objective is to investigate the impact of digital gameplay…
Descriptors: Educational Technology, Technology Uses in Education, Technology Integration, Computer Games
Dursun, Ozcan Ozgur – Contemporary Educational Technology, 2019
This study investigates the changes in self-efficacy perceptions, professional self-esteem, and attitudes towards the teaching profession of pre-service information technology teachers in accordance with their academic achievement and career choices. A longitudinal research was conducted over a four-year time period with participation of 40…
Descriptors: Preservice Teachers, Information Technology, Self Efficacy, Self Esteem
Cigdem, Harun – Contemporary Educational Technology, 2015
This study focuses on learners' self-regulation which is one of the essential skills for student achievement in blended courses. Research on learners' self-regulation skills in blended learning environments has gained popularity in recent years however only a few studies investigating the correlation between self-regulation skills and student…
Descriptors: Metacognition, Computer Science Education, Measures (Individuals), Blended Learning