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Showing 1 to 15 of 62 results Save | Export
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Miroslava Petrova; Claas Kuhnen – Design and Technology Education, 2025
Integration of Artificial Intelligence (AI) in the design process is a growing area of research interest. Three years after its public launch in 2022, AI has already established itself as the most disruptive tool revolutionizing how designers conceptualize, iterate and innovate. As AI technologies continue to evolve, it is pertinent that design…
Descriptors: Artificial Intelligence, Computer Software, International Cooperation, Institutional Cooperation
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Emma J. Rose; Cynthia Putnam; Craig M. MacDonald – Design and Technology Education, 2024
In the field of user experience (UX), there is a wide range of skills that practitioners are expected to acquire and demonstrate as a competitive candidate for a job. Previous research identified three main skill categories of UX practitioners: technical skills, human skills, and dispositions. However, as educators, we have found that students…
Descriptors: Usability, Skill Development, Intervention, Program Implementation
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Ranscombe, Charlie; Zhang, Wendy; Eisenbart, Boris; Kuys, Blair – Design and Technology Education, 2021
An ever-increasing array of design visualisation tools are available to designers. As such, design education is constantly challenged to keep up with these trends so that students are best equipped for entering industrial practice. This paper reports a study into the use of digital sketching, a relatively new digital visualisation tool. The study…
Descriptors: Visualization, Design, Industrial Education, Engineering Education
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Paay, Jeni; Taffe, Simone; Pedell, Sonja – Design and Technology Education, 2023
"Hybrid is here to stay!" If that is so, then how we educate design students and the techniques they learn need to work in a technology-driven online environment as well as face-to-face on campus. Learning codesign typically involves students being in a design studio environment where they create activities using tangible materials, for…
Descriptors: Electronic Learning, Student Attitudes, Instructional Design, Student Participation
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Mari Silver; Marian Silén; Heli Ruokamo – Design and Technology Education, 2025
This study investigates design students' perspectives on future work environments shaped by the evolving paradigms of Industry 5.0 and Society 5.0, with a focus on their views of work communities, technological advancements and systemic problem-solving. The concept of resilience is used as an analytical lens. The study explores the relevance of…
Descriptors: Student Attitudes, Work Environment, Futures (of Society), Work Attitudes
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Maria Sundler; Ellinor Hultmark; Susanne Engström; Helena Lennholm; Annica Gullberg – Design and Technology Education, 2024
In this study, we provide insights about secondary school students' conversation about products' life cycles in relation to three dimensions of sustainable development: economic, social, and ecological sustainable development but also what traces of view that appear in these conversations. Production and consumption are part of complex…
Descriptors: Secondary School Students, Sustainable Development, Design, Student Attitudes
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Gogu, Christy Vivek; Kumar, Jyoti – Design and Technology Education, 2021
The rise in online courses and virtual learning avenues in the last few decades, and more recently the COVID-19 pandemic has seen traditional design schools imparting learning seamlessly by transitioning to the virtual realm partially or completely. This study helps understand the perspective of students from various design schools across India…
Descriptors: Foreign Countries, College Students, Design, Online Courses
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Dhaundiyal, Dhriti; Dhaundiyal, Shruti – Design and Technology Education, 2022
The substantive aims of education include equitable learning, which stands for equitable gender access to preferred learning and choice within. These substantive aims can be furthered by pursuing certified vocational courses that equalize the presence of males and females in the job market through competitive skill sets. Design education in India…
Descriptors: Foreign Countries, College Students, Alumni, Student Attitudes
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Petrova, Miroslava – Design and Technology Education, 2021
The design studio is the core element in the design curriculum where students gain key knowledge and skills. Typically implementing a project-based approach, it is characterised by learning by doing, collaborative learning and a prominent studio culture. The traditional notion is that the social domain of the studio has a counterpart in the…
Descriptors: Design, Student Projects, Active Learning, Cooperative Learning
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Hisashi Nakahara; Keita Sera; Tetsuya Uenosono; Atsuhiro Katsumoto; Jun Moriyama – Design and Technology Education, 2024
This study investigates junior high school students' perspectives on improving manufactured products and their perceptions as users after participating in materials processing technology learning in Japan. Guided by recent changes in Japanese curriculum guidelines emphasizing real-world application, we conducted a web-based survey collecting 721…
Descriptors: Junior High School Students, Student Attitudes, Manufacturing, Technology
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Lehtonen, Miikka J.; Khamisani, Noorin; Gatto, Gionata – Design and Technology Education, 2021
While the pandemic has had a tremendous negative impact on societies, it has nonetheless provided us with a sort of living lab for investigating and exposing consolidated models of design education. The design studio, often conceptualized as a spatio-temporally inhabited milieu with translocal norms and conventions, became a blended environment…
Descriptors: Play, Educational Environment, Electronic Learning, Design
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Felek, Seval Özgel; Gül, Özge – Design and Technology Education, 2019
The aim of this research is to search and find strategies of creativity in teaching in the interior architecture design studio. There are lots of ways for training architects all over the world, instructors find their own way and style. Most design education, also architectural design, occurs through the studio system. Design studios embed…
Descriptors: Creativity, Design, Teaching Methods, Learning Strategies
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Babacan Çörekci, Tugçe – Design and Technology Education, 2023
The concept of play supports the experiential and creative aspects of the design field because it is a familiar and fun phenomenon and involves interaction. The use of game-based learning in design processes will increase participation by supporting the regulation of these processes and the problematic aspects of the design studio course, which is…
Descriptors: Game Based Learning, Architectural Education, Workshops, Teaching Methods
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Hepburn, Leigh-Anne; Borthwick, Madeleine – Design and Technology Education, 2021
Traditional design education models foreground place-based learning and teaching approaches that situate educators and students together in the studio. This experience enables an engaged and participatory teaching practice in which over-the-shoulder feedback and peer-to-peer critique become essential formal and informal learning interactions.…
Descriptors: Design, Electronic Learning, Educational Technology, Asynchronous Communication
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Karaca Salgamcioglu, Berrak; Genç, Irem – Design and Technology Education, 2021
Design and architecture students who have started university in 2020, unlike the students before, attended virtual studios without experiencing the physical studio environment. The vast majority of them attended classes from their rooms or living rooms of their homes in different cities and tried to meet the requirements of the courses. Their…
Descriptors: Studio Art, Design, College Freshmen, Misconceptions
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