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Barr, Matthew – Digital Education and Learning, 2019
This book explores the efficacy of game-based learning to develop university students' skills and competencies. While writing on game-based learning has previously emphasised the use of games developed specifically for educational purposes, this book fills an important gap in the literature by focusing on commercial games such as "World of…
Descriptors: College Students, Game Based Learning, Video Games, Instructional Effectiveness
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Hardy, Pip – Digital Education and Learning, 2017
Hardy highlights the use of digital storytelling in medical education, describing a pilot project in which third-year medical students reflected on clinical practice placements through the creation of digital stories. The chapter reveals the students' insights into the relationship between who they are, who they will become and the kind of care…
Descriptors: Medical Education, Medical Students, Story Telling, Computer Mediated Communication