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Iris Lim – Education and Information Technologies, 2024
Teaching soft skills like team dynamics and critical thinking in content-heavy higher education curriculum can be challenging. Employing educational escape rooms is a novel game-based learning strategy in various disciplines, including health sciences. Escape rooms provide the opportunity for a group to work together as they solve puzzles within a…
Descriptors: Neurosciences, Educational Games, Program Design, Program Implementation
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Steffen Steinert; Lars Krupp; Karina E. Avila; Anke S. Janssen; Verena Ruf; David Dzsotjan; Christian De Schryver; Jakob Karolus; Stefan Ruzika; Karen Joisten; Paul Lukowicz; Jochen Kuhn; Norbert Wehn; Stefan Küchemann – Education and Information Technologies, 2025
As distance learning becomes increasingly important and artificial intelligence tools continue to advance, automated systems for individual learning have attracted significant attention. However, the scarcity of open-source online tools that are capable of providing personalized feedback has restricted the widespread implementation of…
Descriptors: Higher Education, Open Educational Resources, STEM Education, Feedback (Response)
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Karajeh, Huda; Maqableh, Mahmoud; Rajab, Lama; Mohammad, Hiba; Khatib, Tahani; Al-Qirim, Nabeel; Tarhini, Ali – Education and Information Technologies, 2018
This study examined impact of a social media networks course on student use of SNSs performance. Moreover, it examined the associations among course design, course materials, learning experiences and a social media networks course. Survey instrument is used to examine the relationships in the proposed model. A total of 380 questionnaires have been…
Descriptors: Foreign Countries, Social Media, College Students, Networks
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Monk, Ellen F.; Guidry, Kevin R.; Pusecker, Kathleen Langan; Ilvento, Thomas W. – Education and Information Technologies, 2020
Blended learning, a combination of face-to-face and computer-assisted pedagogy, is gaining acceptance at universities as an alternative learning experience. Modern technology has given faculty new ways to incorporate active learning and increase student engagement in their courses. Although the broad history of technology-enhanced coursework has…
Descriptors: Blended Learning, Program Effectiveness, Technology Uses in Education, Educational Change