Publication Date
In 2025 | 0 |
Since 2024 | 2 |
Since 2021 (last 5 years) | 4 |
Since 2016 (last 10 years) | 7 |
Since 2006 (last 20 years) | 8 |
Descriptor
Source
Educational Technology… | 8 |
Author
Akcaoglu, Mete | 1 |
Brush, Thomas A. | 1 |
Caifeng Zhu | 1 |
Chee-Kit Looi | 1 |
Chengcong Zhu | 1 |
Chi-Jane Wang | 1 |
Chin-Feng Lai | 1 |
Dan Sun | 1 |
Demetriadis, Stavros N. | 1 |
Everington, Lucy | 1 |
Green, Lucy Santos | 1 |
More ▼ |
Publication Type
Journal Articles | 8 |
Reports - Research | 8 |
Tests/Questionnaires | 2 |
Education Level
Higher Education | 3 |
Postsecondary Education | 3 |
Elementary Education | 2 |
Middle Schools | 2 |
Secondary Education | 2 |
Grade 6 | 1 |
Intermediate Grades | 1 |
Junior High Schools | 1 |
Audience
Location
China | 1 |
Taiwan | 1 |
United Kingdom | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Dan Sun; Chee-Kit Looi; Yan Li; Chengcong Zhu; Caifeng Zhu; Miaoting Cheng – Educational Technology Research and Development, 2024
In the current era where computational literacy holds significant relevance, a growing number of schools across the globe have placed emphasis on K-12 programming education. This field of education primarily comprises two distinct modalities--the block-based programming modality (BPM) and the text-based programming modality (TPM). Previous…
Descriptors: Programming, Student Behavior, Thinking Skills, Computation
Luo, Tian; Reynolds, Jilian; Muljana, Pauline Salim – Educational Technology Research and Development, 2022
Students need to learn and practice computational thinking and skills throughout PreK-12 to be better prepared for entering college and future careers. We designed a math-infused computer science course for third to fifth graders to learn programming. This study aims to investigate the impact of the course on students' knowledge acquisition of…
Descriptors: Elementary School Students, Computer Science Education, Programming, Retention (Psychology)
Jui-Hung Chang; Chi-Jane Wang; Hua-Xu Zhong; Hsiu-Chen Weng; Yu-Kai Zhou; Hoe-Yuan Ong; Chin-Feng Lai – Educational Technology Research and Development, 2024
Amidst the rapid advancement in the application of artificial intelligence learning, questions regarding the evaluation of students' learning status and how students without relevant learning foundation on this subject can be trained to familiarize themselves in the field of artificial intelligence are important research topics. This study…
Descriptors: Artificial Intelligence, Technological Advancement, Student Evaluation, Models
Yilmaz, Ramazan; Karaoglan Yilmaz, Fatma Gizem – Educational Technology Research and Development, 2020
This study was conducted to investigate the effect of task and group awareness (TaGA) support provided to group members by a pedagogical agent (PA) in computer-supported collaborative learning (CSCL) on the students' attitudes towards collaborative learning and self-regulated learning skills (SRLS). A quasi-experimental research design with…
Descriptors: Computer Assisted Instruction, Cooperative Learning, Student Attitudes, Undergraduate Students
Kwon, Kyungbin; Ottenbreit-Leftwich, Anne T.; Brush, Thomas A.; Jeon, Minji; Yan, Ge – Educational Technology Research and Development, 2021
This study investigated how a computer science (CS) problem-based curriculum impacted elementary students' CS learning and attitudes. Four sixth-grade teachers and 200 of their students participated in the study. Researchers developed a CS curriculum in collaboration with the teachers, which consisted of two main units: (1) an introduction to…
Descriptors: Problem Based Learning, Elementary School Curriculum, Elementary School Students, Student Attitudes
Akcaoglu, Mete; Green, Lucy Santos – Educational Technology Research and Development, 2019
In this mixed-methods study, we examined if students benefitted from a game design course offered during an enrichment hour in terms of gains in their system analysis and design skills. Students at a rural middle school in Southeast US (n = 19) attended a 1-hour game design course offered weekly during an academic enrichment class period, for the…
Descriptors: Systems Approach, Computer Games, Design, Rural Schools
Kahn, Peter; Everington, Lucy; Kelm, Kathleen; Reid, Iain; Watkins, Francine – Educational Technology Research and Development, 2017
It is important to develop understanding of what underpins the engagement of students in online learning environments. This article reports on a multiple case study that explored student engagement in a set of postgraduate degrees offered on a fully online basis. The study was based on a theorization of student engagement as the exercise of…
Descriptors: Graduate Students, Learner Engagement, Electronic Learning, Educational Environment
Papadopoulos, Pantelis M.; Demetriadis, Stavros N.; Stamelos, Ioannis G.; Tsoukalas, Ioannis A. – Educational Technology Research and Development, 2011
This study investigates the effectiveness of two variants of a prompting strategy that guides students to focus on important issues when learning in an ill-structured domain. Students in three groups studied individually Software Project Management (SPM) cases for a week, using a web-based learning environment designed especially for this purpose.…
Descriptors: Test Items, Prompting, Educational Technology, Case Method (Teaching Technique)