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Sanghoon Park; Heoncheol Yun – Educational Technology Research and Development, 2024
Although numerous studies have demonstrated the potential benefits of augmented reality (AR) in education, the influence of education students' learning experiences on their AR technology acceptance in the classroom has yet to be examined thoroughly. In this empirical study, we explored the affective experiences (i.e., positive emotions, negative…
Descriptors: Computer Simulation, Educational Technology, Student Experience, Emotional Response
Hwang, Yohan; Shin, Dongkwang; Lee, Hyejin – Educational Technology Research and Development, 2023
The main purpose of this paper is to add empirical data to the nascent field of metaverse learning and teaching by examining factors affecting student participation and their perceived experiences of different metaverse platforms. For data collection, 57 Korean undergraduates participated in a self-administered questionnaire and a short reflective…
Descriptors: Student Attitudes, Computer Simulation, Electronic Learning, Student Participation
Genady Kogan; Hadas Chassidim; Irina Rabaev – Educational Technology Research and Development, 2024
The main goal of this study was to evaluate the impact of an animation and visualization of data structures (AVDS) tool on both perceptions and objective test performance. The study involved a rigorous experiment that assessed the usability, acceptability, and effectiveness of the AVDS tool in solving exercises. A total of 78 participants…
Descriptors: Animation, Teaching Methods, Instructional Effectiveness, Learning Experience
Pankaj Chavan; Ritayan Mitra; Abhinav Sarkar; Aditya Panwar – Educational Technology Research and Development, 2024
The use of Experience Sampling Methods (ESM) to assess students' experiences, motivation, and emotions by sending signals to students at random or fixed time points has grown due to recent technological advances. Such methods offer several advantages, such as capturing the construct in the moment (i.e., when the events are fresh on respondents'…
Descriptors: Reliability, Validity, Student Attitudes, Self Disclosure (Individuals)
Kun-Hung Cheng – Educational Technology Research and Development, 2024
This study aimed to establish a fully 3D modeled immersive virtual reality (IVR) system for primary school students learning about plants and evaluate teachers' perceptions of the usage of the system and pupils' flow experiences and learning attitudes. There were 5 teachers with expertise in science and IVR experience who were first interviewed to…
Descriptors: Computer Simulation, Plants (Botany), Teacher Attitudes, Student Attitudes
Tracey, Monica W.; Hutchinson, Alisa – Educational Technology Research and Development, 2019
In an effort to create meaningful user experiences, instructional designers participate in continuous projection and reflection during design. Empathic design draws on instructional designers' sensitivity toward their learners as a reference for design. Empathic forecasting, or predictions about an emotional reaction to future events, is an…
Descriptors: Instructional Design, Emotional Experience, Empathy, Prediction
Tomita, Kei – Educational Technology Research and Development, 2022
Despite the recognized importance of emotion in learning (Kim and Pekrun in Handbook of research on educational communications and technology, 4th ed., Springer, pp. 65-75, 2014), instructional material design research primarily focuses on cognition, tending to ignore the affective dimension (Brom et al. in Educ Res Rev 25:100-119, 2018). To…
Descriptors: Design, Emotional Response, Learning Processes, Material Development
Kwon, Kyungbin – Educational Technology Research and Development, 2020
Group awareness tools (GATs) are used to enhance awareness among students in online collaborative settings. GATs display awareness information of group processes, so students have a shared understanding of the collaboration. They also encourage students to share their opinions regarding their group processes, which externalizes unspoken awareness…
Descriptors: Cooperative Learning, Electronic Learning, Online Courses, Group Dynamics
Valle, Natercia; Antonenko, Pavlo; Valle, Denis; Sommer, Max; Huggins-Manley, Anne Corinne; Dawson, Kara; Kim, Dongho; Baiser, Benjamin – Educational Technology Research and Development, 2021
Based on the achievement goal theory, this experimental study explored the influence of predictive and descriptive learning analytics dashboards on graduate students' motivation and statistics anxiety in an online graduate-level statistics course. Participants were randomly assigned into one of three groups: (1) predictive dashboard; (2)…
Descriptors: Online Courses, Graduate Students, Statistics Education, Anxiety
Zablith, Fouad – Educational Technology Research and Development, 2022
While education increasingly relies on social media technologies to provide richer learning experiences, the rigid and course-centric design of curricula still imposes a challenge for students to construct meaningful connections between social media and formal learning. Building on the knowledge graphs' potential to establish semantic links among…
Descriptors: Information Systems, Information Science Education, Business Schools, Social Media
Zhu, Yue; Zhang, Jia Hua; Au, Wing; Yates, Greg – Educational Technology Research and Development, 2020
Studies have been conducted on university students' continuous intention to learn online from the perspectives of learning motivation and capability, perceptions or attitudes, and online learning experiences. However, few have examined how the above factors will relate to each other and contribute to students' online learning intention. This…
Descriptors: College Students, Student Attitudes, Online Courses, Blended Learning
Chu, Samuel K. W.; Ravana, Sri Devi; Mok, Sanny S. W.; Chan, Randolph C. H. – Educational Technology Research and Development, 2019
Social technologies such as social networking sites, Wikis and blogs have gained popularity not only in social communication but also in other areas, such as in enhancing learning experience among students in tertiary education. This study investigated how blogs and Facebook scaffolded students' learning during their internships in tertiary…
Descriptors: Student Behavior, Student Attitudes, Learning Experience, Undergraduate Students
Hu, Ermei; Li, Yan; Li, Jessica; Huang, Wen-Hao – Educational Technology Research and Development, 2015
Open educational resources (OER) as an innovation to share educational resources has been influential in past decade and expected to bring changes to higher education worldwide. There is, however, very limited literature on OER usage, especially from the perspective of college students in developing countries, who are often projected as the…
Descriptors: Foreign Countries, Resource Units, Computer Uses in Education, Shared Resources and Services
Raes, Annelies; Schellens, Tammy – Educational Technology Research and Development, 2015
This study deals with the implementation of a web-based collaborative inquiry (WISE) project in secondary science education and unravels the contribution and challenges of this learning approach to foster students' motivation to learn science, and its relation with student and class-level characteristics. An empirical mixed methods study in 13…
Descriptors: Cooperative Learning, Educational Technology, Inquiry, Secondary School Science
Han, Jeonghye; Jo, Miheon; Hyun, Eunja; So, Hyo-jeong – Educational Technology Research and Development, 2015
Amid the increasing interest in applying augmented reality (AR) in educational settings, this study explores the design and enactment of an AR-infused robot system to enhance children's satisfaction and sensory engagement with dramatic play activities. In particular, we conducted an exploratory study to empirically examine children's perceptions…
Descriptors: Simulated Environment, Play, Robotics, Satisfaction
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