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Chaw, Lee Yen; Tang, Chun Meng – Electronic Journal of e-Learning, 2023
In addition to a face-to-face classroom learning environment, today's learners in higher education are likely to have also experienced a blended learning or an online learning environment. These learning environments not only differ in their delivery modes, but also learning activities, class interactions, assessment approaches, etc. Learners tend…
Descriptors: Student Attitudes, Educational Environment, College Students, In Person Learning
Grace Leah Akinyi; Robert Oboko; Lawrence Muchemi – Electronic Journal of e-Learning, 2024
The future of university learning in Sub-Saharan Africa has become increasingly digitally transformed by both e-Learning, and learning analytics, post-COVID-19 pandemic. Learning analytics intervention is critical for effective support of socially-shared regulated learning skills, which are crucial for twenty-first-century e-Learners.…
Descriptors: Electronic Learning, Student Attitudes, Learning Analytics, Feedback (Response)
Nitza Davidovitch; Rivka Wadmany – Electronic Journal of e-Learning, 2025
In academic studies, some course assignments take the form of presentations. The art of presentation involves conveying messages and one of the methods is by delivering presentations, either face-to-face, synchronously, and/or asynchronously. Presentations require analyzing a topic, processing an article, analyzing ideas, dilemmas, lesson plans,…
Descriptors: Visual Aids, Teaching Methods, Student Attitudes, Undergraduate Students
Asnawi Muslem; Faisal Mustafa; Ruhul Reffina Rahayu; Eridafithri – Electronic Journal of e-Learning, 2024
Google Classroom has been frequently used as an e-learning platform to substitute for Learning Management System (LMS), and the use of its features (Classwork, Stream, People, etc.) varies among teachers with different goals, focuses, and familiarity. However, research has not addressed how the selection of Google Classroom features affects…
Descriptors: Computer Software, Virtual Classrooms, Teaching Methods, English (Second Language)
Ali Soleymani; Maarten De Laat; Marcus Specht – Electronic Journal of e-Learning, 2025
Gamification has emerged as a promising strategy to enhance student engagement and learning outcomes in computer science education. This study uses Wenger's Value Creation Framework to evaluate and design the gamification elements in the "Answers" platform, a Professional Learning Network (PLN) developed at TU Delft. Using a…
Descriptors: Computer Science Education, Game Based Learning, Interpersonal Relationship, Student Motivation
Raharjo, Satrio Raffani; Handayani, Putu Wuri; Putra, Panca Oktavia Hadi – Electronic Journal of e-Learning, 2021
E-learning through a learning management system (LMS) is expected to be a solution to the needs of distance learning, especially during a pandemic situation. However, learning through an LMS can lead to a lack of focus, reduced classroom efficiency, and a feeling of boredom for the user. One solution to this problem is to use gamification (e.g.,…
Descriptors: Active Learning, Game Based Learning, Integrated Learning Systems, Electronic Learning
Michael Bowles – Electronic Journal of e-Learning, 2024
Self-regulation of learning behaviour is particularly important when it comes to vocabulary learning for academic purposes in a second language because it often needs to be done on a regular and consistent basis and mostly in out-of-class, self-directed settings to be successful. Self-regulation is also vital when this learning takes place using…
Descriptors: Higher Education, Vocabulary Development, Second Language Learning, Self Control
Manurung, Elvy Maria; Purwadi, Yohanes Slamet; Sugiharto, Ignatius Bambang – Electronic Journal of e-Learning, 2022
Digital culture has penetrated most aspects of our lives. Yet it has also dragged us into paradoxical situations and profound uncertainty. This, in turn, requires digital learning process that is capable of fostering mature individuals characterized by specific creativity; the kind of creativity rooted in prudence, deep insight into life as well…
Descriptors: Foreign Countries, Electronic Learning, Learning Processes, Creativity
Domínguez-Figaredo, Daniel; Gil-Jaurena, Inés; Morentin-Encina, Javier – Electronic Journal of e-Learning, 2022
One of the most sensitive changes faced by universities due to the COVID-19 crisis was the remote assessment of student learning. This research analysed the case of a massive distance learning university that rapidly changed the final assessment (N=126,653 undergraduate students in 2020) from face-to-face exams to entirely online exams. The…
Descriptors: Computer Assisted Testing, Academic Achievement, Student Attitudes, Distance Education
Hautopp, Heidi; Buhl, Mie – Electronic Journal of e-Learning, 2021
This paper reports on how drawing as an academic dialogue tool was explored as a crucial actor for driving design processes among humanistic master's students targeting their digital learning designs for online and blended learning contexts. The paper builds on a previous study that investigated students' use of self-produced visualisations during…
Descriptors: Masters Programs, Graduate Students, Design, Online Courses
Tubagus Zam Zam Al Arif; Dedy Kurniawan; Reli Handayani; Hidayati; Armiwati – Electronic Journal of e-Learning, 2024
The use of information and communication technologies (ICTs) has become essential approach in the field of language learning especially for English as a foreign language (EFL) education. Because ICTs are widely use in higher education, students must be highly digitally proficient and have positive attitudes in order to efficiently manage their…
Descriptors: Information Technology, Communications, Computer Mediated Communication, Electronic Learning
Mystakidis, Stylianos; Berki, Eleni; Valtanen, Juri – Electronic Journal of e-Learning, 2019
Life-long learning is currently being embraced as a central process that could disrupt traditional educational paths. Apparently, the (ideal) type of learning often promoted is deep and meaningful learning, though it is not always required to be so. Deep learning goes beyond superficial knowledge assimilation of unlinked facts; it aims at…
Descriptors: Blended Learning, Distance Education, Quality Assurance, Educational Quality
Prasetya, Didik Dwi; Wibawa, Aji Prasetya; Hirashima, Tsukasa; Hayashi, Yusuke – Electronic Journal of e-Learning, 2020
Blended learning is a hybrid of traditional face-to-face and different types of online learning services. Blended learning offers synchronous and asynchronous learning experiences that combine the conveniences of online courses while maintaining in-person contact. Blended learning addresses the needs of students who are unable to attend classes…
Descriptors: Instructional Design, Blended Learning, Online Courses, Teaching Methods
Wan, Kelvin; King, Vivian; Chan, Kevin – Electronic Journal of e-Learning, 2021
Game-Based Learning (GBL) has been recognized as an essential tool for motivating students to engage in active and constructive learning. While there is a link between GBL and learning outcomes, current research evidence tends to undermine the interrelationships of concepts and oversimplify flow experience in the context of GBL. This study adopted…
Descriptors: Metacognition, Game Based Learning, Student Motivation, Correlation
Alexa, Lidia; Pîslaru, Marius; Avasilcai, Silvia; Lucescu, Leti?ia; Bujor, Adriana; Avram, Elena – Electronic Journal of e-Learning, 2022
The COVID-19 pandemic is the most disturbing event in the lifetime of most of our planet's citizens. The lockdown measures directly impacted many areas of our lives, including the educational sector, because locking down countries meant implicitly locking down the educational system. Moreover, what was first considered a temporary solution for an…
Descriptors: Foreign Countries, College Students, Engineering Education, Student Attitudes