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Simone Porcu; Alessandro Floris; Luigi Atzori – IEEE Transactions on Learning Technologies, 2025
In this article, we preliminarily discuss the limitations of current video conferencing platforms in online synchronous learning. Research has shown that while the involved technologies are appropriate for collaborative video calls, they often fail to replicate the rich nature of face-to-face interactions among students and between students and…
Descriptors: Computer Simulation, Electronic Learning, Synchronous Communication, Videoconferencing
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Teemu H. Laine; Woohyun Lee – IEEE Transactions on Learning Technologies, 2024
The metaverse is a network of interoperable and persistent 3-D virtual worlds where users can coexist and interact through mechanisms, such as gamification, nonfungible tokens, and cryptocurrencies. Although the metaverse is a theoretical construct today, many collaborative virtual reality (CVR) applications have emerged as potential components of…
Descriptors: Computer Simulation, Simulated Environment, College Students, Student Attitudes
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Giacomo Cassano; Nicoletta Di Blas – IEEE Transactions on Learning Technologies, 2024
In recent years, the world of education has become increasingly hybrid (online/on location) and flexible (synchronous/asynchronous), frequently referred to as HyFlex. One of the risks of these mixed environments is the distance between teacher and students that can make interaction, a crucial component of the teaching/learning process, more…
Descriptors: Electronic Learning, Asynchronous Communication, Teacher Student Relationship, Feedback (Response)
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Lukac, Zeljko; Kastelan, Ivan; Vranjes, Mario; Todorovic, Branislav M. – IEEE Transactions on Learning Technologies, 2021
Education of electronics engineers is one of the most dynamic types of education due to the new technologies that are rapidly being introduced into the field. Therefore, it is necessary to use modern teaching and laboratory methods that accompany the development of new technologies. When it comes to the automotive industry, a modern vehicle must…
Descriptors: Engineering Education, Motor Vehicles, Masters Programs, Computer Software
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Han, Feifei; Ellis, Robert A.; Pardo, Abelardo – IEEE Transactions on Learning Technologies, 2022
This article uses digital traces to help identify students' online learning strategies by making a clear distinction between the descriptive features (the proportional distribution of students' different online learning actions) and quantitative aspects (the total number of the online learning sessions), a distinction that has not been properly…
Descriptors: Electronic Learning, Learning Strategies, Student Behavior, Educational Environment
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Kim, Jihyung; Kim, Kyeongsun; Kim, Wooksung – IEEE Transactions on Learning Technologies, 2022
This article investigated the impact of immersive virtual reality (VR) content, using 360-degree videos, in undergraduate education. To improve the delivery and reality of 360-degree VR content, we filmed the video in the third person so that the viewers could feel like they were in the environment where the lecture was conducted. To verify the…
Descriptors: Computer Simulation, Video Technology, Undergraduate Study, College Students
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Yousuf, Bilal; Conlan, Owen – IEEE Transactions on Learning Technologies, 2018
This paper introduces VisEN, a novel visual narrative framework that has been shown to facilitate, support, and enhance student engagement in an adaptive Online Learning Environment (OLE). VisEN provides explorable visual narratives personalized to students in order to support them in engaging with course content. The evaluation of VisEN showed…
Descriptors: Learner Engagement, Visual Aids, Electronic Learning, Individualized Instruction
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Wen, Yun – IEEE Transactions on Learning Technologies, 2020
This paper presents an augmented reality-based Chinese character composition game (ARC) that employs augmented papers to engage lower primary school students in collaborative Chinese character learning. A design research approach was used to gain a holistic view of designing, enacting, and evaluating the ARC. The participants included four…
Descriptors: Computer Simulation, Chinese, Ideography, Elementary School Students
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Chin, Kai-Yi; Lee, Ko-Fong; Chen, Yen-Lin – IEEE Transactions on Learning Technologies, 2020
In most cultural heritage courses, students physically visit several renowned heritage sites for educational purposes. However, because of time and manpower limitations, many teachers use traditional outdoor instruction methods to transmit vital information regarding these sites and buildings. This approach could result in students merely…
Descriptors: Cultural Education, Historic Sites, Outdoor Education, Computer Simulation
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Brinton, Christopher G.; Rill, Ruediger; Ha, Sangtae; Chiang, Mung; Smith, Robert; Ju, William – IEEE Transactions on Learning Technologies, 2015
We present the design, implementation, and preliminary evaluation of our Adaptive Educational System (AES): the Mobile Integrated and Individualized Course (MIIC). MIIC is a platform for personalized course delivery which integrates lecture videos, text, assessments, and social learning into a mobile native app, and collects clickstream-level…
Descriptors: Individualized Instruction, Electronic Learning, Online Courses, Student Attitudes
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García-González, Herminio; Gayo, José Emilio Labra; del Puerto Paule-Ruiz, María – IEEE Transactions on Learning Technologies, 2017
We describe a new educational tool that relies on Semantic Web technologies to enhance lessons content. We conducted an experiment with 32 students whose results demonstrate better performance when exposed to our tool in comparison with a plain native tool. Consequently, this prototype opens new possibilities in lessons content enhancement.
Descriptors: Semantics, Teaching Methods, Electronic Learning, Course Content
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Bañeres, David; Clarisó, Robert; Jorba, Josep; Serra, Montse – IEEE Transactions on Learning Technologies, 2014
The synthesis of digital circuits is a basic skill in all the bachelor programmes around the ICT area of knowledge, such as Computer Science, Telecommunication Engineering or Electrical Engineering. An important hindrance in the learning process of this skill is that the existing educational tools for the design of circuits do not allow the…
Descriptors: Electronics, Design, Program Validation, Electronic Learning
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Grunewald, Franka; Meinel, Christoph – IEEE Transactions on Learning Technologies, 2015
The use of video lectures in distance learning involves the two major problems of searchability and active user participation. In this paper, we promote the implementation and usage of a collaborative educational video annotation functionality to overcome these two challenges. Different use cases and requirements, as well as details of the…
Descriptors: Web Based Instruction, Lecture Method, Video Technology, Notetaking
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Thoms, Brian – IEEE Transactions on Learning Technologies, 2011
In this research, we examine the design, construction, and implementation of a dynamic, easy to use, feedback mechanism for social software. The tool was integrated into an existing university's online learning community (OLC). In line with constructivist learning models and practical information systems (IS) design, the feedback system provides…
Descriptors: Social Networks, Web Sites, Electronic Publishing, Electronic Learning