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Showing 1 to 15 of 29 results Save | Export
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Shurui Bai; Donn Emmanuel Gonda; Khe Foon Hew – IEEE Transactions on Learning Technologies, 2024
This case study explored the use of generative artificial intelligence (GenAI), specifically chat generative pretraining transformer (ChatGPT), in writing scenarios for scenario-based learning (SBL). Our research addressed three key questions: 1) how do teachers leverage GenAI to write scenarios for SBL purposes? 2) what is the quality of…
Descriptors: Vignettes, Teaching Methods, Engineering Education, Guidelines
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Gerardo Ibarra-Vazquez; Maria Soledad Ramirez-Montoya; Mariana Buenestado-Fernandez – IEEE Transactions on Learning Technologies, 2024
This article aims to study the performance of machine learning models in forecasting gender based on the students' open education competency perception. Data were collected from a convenience sample of 326 students from 26 countries using the eOpen instrument. The analysis comprises 1) a study of the students' perceptions of knowledge, skills, and…
Descriptors: Gender Differences, Open Education, Cross Cultural Studies, Student Attitudes
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Kim, Jihyung; Kim, Kyeongsun; Kim, Wooksung – IEEE Transactions on Learning Technologies, 2022
This article investigated the impact of immersive virtual reality (VR) content, using 360-degree videos, in undergraduate education. To improve the delivery and reality of 360-degree VR content, we filmed the video in the third person so that the viewers could feel like they were in the environment where the lecture was conducted. To verify the…
Descriptors: Computer Simulation, Video Technology, Undergraduate Study, College Students
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Ye Zhang; Mo Wang; Jinlong He; Niantong Li; Yupeng Zhou; Haoxia Huang; Dunbo Cai; Minghao Yin – IEEE Transactions on Learning Technologies, 2024
Diagnosing aesthetic perception plays a crucial role in deepening our understanding of student creativity, emotional expression, and the pursuit of lifelong learning within art education. This task encompasses the evaluation and analysis of students' sensitivity, preference, and capacity to perceive and appreciate beauty across different sensory…
Descriptors: Aesthetics, Creativity, Emotional Response, Lifelong Learning
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Wagner, Meghan; Bothner, Cameron L.; Rau, Emily; Zeng, Pearl Zhu; Waisanen, Edward H.; Czerwinski, Megan A.; Fickes, Bret; Eastin, Ivan; Hardin, Rebecca D. – IEEE Transactions on Learning Technologies, 2021
Sustainability science has been gaining traction within academic research and teaching over the past few decades, and it is now entering a phase of greater maturity as a discipline, with links to sectors beyond the academy including energy, finance, advocacy, development, design, construction, agriculture, and healthcare. Concurrently, the growth…
Descriptors: Sustainability, Sciences, Technology Uses in Education, Active Learning
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Albo, Laia; Hernandez-Leo, Davinia – IEEE Transactions on Learning Technologies, 2021
This article presents an evaluation of edCrumble, a blended learning authoring tool for teachers. The tool visually represents learning designs and integrates data analytics to scaffold teacher design decisions. In addition to assessing the usability of edCrumble using Usability Metric for User Experience questionnaire, analyses of participant…
Descriptors: Programming, Blended Learning, Teaching Methods, Instructional Design
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Fernandez-Nieto, Gloria Milena; Echeverria, Vanessa; Shum, Simon Buckingham; Mangaroska, Katerina; Kitto, Kirsty; Palominos, Evelyn; Axisa, Carmen; Martinez-Maldonado, Roberto – IEEE Transactions on Learning Technologies, 2021
There is growing interest in creating learning analytics feedback interfaces that support students directly. While dashboards and other visualizations are proliferating, the evidence is that many fail to provide meaningful insights that help students reflect productively. The contribution of this article is qualitative and quantitative evidence…
Descriptors: Student Attitudes, Story Telling, Accountability, Formative Evaluation
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Martina Angela Rau; Will Keesler; Ying Zhang; Sally Wu – IEEE Transactions on Learning Technologies, 2020
Instruction in most STEM domains uses visuals to illustrate complex problems. During problem solving, students often manipulate and construct visuals. Traditionally, students draw visuals on paper and receive delayed feedback from an instructor. Educational technologies have the advantage that they can provide immediate feedback on students'…
Descriptors: Visualization, Educational Technology, Chemistry, STEM Education
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Wen, Yun – IEEE Transactions on Learning Technologies, 2020
This paper presents an augmented reality-based Chinese character composition game (ARC) that employs augmented papers to engage lower primary school students in collaborative Chinese character learning. A design research approach was used to gain a holistic view of designing, enacting, and evaluating the ARC. The participants included four…
Descriptors: Computer Simulation, Chinese, Ideography, Elementary School Students
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Ayedoun, Emmanuel; Hayashi, Yuki; Seta, Kazuhisa – IEEE Transactions on Learning Technologies, 2020
This article proposes a computer-based approach to effectively enhance second language learners' willingness to communicate in the target language. To do so, we implemented a conversational agent embedding a dialogue management model based on two conversational strategies (i.e., communication strategies and affective backchannels), serving as…
Descriptors: Scaffolding (Teaching Technique), Teaching Methods, Second Language Learning, Second Language Instruction
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Liang, Yuxin; Liu, Guo-Ping – IEEE Transactions on Learning Technologies, 2018
This paper presents a method to design high-quality 3D equipment for virtual laboratories. A virtual control laboratory is designed on large-scale educational purpose with merits of saving expenses for universities and can provide more opportunities for students. The proposed laboratory with more than 30 virtual instruments aims at offering…
Descriptors: Computer Simulation, Computer Software, Laboratory Experiments, Student Attitudes
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Hwang, Wu-Yuin; Purba, Siska Wati Dewi; Liu, Yi-Fan; Zhang, Yun-Yuan; Chen, Nian-Shing – IEEE Transactions on Learning Technologies, 2019
Geometry students have few opportunities to apply geometric concepts and solve geometry problems in authentic contexts. We developed a Ubiquitous Geometry (UG) system to teach geometry to elementary students by using it to measure common objects in authentic contexts. The instant study investigates the effects of UG on student geometry estimation…
Descriptors: Geometry, Geometric Concepts, Comparative Analysis, Problem Solving
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Yang, Yang; Leung, Howard; Shum, Hubert P. H.; Li, Jiao; Zeng, Lanling; Aslam, Nauman; Pan, Zhigeng – IEEE Transactions on Learning Technologies, 2018
In this paper, a Chinese character educational system based on Kinect is proposed for guiding beginners to learn the basics of Chinese characters in a more intuitive way. It extracts 19 common components, denoted as alphabets, from Chinese characters. Nineteen postures were designed according to the shapes of these alphabets. Instead of memorizing…
Descriptors: Chinese, Orthographic Symbols, Second Language Learning, Second Language Instruction
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Looi, Chee-Kit; Sun, Daner; Xie, Wenting – IEEE Transactions on Learning Technologies, 2015
The research literature reports on designs of ubiquitous and seamless learning environments enabled by the integration of mobile technology into learning. However, the lack of good pedagogical designs that provide for sustainability and the inadequate investigation of learning outcomes remain major gaps in the current studies on mobile learning.…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Technology Uses in Education
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García-González, Herminio; Gayo, José Emilio Labra; del Puerto Paule-Ruiz, María – IEEE Transactions on Learning Technologies, 2017
We describe a new educational tool that relies on Semantic Web technologies to enhance lessons content. We conducted an experiment with 32 students whose results demonstrate better performance when exposed to our tool in comparison with a plain native tool. Consequently, this prototype opens new possibilities in lessons content enhancement.
Descriptors: Semantics, Teaching Methods, Electronic Learning, Course Content
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