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Showing 1 to 15 of 17 results Save | Export
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Battistella, Paulo Eduardo; von Wangenheim, Christiane Gresse; von Wangenheim, Aldo; Martina, Jean Everson – Informatics in Education, 2017
The teaching of sorting algorithms is an essential topic in undergraduate computing courses. Typically the courses are taught through traditional lectures and exercises involving the implementation of the algorithms. As an alternative, this article presents the design and evaluation of three educational games for teaching Quicksort and Heapsort.…
Descriptors: Educational Games, Mathematics Curriculum, Mathematics Instruction, Undergraduate Study
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Torres-Gastelú, Carlos Arturo; Kiss, Gábor – Informatics in Education, 2016
The purpose of this study is to identify the perceptions of university students towards their ICT Competencies from two universities, one in Mexico and the other in Hungary. The research type is quantitative and exploratory. The instrument consists of 14 questions related to three types of competencies: Basic, Application and Ethical. The sample…
Descriptors: College Students, Student Attitudes, Statistical Analysis, Technological Literacy
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Benacka, Jan – Informatics in Education, 2015
The article presents the results of an experiment in which Excel applications that depict rotatable and sizable orthographic projection of simple 3D figures with face overlapping were developed with thirty gymnasium (high school) students of age 17-19 as an introduction to 3D computer graphics. A questionnaire survey was conducted to find out…
Descriptors: Spreadsheets, High School Students, Secondary School Mathematics, Algebra
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Záhorec, Jan; Hašková, Alena; Munk, Michal – Informatics in Education, 2014
Authors of this paper carried out a broader international research aimed at assessing the computer science education at upper secondary level of education--ISCED 3A. The assessed school subjects were informatics and programming as the most common school subjects taught at secondary schools within computer sciences. The assessment was based on the…
Descriptors: Foreign Countries, Computer Science Education, Secondary Education, Programming
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Theodoraki, Aristea; Xinogalos, Stelios – Informatics in Education, 2014
Games for learning are currently used in several disciplines for motivating students and enhancing their learning experience. This new approach of technology-enhanced learning has attracted researchers' and instructors' attention in the area of programming that is one of the most cognitively demanding fields in Computer Science. Several…
Descriptors: Computer Science Education, Programming, Student Attitudes, Educational Games
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Weigend, Michael – Informatics in Education, 2014
Scientific issues like the behavior of wild and domesticated animals can serve as a motivation to learn programming concepts. Instead of following a systematic introduction, the students directly dive into programming and start immediately with their projects. In this constructionist approach the educational challenge for the teacher is to provide…
Descriptors: Scaffolding (Teaching Technique), Science Instruction, Student Projects, Programming
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Tsompanoudi, Despina; Satratzemi, Maya; Xinogalos, Stelios – Informatics in Education, 2015
Since pair programming appeared in the literature as an effective method of teaching computer programming, many systems were developed to cover the application of pair programming over distance. Today's systems serve personal, professional and educational purposes allowing distributed teams to work together on the same programming project. The…
Descriptors: Computer Science Education, Programming, Teamwork, Teaching Methods
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Kinnari-Korpela, Hanna – Informatics in Education, 2015
Mathematics' skills and knowledge lay the basis for engineering studies. However, the resources targeted to mathematics' teaching are in many cases very limited. During the past years in our university the reduction of mathematics' contact hours has been significant while at the same time the study groups have grown. However, the mathematical…
Descriptors: Mathematics Instruction, Video Technology, Engineering Education, Teaching Methods
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Doukakis, Spyros; Giannakos, Michail N.; Koilias, Christos; Vlamos, Panayiotis – Informatics in Education, 2013
This paper presents results of a questionnaire focused on investigating students' confidence and behavioral intention in the area of programming, particularly that of structures, problem solving, and programming commands (Conditional--Loop). Responses from 116 1st year students regarding informatics were used. The results indicate that the…
Descriptors: Foreign Countries, Programming, Computer Science Education, Problem Solving
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Krišták, L'uboš; Nemec, Miroslav; Danihelová, Zuzana – Informatics in Education, 2014
The paper presents results of "non-traditional" teaching of the basic course of Physics in the first year of study at the Technical University in Zvolen, specifically teaching via interactive method enriched with problem tasks and experiments. This paper presents also research results of the use of the given method in conditions of…
Descriptors: Foreign Countries, Physics, Science Instruction, College Science
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Vilkonis, Rytis; Bakanoviene, Tatjana; Turskiene, Sigita – Informatics in Education, 2013
The article presents results of the empirical research revealing readiness of adults to participate in the lifelong learning process using e-learning, m-learning and t-learning technologies. The research has been carried out in the framework of the international project eBig3 aiming at development a new distance learning platform blending virtual…
Descriptors: Educational Technology, Lifelong Learning, Learning Processes, Electronic Learning
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Ali, Nazlena Mohamad; Smeaton, Alan F. – Informatics in Education, 2011
This paper explores our experiences in deploying a video application tool in film studies, and its evaluation in terms of realistic contextual end-users who have real tasks to perform in a real environment. We demonstrate our experiences and core lesson learnt in deploying our novel movie browser application with undergraduate and graduate…
Descriptors: Teaching Methods, Films, Video Technology, Undergraduate Students
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Benacka, Jan – Informatics in Education, 2013
The article presents a method of explaining the principles of 3D graphics through making a revolvable and sizable orthographic parallel projection of cuboid in Excel. No programming is used. The method was tried in fourteen 90 minute lessons with 181 participants, which were Informatics teachers, undergraduates of Applied Informatics and gymnasium…
Descriptors: Computer Software, Computer Graphics, Scientific Principles, Teaching Methods
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Hadjerrouit, Said – Informatics in Education, 2012
Wikis have been recently promoted as tools that foster collaborative learning. However, there has been little research devoted to the criteria that are suitable to address issues pertinent to collaborative learning. This paper proposes a set of criteria to explore technical and pedagogical usability issues of collaborative learning with wikis. The…
Descriptors: Cooperative Learning, Usability, Web Sites, Teacher Education
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Swacha, Jakub; Skrzyszewski, Adam; Syslo, Wojciech A. – Informatics in Education, 2010
There are multiple reasons that justify teaching computer game design. Its multi-aspectual nature creates opportunity to develop, at the same time, creativity, technical skills and ability to work in team. Thinking of game design classes, one needs direction on what to focus on so that the students could benefit the most. In this paper, we present…
Descriptors: Computer Games, Design, Surveys, Attitude Measures
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