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Amanda Barany; Andi Danielle Scarola; Alex Acquah; Sayed Mohsin Reza; Michael A. Johnson; Justice Walker – Information and Learning Sciences, 2024
Purpose: There is a need for precollege learning designs that empower youth to be epistemic agents in contexts that intersect burgeoning areas of computing, big data and social media. The purpose of this study is to explore how "sandbox" or open-inquiry data science with social media supports learning. Design/methodology/approach: This…
Descriptors: Student Empowerment, Data Science, Social Media, Open Education
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Haruna, Hussein; Abbas, Asad; Zainuddin, Zamzami; Hu, Xiao; Mellecker, Robin R.; Hosseini, Samira – Information and Learning Sciences, 2021
Purpose: This paper aims to evaluate the students' perception of their learning experiences concerning serious gaming and gamification instructions and determines whether they were motivated enough and engaged during the educative process in a resource-poor context. Moreover, the study evaluated the impact of interactive instructional environment…
Descriptors: Educational Experience, Gamification, Learning Motivation, Secondary School Students