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Showing 1 to 15 of 79 results Save | Export
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Benazir Quadir; Jie Chi Yang; Wei Wang – Interactive Learning Environments, 2024
Mobile technologies are widely used in education, both as standalone tools and in conjunction with other applications. The WeChat-based app Rain Classroom is one such application. Rain Classroom includes learning activities not only during class but also before and after class. Previous research has suggested strong demand for WeChat-based apps…
Descriptors: Handheld Devices, Educational Technology, Computer Oriented Programs, English (Second Language)
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Yun Wen; Chun Lai; Sujin He; Yiyu Cai; Chee Kit Looi; Longkai Wu – Interactive Learning Environments, 2024
The impact of Augmented Reality (AR)-based science learning on cognitive development has been established, but the effect of AR on the improvement of students' academic performance remains inconclusive. Additionally, while epistemic beliefs as a significant determinant on student learning outcomes is well-documented, there is little research in…
Descriptors: Elementary School Students, Epistemology, Beliefs, Student Attitudes
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Feifei Han – Interactive Learning Environments, 2024
Drawing on student approaches to learning research, this study combined both self-reported and process data to examine: (1) the extent of the alignment between the self-reported and process data of the profiles of 179 Chinese university students' learning experience in the flipped classrooms and (2) the contributions of the self-reported and…
Descriptors: Foreign Countries, College Students, Flipped Classroom, Learning Experience
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Ghasem Salimi; Elham Heidari; Mitra Mohammadjani; Amin Mousavi – Interactive Learning Environments, 2024
Recent studies indicate that academic performance is a complex phenomenon that can be influenced by various factors. Previous studies have also demonstrated a positive and significant relationship between academic performance, academic self-efficacy, and readiness to take advantage of mobile learning tools. The mediating role of mobile learning…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Readiness
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Mohammad Reza Keramati; Robyn M. Gillies – Interactive Learning Environments, 2024
The purpose of this study was to examine the effects of cooperative learning (CL) on the academic achievement of student teachers. A mixed-methods sequential explanatory design was implemented in which quantitative data were collected first, followed by qualitative data to clarify the results of the experimental study. Achievement test,…
Descriptors: Cooperative Learning, Academic Achievement, Preservice Teachers, Preservice Teacher Education
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Jin Zhou; Jun-min Ye – Interactive Learning Environments, 2024
Online collaborative learning (OCL) has become a common instructional strategy in higher education for developing students' skills in collaboration, problem-solving, and critical thinking. Cognitive engagement in OCL evolves dynamically, but we do not yet fully understand which patterns of cognitive engagement are conducive to OCL and when to…
Descriptors: Electronic Learning, Cooperative Learning, Cognitive Processes, Learner Engagement
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Mohammad Reza Keramati; Robyn M. Gillies – Interactive Learning Environments, 2023
Although previous studies have highlighted the positive effects of cooperative learning (CL) on academic achievement as well as the learning environment, they have not shown how this happens. The purpose of this study was to determine the effectiveness of CL in the field of nursing, as well as to identify students' perceptions of how these effects…
Descriptors: Nursing Students, Nursing Education, Academic Achievement, Classroom Environment
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Gong, Hee Jung; Park, Hyeri; Hagood, Thomas Chase – Interactive Learning Environments, 2023
This study explores how peer learning and teaching interactions in undergraduate STEM courses occurred through the "Peer-Learning Assistant" (PLA) model. This is one of the active learning strategies applied in a curricular setting, and also to find out the learning experiences for STEM students and PLAs from the PLA model. For this…
Descriptors: STEM Education, Active Learning, Intervention, Peer Teaching
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Yohannes, Abebayehu; Chen, Hsiu-Ling – Interactive Learning Environments, 2023
This study reviewed papers in the Web of Science database from 2010 to 2020, which were relevant to the integration of the dynamic geometric software, GeoGebra, into mathematics education with a focus on publication trends, research methods, participants, application domains, learning strategies, and research issues. It was found that there have…
Descriptors: Computer Software, Mathematics Education, Algebra, Literature Reviews
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Xianglin Pan; Bihao Hu; Zihao Zhou; Xiang Feng – Interactive Learning Environments, 2023
Academic emotions of learners are important for academic achievement. For the online learning platform, it is of great value to gain insight into the academic emotion of the course in appropriate time interval from the platform. We crawled a large number of student comment texts from MOOC, and used deep learning algorithms (BERT models) to perform…
Descriptors: Emotional Experience, MOOCs, Student Attitudes, Academic Achievement
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Zehui Zhan; Yao Tong; Xixin Lan; Baichang Zhong – Interactive Learning Environments, 2024
In recent years, Game-Based Learning (GBL) has been widely adopted in various educational settings. This paper aims to review empirical studies that adopt GBL in the field of AI education and explore its future research perspectives. After a systematic keyword search in the online database and a snowballing approach, a total of 125 empirical…
Descriptors: Game Based Learning, Robotics, Teaching Methods, Artificial Intelligence
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Ezequiel Scott; Marcelo Campo – Interactive Learning Environments, 2023
Scrum is one of the most used frameworks for agile software development because of its potential improvements in productivity, quality, and client satisfaction. Academia has also focussed on teaching Scrum practices to prepare students to face common software engineering challenges and facilitate their insertion in professional contexts.…
Descriptors: Computer Simulation, Training, Computer Software, Computer Science Education
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Zheng, Lanqin; Niu, Jiayu; Zhong, Lu; Gyasi, Juliana Fosua – Interactive Learning Environments, 2023
Recently, artificial intelligence (AI) technologies have been widely used in the field of education, and artificial intelligence in education (AIEd) has gained increasing attention. However, no quantitative meta-analysis has been conducted on the overall effectiveness of AI on learning achievement and learning perception. To close this research…
Descriptors: Instructional Effectiveness, Artificial Intelligence, Academic Achievement, Student Attitudes
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Batdi, Veli; Dogan, Yunus; Talan, Tarik – Interactive Learning Environments, 2023
While there has been an upsurge in transition to online learning taking place mostly in higher education, many countries around the world have had to leave their brick-and-mortar schools all of a sudden and necessarily turn to fully-online education since the outbreak of Coronavirus pandemic (COVID-19). Such global emergency cases reacquaint us…
Descriptors: Online Courses, COVID-19, Pandemics, School Closing
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Kuang-yun Ting – Interactive Learning Environments, 2024
Feedback in online learning is essential to improve both teaching and learning. In peer feedback, students discuss their work and the various problems they encounter in their writing. However, learners may not receive constructive feedback if their classmates have lower writing proficiency. Therefore, anonymous peer feedback training was applied…
Descriptors: Student Attitudes, Peer Relationship, Feedback (Response), Online Courses
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