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Zhongling Pi; Renjia Liu; Hongjuan Ling; Xingyu Zhang; Shuo Wang; Xiying Li – Interactive Learning Environments, 2024
A video lecture instructor exhibiting positive emotion has been shown to induce similar emotions in students, improving the students' motivation and increasing their attention, thus improving their learning performance. However, little systematic research exists on which specific design features with regards to the instructor can induce such…
Descriptors: Foreign Countries, Undergraduate Students, Nonverbal Communication, Affective Behavior
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Ng, Hilary Ka Yan; Lam, Paul – Interactive Learning Environments, 2023
The flipped classroom approach is increasingly popular. The effectiveness of the flipped classroom is promising, yet there is little consensus on whether and how varying the number of flipped lessons influences the overall course effectiveness and the affective perceptions of flipped learning. This is important because of the potential impacts on…
Descriptors: Flipped Classroom, Instructional Effectiveness, Student Attitudes, Student Experience
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Venus Chan – Interactive Learning Environments, 2024
This research aims to examine students' perceptions of the benefits and constraints of using Virtual Interpreting Practice (VIP), a mobile-based virtual reality application for bi-directional English/Chinese consecutive and sight interpreting learning that was developed within the project. Thirty-one Chinese university students participated in an…
Descriptors: Computer Simulation, Computer Oriented Programs, Handheld Devices, Telecommunications
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Zatarain Cabada, Ramón; Barrón Estrada, María Lucía; Ríos Félix, José Mario; Alor Hernández, Giner – Interactive Learning Environments, 2020
Emotions play an important role in students learning to master complex intellectual activities such as computer programing. Emotions such as confusion, boredom and frustration in the student are important factors in determining whether the student will master the exercise of learning to program in the short and long term. Motivation also plays an…
Descriptors: Programming, Game Based Learning, Emotional Response, Psychological Patterns
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Daouas, Thouraya; Lejmi, Hanen – Interactive Learning Environments, 2018
For the purpose of improving the quality in Elearning process and overcoming the limitations of the current online educational environments, we propose to take into consideration the emotional states of students during Elearning sessions. Our objective is to ensure the ability of emotional intelligence: Emotion Recognition, in an eLearning…
Descriptors: Electronic Learning, Educational Technology, Emotional Intelligence, Emotional Response
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Yu, Fu-Yun – Interactive Learning Environments, 2022
An online system leveraging self-explanation was developed. The theoretical basis and design principles guiding the development of the system were explicated. Four evaluation studies were conducted to assess the student-generated explanations component accompanying student-generated questions (SQG) and the embedded designs. The analyzed data…
Descriptors: Integrated Learning Systems, Teaching Methods, Peer Relationship, Computer Mediated Communication
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Kaufmann, Renee; Buckner, Marjorie M. – Interactive Learning Environments, 2019
Online learning is growing in popularity among students (Allen & Seaman, 2015. Grade level: Tracking online education in the United States. Newburyport, MA: Sloan Consortium), and online course opportunities seem to be increasing. Thus, it is important to examine classroom management behaviors such as power and its impact on motivation to…
Descriptors: Online Courses, Learning Motivation, Power Structure, Classroom Techniques