Publication Date
In 2025 | 0 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 3 |
Since 2006 (last 20 years) | 4 |
Descriptor
Source
Interactive Technology and… | 4 |
Author
Al Khateeb, Ahmed A. | 1 |
Bauer, Malcolm | 1 |
Buteux, Alyssa | 1 |
Böhm, Stephan | 1 |
Constantine, Georges Philip | 1 |
Doyle, Bryan | 1 |
Min Ching Chen | 1 |
Tak-Wai Chan | 1 |
VanWinkle, Waverely | 1 |
Yu Hsin Chen | 1 |
Zapata-Rivera, Diego | 1 |
More ▼ |
Publication Type
Journal Articles | 4 |
Reports - Research | 4 |
Tests/Questionnaires | 1 |
Education Level
Higher Education | 3 |
Postsecondary Education | 3 |
Elementary Secondary Education | 1 |
Middle Schools | 1 |
Audience
Location
Germany | 1 |
New York | 1 |
Saudi Arabia | 1 |
Taiwan | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Min Ching Chen; Tak-Wai Chan; Yu Hsin Chen – Interactive Technology and Smart Education, 2024
Purpose: Podcasting is a new mobile technology application for language learning. Drawing upon the stimulus-organism-response model and the interest driven creator (IDC) theory from e-learning, this study aims to develop and test an integrative conceptual framework. This study investigates contextual and environmental stimuli effects (content…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Audio Equipment
Al Khateeb, Ahmed A. – Interactive Technology and Smart Education, 2019
Purpose: The current research presents a 14-week experience of developing socially orientated narratives in a digital mode, which involved 60 female Saudi English as a foreign language (EFL) learners. Initially working together, they were later divided into groups of approximately eight members each. The purpose of this research is to determine…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Foreign Countries
Böhm, Stephan; Constantine, Georges Philip – Interactive Technology and Smart Education, 2016
Purpose: This paper aims to focus on contextualized features for mobile language learning apps. The scope of this paper is to explore students' perceptions of contextualized mobile language learning. Design/Methodology/Approach: An extended Technology Acceptance Model was developed to analyze the effect of contextual app features on students'…
Descriptors: Telecommunications, Handheld Devices, Student Attitudes, Computer Oriented Programs
Zapata-Rivera, Diego; VanWinkle, Waverely; Doyle, Bryan; Buteux, Alyssa; Bauer, Malcolm – Interactive Technology and Smart Education, 2009
Purpose: The purpose of this paper is to propose and demonstrate an evidence-based scenario design framework for assessment-based computer games. Design/methodology/approach: The evidence-based scenario design framework is presented and demonstrated by using BELLA, a new assessment-based gaming environment aimed at supporting student learning of…
Descriptors: Feedback (Response), Urban Schools, Measurement, Psychometrics