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Almabrok Musa Almdahem – International Journal of Computer Science Education in Schools, 2024
A national curriculum for the study of computing became compulsory in English secondary schools in September 2014, replacing the study of information and communications technology with computer science (CS). This posed difficulties for teachers and students who did not have knowledge or experience of programming. This study was designed to…
Descriptors: Secondary School Students, Computer Science Education, Programming, Student Attitudes
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Ibrahim Cetin; Tarik Otu – International Journal of Computer Science Education in Schools, 2023
The purpose of the current study was to explore the effect of modality (constructionist mBlock, Scratch, and Python interventions) on six-grade students' computational thinking, programming attitude, and achievement. The pre-test and post-test quasi-experimental design was used to explore the research questions. The study group consisted of 105…
Descriptors: Computation, Thinking Skills, Student Attitudes, Programming
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Lucas Vasconcelos; Fatih Ari; Ismahan Arslan-Ari; Lily Lamb – International Journal of Computer Science Education in Schools, 2023
Computer Science (CS) stereotypes promote the mindset that nerdy White males who have a high IQ and are technology enthusiasts are the ones to succeed in the field, leading to gender and racial disparities. This quasi-experimental study investigated if exposing teacher candidates to a stereotypical vs. counter-stereotypical CS role model affects…
Descriptors: Role Models, Preservice Teachers, Computer Science Education, Student Attitudes
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Abdüsselam, Mustafa Serkan; Turan-Güntepe, Ebru – International Journal of Computer Science Education in Schools, 2021
This study aims to determine the perceptions of undergraduates, who are receiving coding in a faculty of education, on modal representations employed in the teaching process and identify their transition skills between representations. The research used the quantitative research method, non-experimental design, and descriptive search models,…
Descriptors: Undergraduate Students, Computer Science Education, Coding, Student Attitudes
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Erümit, Ali Kürsat; Sahin, Güven – International Journal of Computer Science Education in Schools, 2020
This study is an investigation of the effects of plugged and unplugged activities in a programming course using the Programming in Seven Steps (PSS) model on pupils' satisfaction and activity type preferences. A case study method was used in the classroom was the case. Data included students' diary, their responses on semi-structured interview…
Descriptors: Student Attitudes, Preferences, Programming, Computer Science Education
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Yildirim, Osman Gazi; Ozdener, Nesrin – International Journal of Computer Science Education in Schools, 2022
The main goal of the current study is to develop a reliable instrument to measure programming anxiety in university students. A pool of 33 items based on extensive literature review and experts' opinions were created by researchers. The draft scale comprised three factors applied to 392 university students from two different universities in Turkey…
Descriptors: Anxiety, Undergraduate Students, Student Attitudes, Factor Analysis
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Katharine Childs; Sue Sentance – International Journal of Computer Science Education in Schools, 2024
Gender balance in computing education is a decades-old issue that has been the focus of much previous research. In K-12, the introduction of mandatory computing education goes some way to giving all learners the opportunity to engage with computing throughout school, but a gender imbalance still persists when computer science becomes an elective…
Descriptors: Computer Science Education, Females, Student Attitudes, Elementary School Students
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Günbatar, Mustafa Serkan – International Journal of Computer Science Education in Schools, 2020
The purpose of this research is to examine Computational Thinking (CT) skills, Computer Programming Self-Efficacy (CPSE), and Computer Programming Attitude (CPA) of middle school students who took the Information Technologies & Software (IT&S) courses and those who did not, and make various analyses according to the relationships between…
Descriptors: Thinking Skills, Self Efficacy, Programming, Computer Science Education
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Sözeri, Mahmut Can; Kert, Serhat Bahadir – International Journal of Computer Science Education in Schools, 2021
In this study, the effects of interactive video usage in programming education on academic achievement and self-efficacy perception of programming were investigated by taking into account learning styles. The research was patterned according to the causal-comparative model, and also, correlation analysis was performed for related research.…
Descriptors: Correlation, Interactive Video, Programming, Academic Achievement
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Sukhodolsky, Jacob – International Journal of Computer Science Education in Schools, 2017
The problem of Computer Science students' cheating in their homework assignments so far has been handled mainly through administrative punishment of the cheaters. The success of such an approach depends to a large degree on the ability of the instructor to recognize the fact of cheating, which is a complicated task. With a large number of students…
Descriptors: Cheating, Computer Science Education, Programming, Grading
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Leonard, Hayley C.; Sentance, Sue – International Journal of Computer Science Education in Schools, 2021
The underrepresentation of certain groups in computing has led to increasing efforts to develop computing curricula that is responsive and relevant to a more diverse group of learners. The current paper used a Quick Scoping Review methodology to identify research that has implemented and evaluated culturally responsive and relevant K-12 computing…
Descriptors: Culturally Relevant Education, Computer Science Education, Student Attitudes, Curriculum Development
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Kukul, Volkan; Çakir, Recep – International Journal of Computer Science Education in Schools, 2020
Computational thinking (CT) has become a skill that is taught starting from an early age with its increasing popularity. In addition, the opinion that CT is related to other 21st century skills finds its place in the literature. The main purpose of this study is to identify the contributions of scaffolding-based game programming activities to…
Descriptors: Thinking Skills, 21st Century Skills, Skill Development, Scaffolding (Teaching Technique)
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Sadik, Olgun; Ottenbreit-Leftwich, Anne Todd; Brush, Thomas Andrew – International Journal of Computer Science Education in Schools, 2020
The purpose of this study is to identify secondary computer science (CS) teachers' pedagogical needs in the United States. Participants were selected from secondary teachers who were teaching CS courses or content in a school setting (public, private, or charter) or an after-school program during the time of data collection. This is a qualitative…
Descriptors: Secondary School Teachers, Computer Science Education, Student Centered Learning, Teaching Methods