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F. Sehkar Fayda-Kinik; Munevver Cetin – Journal of Computer Assisted Learning, 2025
Background: The unprecedented access to information in the 21st century entails a deep understanding of information and communication technology (ICT)-related factors in education and their impacts on learning and teaching. The role of attitudes towards ICT is a proven factor in student achievement. However, there is no consensus about the…
Descriptors: Information Technology, Technology Uses in Education, Academic Achievement, Secondary Education
Vanessa Echeverria; Gloria Fernandez Nieto; Linxuan Zhao; Evelyn Palominos; Namrata Srivastava; Dragan Gaševic; Viktoria Pammer-Schindler; Roberto Martinez-Maldonado – Journal of Computer Assisted Learning, 2025
Background: Dashboards play a prominent role in learning analytics (LA) research. In collaboration activities, dashboards can show traces of team participation. They are often evaluated based on students' perceived satisfaction and engagement with the dashboard. However, there is a notable methodological gap in understanding how these dashboards…
Descriptors: Learning Analytics, Educational Technology, Student Attitudes, Reflection
Shan Tang; Chi-Un Lei; Hong Qiang Wei – Journal of Computer Assisted Learning, 2024
Background: Given students' lack of self-directed learning skills and the growing concern about implementing massive online open courses (MOOCs) in K12 education, learning strategies are needed to facilitate MOOC learning. Many studies have provided different strategies for effective learning in MOOCs. However, there is still limited research to…
Descriptors: MOOCs, Elementary Secondary Education, Learning Strategies, Academic Achievement
Osman Özdemir – Journal of Computer Assisted Learning, 2025
Background: In recent years, the widespread use of technology in classrooms has encouraged the transition from traditional lecture methods to digital-based learning environments. Technological game-based learning platforms, such as Kahoot!, which are used to encourage students' active participation and interaction in learning environments, are…
Descriptors: Game Based Learning, Video Games, Academic Achievement, Student Motivation
Yang, Jie Chi; Kuo, Wen-Chi – Journal of Computer Assisted Learning, 2022
Background: Digital game-based learning (DGBL) has been shown to be an effective strategy for promoting learning motivation. However, a lack of attention has been paid to investigating the effects of individual differences on elementary students' reading motivation and in-gaming achievements in DGBL. Objectives: This study developed an educational…
Descriptors: Grade 3, Grade 4, Grade 5, Elementary School Students
Chun-Chun Chang; Gwo-Jen Hwang; Liang-Shiou Ou – Journal of Computer Assisted Learning, 2025
Background: For learners with intellectual disability, it is a challenge and crucial issue to foster their life skills. These learners generally encounter several problems during the learning process, such as difficulties paying and maintaining attention, difficulties with memory and application and slow learning ability. Life skills training can…
Descriptors: Basic Skills, Intellectual Disability, Technology Uses in Education, Game Based Learning
Dan Ye; Svoboda Pennisi; Leynar Leyton Naranjo – Journal of Computer Assisted Learning, 2024
Background: With the rapid proliferation of online education, it is incumbent upon teachers to find ways to provide online students with science laboratory experiences. Existing research on online labs focuses heavily on computer-supported inquiry learning environments, such as virtual laboratories and remote laboratories. There are limited…
Descriptors: Hands on Science, Science Experiments, Science Laboratories, Home Programs
Ignacio Máñez; Noemi Skrobiszewska; Adela Descals; María José Cantero; Raquel Cerdán; Óscar Fernando García; Rafael García-Ros – Journal of Computer Assisted Learning, 2024
Background: Delivering effective feedback to large groups of students represents a challenge for the academic staff at universities. Research suggests that undergraduate students often ignore the Elaborated Feedback (EF) received via digital learning environments. This may be because instructors provide feedback in written format instead of using…
Descriptors: Feedback (Response), Audiovisual Aids, Higher Education, College Students
Anna Flavia Di Natale; Claudia Repetto; Daniela Villani – Journal of Computer Assisted Learning, 2024
Background: Online synchronous learning in higher education frequently struggles to overcome the social presence gap, resulting in dissatisfaction and poor learning outcomes. Objectives: This study examined the effectiveness of desktop-based virtual reality (VR) social platforms compared to video conferencing (VC) platforms in enhancing students'…
Descriptors: Computer Simulation, Social Media, Computers, Teleconferencing
Gi-Zen Liu; Jalil Fathi; Masoud Rahimi – Journal of Computer Assisted Learning, 2024
Background: The impact of digital gamified language learning on language achievement has been corroborated in the literature; however, its impact on language achievement, especially in the English as a foreign language (EFL) context needs further investigation. In addition, the related literature has not sufficiently confirmed the impact of…
Descriptors: Gamification, Academic Achievement, Second Language Learning, Student Attitudes
Filiz Avci – Journal of Computer Assisted Learning, 2024
Background Study: Developments in science and technology, have created a need for technology-supported learning environments. Robotics is a technology widely used in science education. Collaborative learning is one of the methods used in education based on the constructivist approach. Using robotic and cooperative learning together is a new and…
Descriptors: Robotics, Teaching Methods, Academic Achievement, 21st Century Skills
Ling Li; Chang-Qin Huang – Journal of Computer Assisted Learning, 2024
Background Study: As flipped learning is a flexible pedagogical methodology to tailor students' needs and maximize the learning effects, this study integrated peer learning with MosoTeach-supported flipped mode in an undergraduate blended EFL course. MosoTeach is a popular online learning platform in China with a variety of learning resources.…
Descriptors: Flipped Classroom, Peer Teaching, Undergraduate Students, Blended Learning
Joshua Weidlich; Aron Fink; Ioana Jivet; Jane Yau; Tornike Giorgashvili; Hendrik Drachsler; Andreas Frey – Journal of Computer Assisted Learning, 2024
Background: Developments in educational technology and learning analytics make it possible to automatically formulate and deploy personalized formative feedback to learners at scale. However, to be effective, the motivational and emotional impacts of such automated and personalized feedback need to be considered. The literature on feedback…
Descriptors: Emotional Response, Student Motivation, Feedback (Response), Automation
Papadopoulos, Pantelis M.; Obwegeser, Nikolaus; Weinberger, Armin – Journal of Computer Assisted Learning, 2022
Background: The feedback offered to students in audience response systems may enhance conformity bias, while asking closed-type questions alone does not allow students to externalize and elaborate on their knowledge. Objectives: The study explores how writing short justifications and accessing peer justifications as collective feedback could…
Descriptors: Written Language, Academic Achievement, Self Esteem, Student Attitudes
Marco Rüth; Maria Jansen; Kai Kaspar – Journal of Computer Assisted Learning, 2024
Background: Online exams have become a more common form of assessment at universities due to the COVID-19 pandemic. However, cheating behaviour in online exams is widespread and threatens exam validity as well as student learning and well-being. Objective: To better understand the role of university students' needs, conceptions and reasons…
Descriptors: Foreign Countries, College Students, Computer Assisted Testing, Cheating