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Showing 1 to 15 of 22 results Save | Export
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Gi-Zen Liu; Jalil Fathi; Masoud Rahimi – Journal of Computer Assisted Learning, 2024
Background: The impact of digital gamified language learning on language achievement has been corroborated in the literature; however, its impact on language achievement, especially in the English as a foreign language (EFL) context needs further investigation. In addition, the related literature has not sufficiently confirmed the impact of…
Descriptors: Gamification, Academic Achievement, Second Language Learning, Student Attitudes
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Eriksson, Miikka; Kärkkäinen, Sirpa; Tahvanainen, Ville – Journal of Computer Assisted Learning, 2023
Background: Technologies may successfully be used to mediate, aid, and diversify learning, but several studies indicate that technologies cannot substitute outdoor learning and its experiential nature. To halt human-induced biodiversity loss, teachers should acquire a deep understanding of the principles of ecology, including the challenging…
Descriptors: Computer Assisted Instruction, Outdoor Education, Student Teachers, Biodiversity
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Hong, Jon-Chao; Tai, Kai-Hsin; Luo, Wan-Lun; Sher, Yung-Ji; Kao, Yi-Wen – Journal of Computer Assisted Learning, 2022
Background: Many gamification applications (apps) have been designed to motivate students to learn particular content. Based on the brain activation approach, the present study adapted an app, named Shaking-On, which requires students to shake their mobile devices to send their answers to multiple-choice questions to the teacher. Students then…
Descriptors: Comparative Analysis, Computer Games, Computer Software, Telecommunications
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Li, Yuhao; Chang, Mengyi; Zhao, Hanxuan; Jiang, Caihong; Xu, Sihua – Journal of Computer Assisted Learning, 2023
Background: Mobile devices facilitate learning activities in a self-paced way. However, the current understanding of learning participation and its consequence are minimal when learners take advantage of opportunities provided by mobile technologies worldwide. Aims: The primary purpose of this study is to examine the effectiveness of environmental…
Descriptors: Anxiety, Computer Software, Computer Assisted Instruction, Learning Processes
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Yang, Jie Chi; Kuo, Wen-Chi – Journal of Computer Assisted Learning, 2022
Background: Digital game-based learning (DGBL) has been shown to be an effective strategy for promoting learning motivation. However, a lack of attention has been paid to investigating the effects of individual differences on elementary students' reading motivation and in-gaming achievements in DGBL. Objectives: This study developed an educational…
Descriptors: Grade 3, Grade 4, Grade 5, Elementary School Students
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Mize, Min; Park, Yujeong – Journal of Computer Assisted Learning, 2021
The purpose of this study was to investigate the effect of iPad-assisted reading instruction for fourth-grade students' oral reading fluency and their attitudes towards reading. Three fourth-grade students at-risk for reading disabilities participated in an iPad-assisted repeated reading programme that integrated repeated reading, vocabulary…
Descriptors: Grade 4, Elementary School Students, Reading Difficulties, Reading Instruction
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Burke, Paul F.; Kearney, Matthew; Schuck, Sandy; Aubusson, Peter – Journal of Computer Assisted Learning, 2022
Background: Mobile learning studies often focus on teachers' perspectives. This study instead considers students' experiences of learning with mobile devices (i.e., m-learning) in secondary school mathematics and science. Objectives: The research aims to describe the m-learning experiences of secondary mathematics and science students, and to…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Technology Uses in Education
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Lin, Xiao-Fan; Deng, Cailing; Hu, Qintai; Tsai, Chin-Chung – Journal of Computer Assisted Learning, 2019
Close links between students' conceptions of and approaches to learning were established in the past research. However, only a few quantitative studies investigated this relationship particularly with regard to mobile learning (m-learning). The correlation between learners' conceptions and approaches to m-learning was analysed using a partial…
Descriptors: Undergraduate Students, Student Attitudes, Telecommunications, Handheld Devices
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Torrington, Jodie; Bower, Matt – Journal of Computer Assisted Learning, 2021
Despite the proliferation of multimedia devices in elementary classrooms, there is limited research examining teacher-created video instruction, particularly regarding its effect on academic growth and engagement. This study investigated the effect of teacher-created computer-based video instruction (CBVI) using iPads on students' academic,…
Descriptors: Elementary School Teachers, Teacher Developed Materials, Film Production, Video Technology
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Erbas, Cagdas; Demirer, Veysel – Journal of Computer Assisted Learning, 2019
This study aimed to investigate the effects of augmented reality (AR) activities on students' academic achievement and motivation in a biology course. For this purpose, a mixed study was conducted, and a pretest and posttest control group model was used. In addition, the opinions of the experimental group students and the teacher about the AR…
Descriptors: Biology, Science Instruction, Teaching Methods, Science Achievement
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Barr, M. L. – Journal of Computer Assisted Learning, 2017
The purpose of this study was to examine the role of anonymity in encouraging college students to be more cognitively engaged in lectures. Kinesiology majors from three universities were asked to respond to questions during two consecutive lectures using response methods of opposing degrees of anonymity, one using "clickers" and the…
Descriptors: College Students, Learner Engagement, Kinetics, Human Body
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Shadiev, R.; Hwang, W.-Y.; Huang, Y.-M.; Liu, T.-Y. – Journal of Computer Assisted Learning, 2018
We uncovered two critical issues in earlier studies: (a) some studies have shown that mobile learning technology is not beneficial for all students due to complexity of learning environments and student prior knowledge, skills, and experience and (b) familiarity of students with the authentic environments in which they learn using mobile…
Descriptors: Educational Technology, Technology Uses in Education, Junior High School Students, Language Skills
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Wang, X.; Li, M.; Wang, M.; Cui, S.; Shi, L.; Duan, L.; Wang, T. – Journal of Computer Assisted Learning, 2018
This study is to examine the attitudes of students towards the case studies based on mobile messaging in a pharmacotherapy introduction class. Case studies were divided into 4 groups, with 30 pharmacy students each group. Each group was required to share pharmaceutical care plans on WeChat by posting messages. A post-activity survey was conducted:…
Descriptors: Telecommunications, Handheld Devices, Computer Software, Case Studies
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Wang, Hong-You; Lin, Vivien; Hwang, Gwo-Jen; Liu, Gi-Zen – Journal of Computer Assisted Learning, 2019
To assess the effects and learner perceptions of context-aware ubiquitous language learning (CAULL), a green-building English-learning application (GBELA) employing sensing technology was created to develop participants' English listening and reading skills using smartphones and QR codes. This study investigated the effects of 40 participants'…
Descriptors: Reading Skills, Listening Skills, English (Second Language), Second Language Learning
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Sun, Z.; Liu, R.; Luo, L.; Wu, M.; Shi, C. – Journal of Computer Assisted Learning, 2017
The use of new technology encouraged exploration of the effectiveness and difference of collaborative learning in blended learning environments. This study investigated the social interactive network of students, level of knowledge building and perception level on usefulness in online and mobile collaborative learning environments in higher…
Descriptors: Cooperative Learning, Blended Learning, Social Networks, Network Analysis
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