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Marta Modrego-Alarcón; Héctor Morillo; Daniel Campos; María Teresa Navarro-Gil; Jesús Montero-Marín; Alicia Monreal-Bartolomé; Javier García-Campayo; Yolanda López-Del-Hoyo – Journal of Computing in Higher Education, 2025
Mindfulness practices have proven to be effective for improving the mental health of many populations, including university students. However, these practices can be challenging for naive meditators. Virtual reality (VR) can create virtual scenarios that facilitate the practice of mindfulness. This study presents secondary data from a randomized…
Descriptors: Computer Simulation, Metacognition, Technology Uses in Education, Universities
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Shenzhong Yan; Daner Sun; Qing Zhou; Yuqin Yang; Peiyao Tian – Journal of Computing in Higher Education, 2025
The study of pedagogical design and development for virtual laboratory in science education in higher education is limited. Few tailored pedagogical approaches have been adopted for developing students higher order thinking (i.e. reflective thinking skills) in virtual laboratory enabled learning in the university level. For addressing these, this…
Descriptors: Influence of Technology, Virtual Classrooms, Laboratories, Reflection
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Hsia, Jung-Wen – Journal of Computing in Higher Education, 2016
Since mobile devices have become cheaper, easily accessible, powerful, and popular and the cost of wireless access has declined gradually, mobile learning (m-learning) has begun to spread rapidly. To further improve the effectiveness and efficiency of m-learning for university students, it is critical to understand whether they use m-learning.…
Descriptors: Handheld Devices, College Students, Higher Education, Locus of Control