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Qi Wang; Shengquan Yu; Xiaofeng Wang – Journal of Educational Computing Research, 2024
Chinese as a second language (CSL) learning has attracted more attention and supporting learners with adaptive resources becomes difficult. Some online systems recommended pre-designed resources from existing databases while the resources could not match learners' context. Designing resources dynamically according to learners' needs could be a…
Descriptors: Second Language Learning, Chinese, College Students, Online Systems
Zhen Wang; Xinrui Pei; Hejie Zhu; Shaoying Gong; Enguo Wang – Journal of Educational Computing Research, 2024
This research aims to expand our understanding of how to facilitate student feedback engagement processes in a computer-based formative assessment environment. In the present research, we designed a new type of elaborated feedback in terms of combining the correct solution and the erroneous solution, and the erroneous solution matched the…
Descriptors: Junior High School Students, Junior High School Teachers, Feedback (Response), Computer Assisted Instruction
Fidan, Mustafa; Gencel, Nurgun – Journal of Educational Computing Research, 2022
This study investigated the effects of artificial intelligence (AI)-based chatbot and peer feedback mechanisms integrated into the instructional videos (IVs) as a feedback tool on learning performance and intrinsic motivation of pre-service teachers (PTs) in online learning. The participants were 144 PTs from a university in Turkey. A…
Descriptors: Academic Achievement, Learning Motivation, Video Technology, Comparative Analysis
Pando Cerra, Pablo; Fernández Álvarez, Humberto; Busto Parra, Bernardo; Iglesias Cordera, Paula – Journal of Educational Computing Research, 2022
Game-Based Learning (GBL) is increasingly widespread as a learning technique in the engineering studies. However, this innovative methodology may be difficult to incorporate in some subjects due to their complex contents. This paper aims at combining traditional learning methodologies with game mechanics by using an ad-hoc gaming web environment…
Descriptors: Academic Achievement, Game Based Learning, Information Technology, Teaching Methods
Young Oh, Eun; Song, Donggil; Hong, Hyeonmi – Journal of Educational Computing Research, 2020
The aim of this study was to examine the effects of an anti-bullying activity that utilizes conversational virtual agents (called conversation-bots or chatbots) on students' attitudes toward bullying problems. An experimental pre- or posttest design with a three-group setting was used. Eighty-nine fifth-grade students were assigned to one of three…
Descriptors: Computer Mediated Communication, Bullying, Prevention, Intervention
MacLeod, Jason; Yang, Harrison Hao; Zhu, Sha; Shi, Yinghui – Journal of Educational Computing Research, 2018
In an effort to address student engagement challenges, much research has explored student-to-student connected classroom climate (CCC). Research positively associates CCC to the benefits of student integration, learning, and retention in face-to-face environments. However, few studies have examined CCC in computer-mediated environments. This study…
Descriptors: Classroom Environment, Computer Networks, Computer Software, Computer Mediated Communication
Chen, Hsiu-Ling; Vicki Widarso, Gracia; Sutrisno, Hendri – Journal of Educational Computing Research, 2020
ChatBot has potential as a language learning tool, especially for learning Chinese vocabulary. This study aimed to investigate the impact of using a newly developed ChatBot to learn Chinese vocabulary by comparing how it works in different learning environments and to explore the ChatBot with reference to the Technology Acceptance Model (TAM).…
Descriptors: Computer Mediated Communication, Computer Assisted Instruction, Chinese, Vocabulary Development
Müller, Amanda; Son, Jeong-Bae; Nozawa, Kazunori; Dashtestani, Reza – Journal of Educational Computing Research, 2018
This article explores the usefulness of a web-based education game for learning English idioms and examines attitudinal factors contributing to the learning of the idioms with the game. The two studies reported in this article involved two groups of English as a foreign language students in two different contexts. The students were surveyed on…
Descriptors: Web Based Instruction, Educational Games, Figurative Language, Computer Assisted Instruction
Hwang, Wu-Yuin; Manabe, Kinnosuke; Cai, Dong-Jhe; Ma, Zhao-Heng – Journal of Educational Computing Research, 2020
The aim of this study is to present three contributing factors to kinesthetic learning. This study employed advanced recognition technologies, pedagogical mechanisms, and interesting activity design. First, kinesthetic learning with a speaking accuracy measuring function to facilitate English as foreign language (EFL) learning is proposed. Namely,…
Descriptors: Kinesthetic Methods, Second Language Learning, Second Language Instruction, English (Second Language)
Teo, Timothy; Wong, Su Luan – Journal of Educational Computing Research, 2013
This study explored the key drivers of student teachers' e-learning satisfaction. Three hundred and eighty-seven participants completed a survey questionnaire measuring their self-reported responses to six constructs (tutor quality, perceived usefulness, perceived ease of use, course delivery, facilitating conditions, and course satisfaction).…
Descriptors: Foreign Countries, Usability, Use Studies, Technical Support
The Pitfalls of Mobile Devices in Learning: A Different View and Implications for Pedagogical Design
Ting, Yu-Liang – Journal of Educational Computing Research, 2012
Studies have been devoted to the design, implementation, and evaluation of mobile learning in practice. A common issue among students' responses toward this type of learning concerns the pitfalls of mobile devices, including small screen, limited input options, and low computational power. As a result, mobile devices are not always perceived by…
Descriptors: Foreign Countries, Electronic Learning, Telecommunications, Teaching Methods
Lowther, Deborah L.; Inan, Fethi A.; Ross, Steven M.; Strahl, J. Daniel – Journal of Educational Computing Research, 2012
This article presents findings from an investigation of the overall effectiveness of Michigan's Freedom to Learn (FTL) One-to-One initiative. The major goal of the FTL initiative was to help students to gain 21st century knowledge and skills while increasing their learning and achievement through the integration of over 20,000 laptop computers…
Descriptors: Quasiexperimental Design, State Programs, Best Practices, Inservice Teacher Education
Kiboss, Joel Kipkemboi – Journal of Educational Computing Research, 2012
Achievement in mathematics is an issue of great concern not only to students and parents but also to employers and researchers in Kenya. This is because the Kenya National Examination Council (KNEC) has continuously reported dismal results in this area, and especially in geometry. Also, KNEC indicates that it presents difficulties to both the…
Descriptors: Foreign Countries, Developing Nations, Electronic Learning, Computer Assisted Instruction
Ertmer, Peggy A.; Richardson, Jennifer C.; Lehman, James D.; Newby, Timothy J.; Cheng, Xi; Mong, Christopher; Sadaf, Ayesha – Journal of Educational Computing Research, 2010
This study examined students' perceptions of peer feedback and learning in a large, undergraduate course that incorporated supplementary online discussions. Peer feedback (PF) was facilitated via an automated rating system, within Blackboard discussion forums, for half of the students enrolled in the course. Following the peer feedback process,…
Descriptors: Feedback (Response), Student Attitudes, Peer Evaluation, Education Courses
Ice, Phil; Swan, Karen; Diaz, Sebastian; Kupczynski, Lori; Swan-Dagen, Allison – Journal of Educational Computing Research, 2010
This article used work from the writing assessment literature to develop a framework for assessing the impact and perceived value of written, audio, and combined written and audio feedback strategies across four global and 22 discrete dimensions of feedback. Using a quasi-experimental research design, students at three U.S. universities were…
Descriptors: Feedback (Response), Writing Evaluation, Education Courses, Teacher Education Programs