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Chen, Yu-Chi; Hou, Huei-Tse; Wu, Chang-Hsin – Journal of Educational Computing Research, 2023
A scaffolding-based mind tool was designed to allow teachers to easily create lesson plans for in-class gamified activities and to embed various scaffoldings in the lesson plan design. The purpose of this study was to investigate the learning outcomes of a scaffolding-based mind tool integrated with gamified learning activities applied to a…
Descriptors: Scaffolding (Teaching Technique), Teaching Methods, Game Based Learning, Instructional Effectiveness
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Chou, Chientzu Candace; Block, Lanise – Journal of Educational Computing Research, 2019
While tablets and lightweight laptops have become commonplace in the K-12 classrooms, previous studies have shown mixed results on the effectiveness of these mobile devices with respect to learning. Based on the "Substitution," "Augmentation," "Modification," and "Redefinition" pedagogical framework and the…
Descriptors: Secondary School Teachers, Secondary School Students, Handheld Devices, Telecommunications
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Hwang, Wu-Yuin; Manabe, Kinnosuke; Cai, Dong-Jhe; Ma, Zhao-Heng – Journal of Educational Computing Research, 2020
The aim of this study is to present three contributing factors to kinesthetic learning. This study employed advanced recognition technologies, pedagogical mechanisms, and interesting activity design. First, kinesthetic learning with a speaking accuracy measuring function to facilitate English as foreign language (EFL) learning is proposed. Namely,…
Descriptors: Kinesthetic Methods, Second Language Learning, Second Language Instruction, English (Second Language)
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Psycharis, Sarantos; Botsari, Evanthia; Chatzarakis, George – Journal of Educational Computing Research, 2014
Learning styles are increasingly being integrated into computational-enhanced earning environments and a great deal of recent research work is taking place in this area. The purpose of this study was to examine the impact of the computational experiment approach, learning styles, epistemic beliefs, and engagement with the inquiry process on the…
Descriptors: STEM Education, Cognitive Style, Student Attitudes, Beliefs
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Cela-Ranilla, Jose María; Esteve-Gonzalez, Vanessa; Esteve-Mon, Francesc; Gisbert-Cervera, Merce – Journal of Educational Computing Research, 2014
In this study we analyze how 57 Spanish university students of Education developed a learning process in a virtual world by conducting activities that involved the skill of self-management. The learning experience comprised a serious game designed in a 3D simulation environment. Descriptive statistics and non-parametric tests were used in the…
Descriptors: Foreign Countries, College Students, Simulated Environment, Computer Simulation
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Xie, Kui; Debacker, Teresa K.; Ferguson, Catherine – Journal of Educational Computing Research, 2006
Two studies addressed students' motivation and participation in an online discussion board which was part of a traditional lecture-based course. The discussion board represented an external communication resource to extend the learning activities beyond the classroom. Self-Determination Theory was used as the theoretical framework to investigate:…
Descriptors: Online Courses, Computer Mediated Communication, Undergraduate Students, Student Motivation
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Yelland, Nicola – Journal of Educational Computing Research, 2002
Explores the strategies and interactions of elementary school children in a computer-based microworld related to the concept of length. Included both on and off computer activities that contributed to the collaborative learning environment, a high level of interest, and enthusiasm for mathematical activities. (Author/LRW)
Descriptors: Computer Assisted Instruction, Elementary Education, Elementary School Mathematics, Interaction
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Russell, Michael; Bebell, Damian; Higgins, Jennifer – Journal of Educational Computing Research, 2004
This study compares teaching and learning activities in 4th and 5th grade classrooms that were permanently equipped with one laptop for each student and classrooms that share a cart of laptops that create a 1:1 laptop environment on a temporary basis. The study originated from a question posed to us by Andover Public Schools (MA): "How does…
Descriptors: Large Group Instruction, Grade 5, Student Surveys, Learning Activities
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Moss, David M. – Journal of Educational Computing Research, 2000
Examines how technology was utilized within a student-centered project-based class, as well as students' beliefs about their technology use. Findings indicated teachers and students held differing conceptions on what was valued in class. Students spent much more time on technology-related skills than on exploring content. Content learning occurred…
Descriptors: Class Activities, Computer Assisted Instruction, Computer Attitudes, Course Content
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Tolhurst, Denise; Debus, Raymond L. – Journal of Educational Computing Research, 2002
Describes a study of Australian secondary school students that identified the conditions and individual characteristics that would best support learners' acceptance of control within hypermedia, based on evidence from the learner control literature. Investigated effects of prior domain knowledge, learning activity structure, ability, and attitudes…
Descriptors: Academic Ability, Computer Assisted Instruction, Courseware, Foreign Countries
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Brush, Thomas A.; Armstrong, John; Barbrow, Dan; Ulintz, Lois – Journal of Educational Computing Research, 1999
Describes research conducted with students in grades three, four, and five to determine if providing teachers with a wider variety of computer-based resources to integrate with instructional activities would have a positive effect on student achievement and attitudes. Explains the use of two variations of Integrated Learning System software.…
Descriptors: Academic Achievement, Computer Assisted Instruction, Computer System Design, Courseware