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Showing 1 to 15 of 69 results Save | Export
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Teng, Chin-Hung; Chen, Jr-Yi; Chen, Zhi-Hong – Journal of Educational Computing Research, 2018
Although the learning of programming language is critical in science and technology education, it might be difficult for some students, especially novices. One possible reason might be the fact that programming language, especially for three-dimensional (3D) applications, is too complex and abstract for these students to understand. Programming…
Descriptors: Computer Simulation, Simulated Environment, Programming, Computer Science Education
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Arquero, José L.; del Barrio-García, Salvador; Romero-Frías, Esteban – Journal of Educational Computing Research, 2017
Our study analyzes an educational experience based on the integrated use of social media within a higher education course under a personal learning environment approach and investigates the factors that determine students' loyalty to social media learning. We examined the moderating role of need for cognition (NFC) in students' formation of…
Descriptors: Foreign Countries, College Students, Attachment Behavior, Social Media
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Song, Yanjie; Kong, Siu-Cheung – Journal of Educational Computing Research, 2017
The study aims at investigating university students' acceptance of a statistics learning platform to support the learning of statistics in a blended learning context. Three kinds of digital resources, which are simulations, online videos, and online quizzes, were provided on the platform. Premised on the technology acceptance model, we adopted a…
Descriptors: Academic Achievement, Technology Uses in Education, Statistics, College Students
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Raza, Syed Ali; Umer, Amna; Qazi, Wasim; Makhdoom, Murk – Journal of Educational Computing Research, 2018
This study intends to analyze the influence of behavioral and psychosocial factors of higher education students of Karachi on acceptance of m-learning as a mode of getting education. The Theory of Planned Behavior and Technology Acceptance Model have provided the basic frameworks to formulate the hypotheses for this study. The analyses of the…
Descriptors: Foreign Countries, College Students, Student Attitudes, Social Influences
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Contreras-Higuera, Williams E.; Martínez-Olmo, Francesc; Rubio-Hurtado, M. José; Vilà-Baños, Ruth – Journal of Educational Computing Research, 2016
This article presents a study with a twofold research aim: (a) to ascertain university students' perceptions on two combined assessment tools (e-portfolios and formative rubrics) and (b) to identify if among students there were differing perceptions on the use of e-portfolios, and what factors favored acceptance of these. The data gathering method…
Descriptors: College Students, Portfolios (Background Materials), Internet, Student Attitudes
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Güler, Çetin – Journal of Educational Computing Research, 2017
The aim of this study is to investigate the use of WhatsApp application in anonymous peer assessment in higher education. The mobile phone application WhatsApp was used as both an anonymous and nonanonymous peer assessment tool in a classroom environment. The participants of the study were the students of two classes (sophomores and juniors), half…
Descriptors: Technology Uses in Education, Computer Uses in Education, Computer Oriented Programs, Higher Education
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Li, Xiaojie; Yang, Xianmin – Journal of Educational Computing Research, 2016
Learning concentration deserves in-depth investigation in the field of mobile learning. Therefore, this study examined the interaction effects of learning styles and interest on the learning concentration and academic achievement of students who were asked to learn conceptual knowledge via their mobile phones in a classroom setting. A total of 92…
Descriptors: Cognitive Style, Academic Achievement, Telecommunications, Technology Uses in Education
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Bolliger, Doris U.; Mills, Daniel; White, Jeremy; Kohyama, Megumi – Journal of Educational Computing Research, 2015
Researchers investigated perceptions of Japanese college students toward the use of digital games in English-language learning. The study was conducted at one large private university in Japan. Undergraduate students who were enrolled in 14 English-language courses were invited to complete a paper-based survey during class time. The survey…
Descriptors: Foreign Countries, English (Second Language), Second Language Learning, Video Games
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Shadiev, Rustam; Hwang, Wu-Yuin; Yeh, Shih-Ching; Yang, Stephen J. H.; Wang, Jing-Liang; Han, Lin; Hsu, Guo-Liang – Journal of Educational Computing Research, 2014
This study aimed to investigate an effectiveness of unidirectional and reciprocal teaching strategies on programming learning supported by web-based learning system (VPen); particularly, how differently effective these two teaching strategies would work. In this study novice programmers were exposed to three different conditions: 1) applying no…
Descriptors: Web Based Instruction, Programming, Computer Science Education, Reciprocal Teaching
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Chen, Ruey-Shin; Liu, I-Fan – Journal of Educational Computing Research, 2017
Currently, e-learning systems are being widely used in all stages of education. However, it is difficult for school administrators to accurately assess the actual usage performance of a new system, especially when an organization wishes to update the system for users from different backgrounds using new devices such as smartphones. To allow school…
Descriptors: Educational Technology, Technology Uses in Education, College Students, Student Attitudes
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Chou, Te-Lien; Chanlin, Lih-Juan – Journal of Educational Computing Research, 2014
A context-aware and mixed-reality exploring tool cannot only effectively provide an information-rich environment to users, but also allows them to quickly utilize useful resources and enhance environment awareness. This study integrates Augmented Reality (AR) technology into smartphones to create a stimulating learning experience at a university…
Descriptors: Simulated Environment, Educational Technology, Technology Uses in Education, College Freshmen
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Chien, Tzu-Chao; Chen, Zhi-Hong; Ko, Hwa-Wei; Ku, Yu-Min; Chan, Tak-Wai – Journal of Educational Computing Research, 2015
This paper describes a learning system, named My-Bookstore, where students buy (make records of) books (paper books) which they have read, and then sell (recommend) the books they like to others. This system is designed to encourage elementary students' classroom reading and book recommendation. The long-term influence of the My-Bookstore system…
Descriptors: Elementary School Students, Reading Materials, Educational Technology, Technology Uses in Education
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Albayrak, Duygu; Yildirim, Zahide – Journal of Educational Computing Research, 2015
This study investigates students' involvement in Facebook® as a course management system (CMS), Facebook acceptance, and the relationships between the two. The study used Facebook as a CMS in two freshman courses and employed mixed method as part of an action-research approach. Forty-two students participated in the study, and 12 of those students…
Descriptors: Social Networks, Computer Software, Computer Mediated Communication, Open Source Technology
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Shih, Ju-Ling; Ku, David Tawei; Hung, Su-Huan – Journal of Educational Computing Research, 2013
We investigate how the computerized dynamic assessment system improves the learning achievements of vocational high school students studying accounting. Our experiment was conducted under the one-group pretest-posttest design of 34 junior students. The questionnaire results were analyzed to determine student-learning attitudes and reactions toward…
Descriptors: Foreign Countries, Academic Achievement, Student Attitudes, Accounting
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Jang, Eunice Eunhee; Lajoie, Susanne P.; Wagner, Maryam; Xu, Zhenhua; Poitras, Eric; Naismith, Laura – Journal of Educational Computing Research, 2017
Technology-rich learning environments (TREs) provide opportunities for learners to engage in complex interactions involving a multitude of cognitive, metacognitive, and affective states. Understanding learners' distinct learning progressions in TREs demand inquiry approaches that employ well-conceived theoretical accounts of these multiple facets.…
Descriptors: Educational Technology, Technology Uses in Education, Simulation, Patients
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