NotesFAQContact Us
Collection
Advanced
Search Tips
Source
Journal of Educational…111
Audience
Teachers1
Laws, Policies, & Programs
No Child Left Behind Act 20011
What Works Clearinghouse Rating
Showing 1 to 15 of 111 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Shan Li; Zuer Liu; Mengling Qiu; Jiaxin Huang; Juan Zheng; Guozhu Ding – Journal of Educational Computing Research, 2024
Educational robots represent a unique form of teacher presence. Exploring how the communication features of robot instructors affect student learning experience could contribute to the advancement of educational robots. This study examined the impact of speech rate, voice type, and emotional tone of robots on students' cognitive load, attitudes…
Descriptors: Educational Technology, Technology Uses in Education, Cognitive Processes, Difficulty Level
Peer reviewed Peer reviewed
Direct linkDirect link
Jongsma, Mirella V.; Scholten, Danny J.; van Muijlwijk-Koezen, Jacqueline E.; Meeter, Martijn – Journal of Educational Computing Research, 2023
In recent years, the technical possibilities of educational technologies regarding online peer feedback have developed rapidly. However, the impact of online peer feedback activities compared to traditional offline variants has not specifically been meta-analyzed. Therefore, the aim of the current meta-analysis is to do an in-depth comparison…
Descriptors: Peer Evaluation, Feedback (Response), Computer Mediated Communication, Technology Uses in Education
Peer reviewed Peer reviewed
Direct linkDirect link
Udeozor, Chioma; Russo Abegão, Fernando; Glassey, Jarka – Journal of Educational Computing Research, 2022
The growing interest in the use of digital games for education resulted in the expansion of the field of game-based learning. There have been several research on the perceptions and attitudes of students towards the use of games for learning. These studies have tried to understand what students make of the use of digital games for learning, as it…
Descriptors: Game Based Learning, Computer Games, Engineering Education, Student Attitudes
Peer reviewed Peer reviewed
Direct linkDirect link
Wang, Wei-Tsong; Kartika Sari, Mega – Journal of Educational Computing Research, 2024
The designs of gamification platforms are diverse and constantly evolving. Excessive use of various game mechanisms in learning platforms can distract from the learning process. However, the fit of game mechanisms is still uncertain. Thus, this study investigates the effect of achieving fit when implementing game mechanisms on learning outcomes by…
Descriptors: Gamification, Educational Technology, Design, Cognitive Processes
Peer reviewed Peer reviewed
Direct linkDirect link
Gao, Xuemin; Hew, Khe Foon – Journal of Educational Computing Research, 2022
Computational thinking (CT) has attracted significant interest among many educators around the globe. Despite this growing interest, research on CT and programming education in elementary school remains at an initial stage. Many relevant studies have adopted only one type of method to assess students' CT, which may lead to an incomplete view of…
Descriptors: Thinking Skills, Computation, Flipped Classroom, Elementary School Students
Peer reviewed Peer reviewed
Direct linkDirect link
Tsai, Shu-Chiao – Journal of Educational Computing Research, 2023
Due to the outbreak of COVID 19, an online bilingual curriculum was conducted via "Google Meet." The learning material was developed and implemented by using a smartphone application, STEMUP, based on augmented reality (AR) and automatic speech recognition (ASR) technologies. This study investigated the oral performance and perceptions…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, College Students
Peer reviewed Peer reviewed
Direct linkDirect link
Chapman, Jared R.; Kohler, Tanner B.; Gedeborg, Sam – Journal of Educational Computing Research, 2023
Research on gamification's effects in educational environments has been a growing domain in recent years. As research has demonstrated the power of gamified systems to effectively motivate learners in educational settings, it has also become clear that not all individuals are motivated in the same way, or to the same extent, by the same gamified…
Descriptors: Educational Technology, Gamification, Student Motivation, Student Attitudes
Peer reviewed Peer reviewed
Direct linkDirect link
Higgins, Kristina; Huscroft-D'Angelo, Jacqueline; Crawford, Lindy – Journal of Educational Computing Research, 2019
Several studies show that using technology as an intervention tool in mathematics influences student outcomes, motivation to learn, and attitude about learning. However, no meta-analysis exists that examines all three of these characteristics combined along with several facets of the interventions. Understanding how motivation and attitude changes…
Descriptors: Technology Uses in Education, Influence of Technology, Mathematics Achievement, Learning Motivation
Peer reviewed Peer reviewed
Direct linkDirect link
Qi Wang; Shengquan Yu; Xiaofeng Wang – Journal of Educational Computing Research, 2024
Chinese as a second language (CSL) learning has attracted more attention and supporting learners with adaptive resources becomes difficult. Some online systems recommended pre-designed resources from existing databases while the resources could not match learners' context. Designing resources dynamically according to learners' needs could be a…
Descriptors: Second Language Learning, Chinese, College Students, Online Systems
Peer reviewed Peer reviewed
Direct linkDirect link
Thi-Ngoc-Anh Duong; Hsiu-Ling Chen – Journal of Educational Computing Research, 2025
Writing plays a crucial role in the development of English as a Foreign Language (EFL) learners' language; however, it remains a challenging skill for them to acquire. This study investigated how EFL students at a high school in Northern Vietnam engaged with the Writing Assistant Bot (WAB), an artificial intelligence (AI) chatbot designed to…
Descriptors: Artificial Intelligence, Computer Mediated Communication, Computer Software, Technology Uses in Education
Peer reviewed Peer reviewed
Direct linkDirect link
Chia-Ju Lin; Wei-Sheng Wang; Hsin-Yu Lee; Yueh-Min Huang; Ting-Ting Wu – Journal of Educational Computing Research, 2025
This study uses a quasi-experimental design to explore the role of natural language processing (NLP) and speech recognition technologies in supporting teacher interventions during collaborative STEM activities. The Speech Recognition Keywords Analysis System (SRKAS) was developed to extract keywords from student discussions, enabling real-time…
Descriptors: Natural Language Processing, Computational Linguistics, Technology Uses in Education, STEM Education
Peer reviewed Peer reviewed
Direct linkDirect link
Brom, Cyril; Stárková, Tereza; Bromová, Edita; Dechterenko, Filip – Journal of Educational Computing Research, 2019
Despite the increased interest in gamification approaches, there is a lack of comparative studies that shed light on the applicability of these approaches in educational contexts. In this explorative study, with an experimental design, university learners (N = 98) studied a complex process (i.e., how to brew beer) in a 2-hour-long computerized…
Descriptors: Educational Technology, Technology Uses in Education, Educational Games, Computer Simulation
Peer reviewed Peer reviewed
Direct linkDirect link
Chou, Chientzu Candace; Block, Lanise – Journal of Educational Computing Research, 2019
While tablets and lightweight laptops have become commonplace in the K-12 classrooms, previous studies have shown mixed results on the effectiveness of these mobile devices with respect to learning. Based on the "Substitution," "Augmentation," "Modification," and "Redefinition" pedagogical framework and the…
Descriptors: Secondary School Teachers, Secondary School Students, Handheld Devices, Telecommunications
Peer reviewed Peer reviewed
Direct linkDirect link
Qi, Cong – Journal of Educational Computing Research, 2019
The extensive use of social media has encouraged university teachers to consider employing social media as new e-learning platforms. This study explored the relationship between social media usage and constructive learning performance (perceived group task performance). Specifically, this work focused on the mediating role of communication in…
Descriptors: Social Media, Teaching Methods, Educational Technology, Technology Uses in Education
Peer reviewed Peer reviewed
Direct linkDirect link
Karabulut-Ilgu, Aliye; Yao, Suhan; Savolainen, Peter; Jahren, Charles – Journal of Educational Computing Research, 2018
The flipped-classroom approach has gained increasing popularity and interest in engineering education. The purpose of this study was to investigate (a) student perspectives on the flipped-classroom approach in a transportation-engineering course and (b) how students used the in-class time dedicated to collaborative problem solving. To this end,…
Descriptors: Educational Technology, Technology Uses in Education, Homework, Video Technology
Previous Page | Next Page »
Pages: 1  |  2  |  3  |  4  |  5  |  6  |  7  |  8