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Ali Rezaei – Journal of Interactive Learning Research, 2024
Educational tools like EdPuzzle, PlayPosit, and Kaltura have gained recent attention, as they purportedly empower educators to incorporate questions, quizzes, and discussions into instructional videos. However, there is no empirical evidence on how or under what circumstances these platforms may impact students' learning. A quasi-experimental…
Descriptors: College Students, Interactive Video, Student Attitudes, College Faculty
Roh, Jaemin; Kim, Taewoong – Journal of Interactive Learning Research, 2019
This case study (n=5) explored how second language (L2) learners perceive changes in their learning autonomy in a technology-integrated, 3rd-year university Korean language class. The curriculum integrated three Web 2.0 tools (VoiceThread, Padlet, and a Grammar/Spell checker) and one mobile tool (Urimal 365: a synchronous chatting service for…
Descriptors: Computer Assisted Instruction, Handheld Devices, Electronic Learning, Second Language Learning
Falconer, Liz – Journal of Interactive Learning Research, 2013
This paper describes and discusses a case study of postgraduate students undertaking accident investigation and risk assessment exercises in an online virtual world as part of their course curriculum. These exercises were constructed to overcome the ethical and practical barriers inherent in real-world exercises. In particular this paper focusses…
Descriptors: Graduate Students, Computer Simulation, Computer Assisted Instruction, Electronic Learning
Daher, Wajeeh – Journal of Interactive Learning Research, 2011
Researchers point at the importance of emotions and its study in mathematics education. This research examines middle school students' emotions during learning mathematics outdoors using the mobile phone. The constant comparison method was used to analyze 30 middle school students' emotions while carrying out 15 outdoor activities using the mobile…
Descriptors: Foreign Countries, Educational Technology, Middle School Students, Mathematics Education
Yuen, Timothy; Liu, Min – Journal of Interactive Learning Research, 2011
This paper presents a cognitive model of how interactive multimedia authoring (IMA) affect novices' cognition in object-oriented programming. This model was generated through an empirical study of first year computer science students at the university level being engaged in interactive multimedia authoring of a role-playing game. Clinical…
Descriptors: Feedback (Response), Programming, Cognitive Processes, Task Analysis
Baker, Ryan; Walonoski, Jason; Heffernan, Neil; Roll, Ido; Corbett, Albert; Koedinger, Kenneth – Journal of Interactive Learning Research, 2008
In recent years there has been increasing interest in the phenomena of "gaming the system," where a learner attempts to succeed in an educational environment by exploiting properties of the system's help and feedback rather than by attempting to learn the material. Developing environments that respond constructively and effectively to…
Descriptors: Educational Environment, Student Attitudes, Student Motivation, Computer Assisted Instruction

McNaught, Carmel; Kennedy, David – Journal of Interactive Learning Research, 1997
Describes the use of concept mapping as a tool to gather data about student misconceptions. Student concept maps are used to inform the design/development of an innovative, simple-to-use, computer-based learning tool which may be incorporated into online courseware. The interactive grouping tool is designed to allow students to construct their own…
Descriptors: Computer Assisted Instruction, Computer Software Development, Concept Mapping, Courseware
Almekhlafi, Abdurrahman Ghaleb – Journal of Interactive Learning Research, 2006
This study investigated the effect of Computer Assisted Language Learning (CALL) on elementary-prep school students' improvement in English as a foreign language (EFL). Eightythree students in Al-Tamayoz Elementary-prep School, United Arab Emirates, were selected and divided into experimental and control groups (43 and 40 participants…
Descriptors: Statistical Analysis, Experimental Groups, Control Groups, Arabs

Rourke, Liam; Anderson, Terry – Journal of Interactive Learning Research, 2002
Explored the relationship between asynchronous, text-based forms of social communication and students' perceptions of the social climate of computer conferences based on questionnaire responses from the University of Alberta's distance education courses. Discusses setting the climate for discussion; a taxonomy of social expressions; and directions…
Descriptors: Computer Assisted Instruction, Computer Mediated Communication, Discussion (Teaching Technique), Distance Education

Leinonen, Piritta; Jarvela, Sanna; Lipponen, Lasse – Journal of Interactive Learning Research, 2003
Investigates students' own interpretations of their contribution to computer-mediated discussions. Subjects were 20 students between the ages of 15 and 16, who participated in computer supported collaborative learning inquiry in literature. Results show how individual students interpret their contribution to the collaborative knowledge…
Descriptors: Computer Assisted Instruction, Computer Mediated Communication, Cooperative Learning, Discussion (Teaching Technique)
Liu, Min; Hsieh, Peggy (Pei-Hsuan); Cho, Yoonjung; Schallert, Diane – Journal of Interactive Learning Research, 2006
This study examined the effect of a computer-enhanced problem-based learning (PBL) environment on middle school students' learning, investigating the relationship among students' self-efficacy, attitude toward science, and achievement. As Bandura defined it (1986), self-efficacy refers to the beliefs people have about whether or not they can…
Descriptors: Middle School Students, Self Efficacy, Academic Achievement, Computer Assisted Instruction

Pedersen, Susan – Journal of Interactive Learning Research, 2003
Examine students' motivational orientation (intrinsic/extrinsic) during problem-based learning (PBL), comparing it to their orientation during typical class activities. Participants were regular education students who used "Alien Rescue," a computer-based PBL program designed for sixth grade science. Implications of the findings for…
Descriptors: Computer Assisted Instruction, Computer System Design, Elementary Secondary Education, Higher Education
Glenn, Lowell M.; Jones, Christopher G.; Hoyt, Jeff E. – Journal of Interactive Learning Research, 2003
This analysis examined the contrasts between online and traditional delivery methods in terms of the impact on student learning and satisfaction for similar course material. It built on the work of other researchers who have asked these types of questions for individual courses and relatively small sample sizes. However, this analysis expanded the…
Descriptors: Undergraduate Students, Business Administration Education, Computer Science Education, Distance Education