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Showing 1 to 15 of 40 results Save | Export
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Anggoro, Kiki Juli; Pratiwi, Damar Isti – Research in Learning Technology, 2023
"Pear Deck" is one interactive response system that has gained popularity in recent years. This study addressed the gap in the literature and considered students' experience of the platform in a Thai university context. This was a mixed-method study in which 320 students completed a survey including closed and open-ended components.…
Descriptors: Student Attitudes, English (Second Language), Second Language Learning, Second Language Instruction
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Richardson, Lindsay D. – Research in Learning Technology, 2023
With the shift to online learning, many instructors have been forced into course delivery that involves educational lecture videos. There are a number of different elements that impact the quality of educational videos and overall student experience (e.g. instructor eye gaze, audio levels, screen sizing). More specifically, research has…
Descriptors: Video Technology, Electronic Learning, Lecture Method, College Students
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Dominique Emmanuel Uwizeyimana; Victor H. Mlambo; Tasneem Majam; Carmen Joel – Research in Learning Technology, 2024
This study examines students' perceptions and preferences for Blackboard at a South African public university. When the South African government, driven by COVID-19, announced the closure of schools in March 2020 for high school learners, home-schooling became the only option despite challenges such as lack of internet access, family support and…
Descriptors: Foreign Countries, Universities, Student Attitudes, Preferences
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De Silva, Ranapanada Kelum Jayamali; Peramunugamage, Anuradha – Research in Learning Technology, 2023
Computer-Aided Design (CAD) training has become essential in apparel education as it is widely applied in design and development activities in the industry. This study presents how physical CAD teaching converted to remote delivery during the emergency COVID-19 pandemic using online technologies. This study evaluated five distinct methods adopted…
Descriptors: Computer Assisted Design, Computer Software, COVID-19, Pandemics
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Czerkawski, Betül; Berti, Margherita – Research in Learning Technology, 2021
Recent years have seen a growing interest in augmented reality (AR) technologies due to their potential for simulating real-life situations and creating authentic learning tasks. Studies have shown that AR enables engaging and interactive learning experiences (e.g. Bressler and Bodzin 2013; Klopfer and Sheldon 2010) and can benefit student…
Descriptors: Computer Simulation, Simulated Environment, Learning Experience, Instructional Design
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Humphries, Brendan; Clark, Damien – Research in Learning Technology, 2021
This research examined first year undergraduate tertiary student preferences for different online video playback options by comparing a didactic long lecture recording versus a series of topical 'chunked' videos of identical learning material in an information literacy unit. Student preference was determined by student unique download choice of…
Descriptors: Preferences, Student Attitudes, Teaching Methods, Web Based Instruction
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Virginia Clinton-Lisell – Research in Learning Technology, 2023
Social annotation is a teaching and learning technique in which students post comments on electronic course materials in a shared space. The purpose of this study is to examine students' perceptions of social annotation in the context of motivation and social justice. In addition, the connections between social annotation and course grades were…
Descriptors: Computer Mediated Communication, Documentation, Student Attitudes, Social Justice
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Clark, Daniel – Research in Learning Technology, 2022
This study presents an evaluation of an online game-based student access, retention, progression and attainment (ARPA) initiative at the University of Kent. The initiative, a narrative-based simulation of a condensed student journey from pre-enrolment to graduation, is designed to prepare and support students in their transition to and…
Descriptors: Evaluation Methods, Electronic Learning, Access to Education, School Holding Power
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Bahçekapili, Ekrem – Research in Learning Technology, 2023
Technology acceptance studies are interesting because they are practical and theoretically helpful in explaining the adoption and intention to use a particular technology. There is a large amount of research on e-learning and other technologies in the literature, but there is limited evidence to explain why secondary school students' intention to…
Descriptors: Foreign Countries, Elementary School Students, Secondary School Students, Technology Uses in Education
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Espada, María; Navia, José Antonio; Rocu, Patricia; Gómez-López, Maite – Research in Learning Technology, 2020
This study analyses the use of a flipped classroom to develop the 'learning to learn' competence in the university context. This research was conducted on a subject about Applied Teaching Methodology included in the Physical Activity and Sports Science degree at the Polytechnic University of Madrid (Spain). A total of 110 university students (mean…
Descriptors: Blended Learning, Teaching Methods, Sports Medicine, Intervention
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Kiki Juli Anggoro; Uswatun Khasanah – Research in Learning Technology, 2024
Technology in language instruction has become a new norm due to its effectiveness, and one example is the Teams-Games-Tournaments (TGT) method. The purpose of this study is to measure students' achievement in English language classes by using technology-infused TGT and ask the students to evaluate their learning experience with this method. This…
Descriptors: English Language Learners, Technology Uses in Education, Foreign Countries, Educational Games
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Adanira, Gülgün Afacan; Muhametjanova, Gulshat; Borkoev, Bakyt; Salieva, Kalipa – Research in Learning Technology, 2022
The effectiveness of course videos needs to be analysed, and in doing so, it is important to consider the utilisation behaviours and opinions of learners. In this regard, this study was primarily conducted to analyse Kyrgyz learners' utilisation of videos in a general chemistry course provided at the university level. This study was conducted…
Descriptors: Use Studies, Video Technology, Chemistry, Foreign Countries
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Mehta, Kosha J.; Miletich, Isabelle; Detyna, Michael – Research in Learning Technology, 2021
Collaborative learning offers benefits but there is insufficient information on how students perceive specific digital tools supporting collaborative learning and whether there are content-related differences in students' perceptions. Here, we utilised Padlet to mediate collaborative learning amongst undergraduate students from two distinct…
Descriptors: Educational Technology, Student Attitudes, Cooperative Learning, Undergraduate Students
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Farrell, Orna; Brunton, James; Costello, Eamon; Delaney, Lorraine; Brown, Mark; Foley, Colum – Research in Learning Technology, 2020
This qualitative study explores the transition experiences of refugees to study online in Dublin City University (DCU). Asylum seekers face financial, structural, cultural and digital equity barriers to access higher education (HE). In response to these barriers to access, DCU became a 'University of Sanctuary' in 2017, offering scholarships to…
Descriptors: Foreign Countries, College Students, Refugees, Student Experience
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Jones, Cindy; Khali, Daniel; Mander, Karanjot; Yeoh, Alexandra; Moro, Christian – Research in Learning Technology, 2022
Understanding the key physiology and anatomy of the brain, and the mechanisms underlying dementia, represents essential components within a medical curriculum. This study assessed the implementation feasibility of an augmented reality (AR) three-dimensional (3D) brain visualisation learning mode and the knowledge improvements in medical students…
Descriptors: Dementia, Computer Simulation, Brain Hemisphere Functions, Medical Students
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