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Yixin Zhang; Sunnie Lee Watson – TechTrends: Linking Research and Practice to Improve Learning, 2025
This study investigates the impact of gamified project-based learning (GPBL) on the learning motivation of elementary students in rural China and investigates how they perceive GPBL. Using GPBL as an intervention, this study adopts a descriptive qualitative research design, where observation notes, interviews, and focus groups triangulate to…
Descriptors: Foreign Countries, Active Learning, Student Projects, Gamification
Hao, Qiang; Branch, Robert Maribe; Jensen, Lucas – TechTrends: Linking Research and Practice to Improve Learning, 2016
This study investigated the effects of precommitment on college students' goal setting and academic performance, and students' attitude towards precommitment-related activities. Precommitment refers to a procedure in which students set up learning goals, possibly with a time limit at the beginning of a learning phase, then report the comparison…
Descriptors: Academic Achievement, Active Learning, Student Projects, Educational Environment