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Ana Lidia Franzoni Velázquez; Esperanza Huerta; Scott Jensen – Discover Education, 2024
This two-part study describes a learning exercise including a video and a worksheet designed to raise students' awareness of the need to evaluate the completeness of references generated by ChatGPT. The first part of the study assesses the completeness and relevance of academic references generated by ChatGPT using four prompts and three versions…
Descriptors: Artificial Intelligence, Students, Instructional Material Evaluation, Computer Assisted Instruction
Lomas, Derek; Ching, Dixie; Stampfer, Eliane; Sandoval, Melanie; Koedinger, Ken – Society for Research on Educational Effectiveness, 2011
Given the strong relationship between number line estimation accuracy and math achievement, might a computer-based number line game help improve math achievement? In one study by Rittle-Johnson, Siegler and Alibali (2001), a simple digital game called "Catch the Monster" provided practice in estimating the location of decimals on a…
Descriptors: Numeracy, Mathematical Concepts, Mathematics Instruction, Arithmetic
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Evmenova, Anna S.; Graff, Heidi J.; Jerome, Marci Kinas; Behrmann, Michael M. – Learning Disabilities Research & Practice, 2010
This investigation examined the effects of currently available word prediction software programs that support phonetic/inventive spelling on the quality of journal writing by six students with severe writing and/or spelling difficulties in grades three through six during a month-long summer writing program. A changing conditions single-subject…
Descriptors: Writing Difficulties, Journal Writing, Computer Software Evaluation, Phonetics