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Shu-Hao Wu; Morris Siu-Yung Jong; Chin-Chung Tsai – Education and Information Technologies, 2025
Spherical video-based virtual reality (SVVR) offers teachers an accessible means to use virtual reality. However, research into the effects of learning materials in teacher-developed SVVR activities on student learning remains limited. This study recruited 33 elementary school teachers and the 841 students in their classes. This study classified…
Descriptors: Learner Engagement, Hierarchical Linear Modeling, Computer Simulation, Technology Uses in Education
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Finelli, Cynthia J.; Nguyen, Kevin; DeMonbrun, Matthew; Borrego, Maura; Prince, Michael; Husman, Jennifer; Henderson, Charles; Shekhar, Prateek; Waters, Cynthia K. – Journal of College Science Teaching, 2018
In spite of considerable evidence of the effectiveness of active learning and other contemporary teaching methods, barriers to adoption of those methods, such as possible student resistance, continue to exist. This study addresses student resistance by analyzing data from 1,051 students who completed our Student Response to Instructional Practices…
Descriptors: Active Learning, Resistance (Psychology), Barriers, Student Attitudes
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Rappolt-Schlichtmann, Gabrielle; Daley, Samantha G.; Lim, Seoin; Lapinski, Scott; Robinson, Kristin H.; Johnson, Mindy – Journal of Educational Psychology, 2013
Science notebooks can play a critical role in activity-based science learning, but the tasks of recording, organizing, analyzing, and interpreting data create barriers that impede science learning for many students. This study (a) assessed in a randomized controlled trial the potential for a web-based science notebook designed using the Universal…
Descriptors: Elementary School Science, Access to Education, Student Journals, Computer Uses in Education
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Mayrose, James – American Journal of Engineering Education, 2012
Immersive Virtual Reality (VR) has seen explosive growth over the last decade. Immersive VR attempts to give users the sensation of being fully immersed in a synthetic environment by providing them with 3D hardware, and allowing them to interact with objects in virtual worlds. The technology is extremely effective for learning and exploration, and…
Descriptors: Active Learning, Educational Technology, Technology Uses in Education, Computer Simulation
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Kandiko, C. B. – Journal of Institutional Research, 2008
To compare college and university student engagement in two countries with different responses to global forces, Canada and the United States (US), a series of hierarchical linear regression (HLM) models were developed to analyse data from the 2006 administration of the National Survey of Student Engagement (NSSE). Overall, students in the U.S.…
Descriptors: National Surveys, Comparative Analysis, Comparative Education, Learner Engagement