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Showing 1 to 15 of 18 results Save | Export
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Carmen Durham; Loren Jones – Educational Technology & Society, 2024
Technology continually changes day-to-day interactions, and emergent bilingual learners often multitask, using several digital tools, at times simultaneously, to communicate and learn. Students may text, post on social media, and listen to music as they complete their work. Studies have examined the affordances of technology for language learning,…
Descriptors: Bilingual Students, Time Management, Executive Function, Cooperative Learning
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Houghton, Tony; Lavicza, Zsolt; Diego-Mantecón, Jose Manuel; Fenyvesi, Kristof; Weinhandl, Robert; Rahmadi, Imam Fitri – Journal of Technology and Science Education, 2022
Collaborative Problem Solving (CPS) has been widely used in both industry and in schools over at least the last twenty years. The Industry Hothousing variant of CPS is an intensive, time-constrained workshop-based process to build mutual trust between customers and industry experts in order to synergically develop creative solutions. The main…
Descriptors: Cooperation, Problem Solving, Cooperative Learning, Industry
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Flynn, Simon; Hardman, Mark – Science & Education, 2019
In recent years, researchers within science education have started to consider the impact of narrative upon teaching and learning in science. This article investigates the possibilities of interactive fiction as a means by which students can be provided with feedback on their understanding in science, and explores the mechanisms which might allow…
Descriptors: Science Instruction, Teaching Methods, Fiction, Books
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Cooper, Mick; van Rijn, Biljana; Chryssafidou, Evi – British Journal of Guidance & Counselling, 2019
This study is a pilot evaluation of a new avatar-based therapeutic tool, ProReal, with psychologically distressed young people within a school setting. In total, 54 young people, aged 12-18 years old, participated in face-to-face "avatar-based counselling." Young people used the software to represent themselves and others, their problems…
Descriptors: Mental Disorders, Counseling Techniques, Adolescents, Computer Software
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Ahn, Ho-Young – Journal of Ethnographic & Qualitative Research, 2019
In the present phenomenological study, I explored how some college women make sense of images of the body manipulated by Photoshop and how they perceive the Photoshop disclaimer labels currently mandated in several European countries. In-depth interviews with 16 female college students revealed four themes regarding the meanings of Photoshopped…
Descriptors: College Students, Young Adults, Females, Advertising
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Jefferson, Gwendolyn C. – International Association for Development of the Information Society, 2021
This qualitative phenomenological study explored student perspectives and experiences with remote piano instruction during COVID-19. Ten participating students responded to 13 original, vetted questions via phone/video conferencing or Google form, an online application for uploading responses to questions. The findings indicated that the students…
Descriptors: Musical Instruments, Music Education, Distance Education, Student Attitudes
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Alemi, Minoo; Givi, Samira Salmani; Rezanejad, Atefeh – Language Teaching Research Quarterly, 2022
Digital storytelling (DST) is one of the areas which has entered the field of foreign language education and has proved to be beneficial in learning different language skills. However, it remains underexplored whether and how DST can affect learners' writing skill and motivation to write. The present study sought to investigate the impact of DST…
Descriptors: Story Telling, English (Second Language), Second Language Learning, Second Language Instruction
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Gao, Yang; Hanna, Barbara E. – CALICO Journal, 2016
This study investigates the effectiveness of teaching pronunciation with instructional software to a cohort of Chinese learners of English aged 13 to 16 at lower-intermediate level. It also explores the relationship between learners' attitudes towards pronunciation and their pronunciation learning. Participants were 60 students at a language…
Descriptors: Foreign Countries, English (Second Language), Second Language Instruction, Teaching Methods
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Chen, Yi-Chun; Huang, Hui-Wen; Cheng, Chung-Ping; Hsieh, Hsin-Chin; Huang, Chih-Ling – Health Education Journal, 2016
Objective: The purpose of this study was to explore the ways in which social smoking expectations mediate the relationship between adolescent smoking behaviour and the smoking behaviour of family and peers. Design: Descriptive, cross-sectional survey. Setting: Taiwan, Republic of China. Method: The participants were 921 senior high school students…
Descriptors: Smoking, Health Behavior, Structural Equation Models, Computer Software
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Hsiao, Kuei-Fang; Chen, Nian-Shing; Huang, Shih-Yu – Interactive Learning Environments, 2012
Because of a shortage of physical exercise, concerns about adolescents have recently been raised in Taiwan. In educational environments where student exercise has been limited by scheduling constraints and the lack of physical exercise has become a vital problem, "learning while exercising" may be part of a possible solution. This study…
Descriptors: Foreign Countries, Exercise, Science Achievement, Computer Assisted Instruction
Vallis, Keith; Williamson, Peter – Learning & Leading with Technology, 2009
Interactive whiteboards are all the rage in classrooms across the world these days, and for good reason. Like most technology, they hold students' attention much better than a traditional lecture-and-blackboard lesson ever could. They also solve the problem of having only one classroom computer for 30 students by projecting the screen at the front…
Descriptors: Computer Software, Computers, Educational Technology, Technology Integration
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Kreiner, Janice; Flexer, Robert – Education and Training in Developmental Disabilities, 2009
The purpose of this study was to develop and to evaluate the Preferences for Leisure Attributes (PLA) Assessment, a forced-choice computer software program for students with severe disabilities and communication difficulties. In order to determine content validity of the PLA Assessment, four experts in related fields assigned critical attributes…
Descriptors: Leisure Time, Developmental Disabilities, Content Validity, Test Validity
Baek, Youngkyun; Whitton, Nicola – IGI Global, 2013
In K-12 classrooms, as well as on the college and university level, the incorporation of digital games has played a vital role in the educational system. While introducing teachers to new fields, these digital games have been designed and implemented for the classroom and have shown positive results at a variety of educational levels. Cases on…
Descriptors: Foreign Countries, Educational Technology, Student Attitudes, Second Language Learning
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Friedman, Batya – Computers in Human Behavior, 1997
Describes two complementary studies that were conducted to understand the diverse views adolescents hold regarding electronic information. One study examined high school students' concepts of property pertaining to copying computer programs; the other examined concepts of privacy pertaining to accessing computer files. (56 references) (Author/LRW)
Descriptors: Adolescents, Computer Software, Privacy, Secondary Education
Houston Independent School District, TX. – 1986
A special 6-week program, designed to increase the scores of low achieving minority eighth-grade students on the ninth grade Texas Education Assessment of Minimum Skills (TEAMS) Test, was implemented in 1986 in the Houston Independent School District as "Summer Academies." The students, who voluntarily enrolled in the program, were…
Descriptors: Academic Achievement, Adolescents, Computer Assisted Instruction, Computer Software
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