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Jesionkowska, Joanna; Wild, Fridolin; Deval, Yann – Education Sciences, 2020
Immersive technologies are rapidly transforming the field of education. Amongst them, Augmented Reality (AR) has shown promise as a resource, particularly for education in Science, Technology, Engineering, Arts, and Mathematics (STEAM). There are, however, few teachers deploying this new medium in the classroom directly, and, consequently, only a…
Descriptors: Art Education, STEM Education, Active Learning, Computer Simulation
Lee, Nancy; Hong, Eunsook – IAFOR Journal of Education, 2017
The study described here explored the differential effects of two learning strategies, self-explanation and reading questions and answers, on learning the computer programming language JavaScript. Students' test performance and perceptions of effectiveness toward the two strategies were examined. An online interactive tutorial instruction…
Descriptors: Computer Science Education, Programming, Introductory Courses, High School Students
Byrne, Jake Rowan; O'Sullivan, Katriona; Sullivan, Kevin – IEEE Transactions on Education, 2017
This paper explores the use of a constructivist 21st-century learning model to implement a week-long workshop, delivered as a "hackathon," to encourage preuniversity teenagers to pursue careers in STEM, with a particular emphasis on computer science. For Irish preuniversity students, their experience of computing can vary from word…
Descriptors: Teaching Methods, Workshops, Models, Adolescents
Zainuddin – Advances in Language and Literary Studies, 2016
This study is aimed at describing the levels of code switching on EFL students' daily conversation. The topic is chosen due to the facts that code switching phenomenon are commonly found in daily speech of Indonesian community such as in teenager talks, television serial dialogues and mass media. Therefore, qualitative data were collected by using…
Descriptors: Code Switching (Language), English (Second Language), Second Language Learning, Second Language Instruction
Simonson, Michael, Ed.; Seepersaud, Deborah, Ed. – Association for Educational Communications and Technology, 2021
For the forty-fourth time, the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented online and onsite during the annual AECT Convention. Volume 1 contains papers dealing primarily with research and development topics. Papers dealing with…
Descriptors: Educational Technology, Technology Uses in Education, Computer Mediated Communication, Video Technology
Vick, Rebecca M.; Packard, Becky Wai-Ling – Hispanic Journal of Behavioral Sciences, 2008
Although much has been written about the "risky" behaviors in which some Hispanic adolescents participate, the predictors of academic success are less understood. Toward this end, predictors of academic self-regulation were investigated in Hispanic adolescents. Specifically, a predictive model incorporating self-efficacy, instrumentality, salience…
Descriptors: Self Efficacy, Academic Achievement, Adolescents, Programming
Corporation for Public Broadcasting, Washington, DC. – 1993
Television plays an important role in the lives of American children today. In addition to providing entertainment for children, television has an impact on children's learning both in school and outside of school. In November 1993, the Corporation for Public Broadcasting acquired data about children's viewpoints about television usage for…
Descriptors: Academic Achievement, Adolescents, Audience Response, Children
Russian Education and Society, 2004
This second chapter focuses on an analysis of the aspects that characterize the typical content of students' attitudes toward the world of computers. In this connection, it attempts to determine what is of the greatest interest to students as they deal with the world of computers, which types of programs they use, and which magazines they read…
Descriptors: Computers, Computer Networks, Student Attitudes, Computer Attitudes
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers