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Craig, Jacob W. – Composition Forum, 2019
Extending research on the relationships between materiality and process, this article examines how writers' preferences for particular materials--places, technologies, objects--develop over time. With a specific focus on how materials affect writers and how writers are affected by their writing tasks, this article considers how writers' histories…
Descriptors: Writing Processes, Correlation, Preferences, Authors
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Luo, Tian – Innovations in Education and Teaching International, 2016
The purpose of this paper is to understand student interaction and learning in microblogging-based peer feedback sessions. The researcher examined through a case study how students interacted and provided peer feedback for each other when Twitter was enabled as a backchannel; students were also asked to report how they perceived their experience.…
Descriptors: Undergraduate Students, Student Journals, Web Sites, Electronic Publishing
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Jeffrey J. Froh; Giacomo Bono; Jinyan Fan; Robert A. Emmons; Katherine Henderson; Cheray Harris; Heather Leggio; Alex M. Wood – School Psychology Review, 2014
Gratitude is essential to social life and well-being. Although research with youth populations has gained momentum recently, only two gratitude interventions have been conducted in youth, targeting mostly adolescents. In the current research, we tested a new intervention for promoting gratitude among the youngest children targeted to date.…
Descriptors: Teaching Methods, Psychological Patterns, Elementary School Students, Randomized Controlled Trials
Bigenho, Christopher William – ProQuest LLC, 2011
The rapid growth of online and blended learning environments in both higher education and K-12, along with the development of innovative game based, narrative driven, problem-based learning (PBL) systems known as Alternate Reality Games (AltRG), has led to the need to understand student's abilities to self-regulate their learning behaviors…
Descriptors: Electronic Learning, Blended Learning, Problem Based Learning, Educational Games
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Low, Graham – Applied Linguistics, 1996
Examines data from a think-aloud study and explores how randomly selected undergraduates react to "extreme" intensifiers and hedges. Results indicate that think-aloud data can within limits provide valid evidence of attention to specific words, and that there is a need to distinguish between attending to a word and using it to formulate…
Descriptors: Adverbs, Affective Behavior, Associative Learning, Attention Control