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Fuxing Wang; Xiaoxue Leng; Ziyi Kuang; Tingting Zhao – Journal of Computer Assisted Learning, 2025
Background: Both eye movement modelling examples (EMMEs) and cues guide attention and improve learning in multimedia learning environments. EMME can act as a special form of cue. However, no studies have directly examined whether EMME would be superior to visual cues. Objective: The study was to investigate whether there were advantages of EMME…
Descriptors: Eye Movements, Cues, Attention, Multimedia Instruction
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Shu Chen; Xiaoting Liu; Norfarizah Mohd Bakhir; Yang Yu – Education and Information Technologies, 2024
This paper studies the effect of learning efficiency through various animations in conjunction with instructional teaching of traditional Intangible Cultural Heritage (ICH) crafts projects. The germane cognitive load (GCL) is defined as an investment in cognitive resources for schema development and automation. This study employs four…
Descriptors: Difficulty Level, Cognitive Processes, Schemata (Cognition), Cultural Background
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Xin Bian; André Brown; Bruno Marques – International Journal of Art & Design Education, 2025
This article describes the motivation, aims, and consequent processes involved in designing an engaging and informative animated educational video that explains the historical exploitation of the Mount Dagushan iron ore mine in China. The mine is recognised as the deepest in China. It has been the source of raw material for the Anshan Steel…
Descriptors: Animation, Video Technology, Heritage Education, Instructional Materials
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Li-Wei Peng; Cheun-Yeong Lee – Excellence in Education Journal, 2024
Numerous educators, instructional designers, and technology specialists utilize case study methodologies to achieve various objectives, such as elevating the profession's status, bridging theory and practice, applying knowledge to real-world classroom and workplace scenarios, honing decision-making skills, and inspiring future professionals. This…
Descriptors: Graduate Students, Case Studies, Animation, Technology Uses in Education
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Genady Kogan; Hadas Chassidim; Irina Rabaev – Educational Technology Research and Development, 2024
The main goal of this study was to evaluate the impact of an animation and visualization of data structures (AVDS) tool on both perceptions and objective test performance. The study involved a rigorous experiment that assessed the usability, acceptability, and effectiveness of the AVDS tool in solving exercises. A total of 78 participants…
Descriptors: Animation, Teaching Methods, Instructional Effectiveness, Learning Experience
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Lawson, Alyssa P.; Mayer, Richard E.; Adamo-Villani, Nicoletta; Benes, Bedrich; Lei, Xingyu; Cheng, Justin – International Journal of Artificial Intelligence in Education, 2021
There has been much research on the effectiveness of animated pedagogical agents in an educational context, however there is little research about how the emotions they display contribute to a learner's understanding of the lesson. The positivity principle suggests that learners should learn better from instructors with positive emotions compared…
Descriptors: Psychological Patterns, Animation, Recognition (Psychology), Artificial Intelligence
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Marloes Nederhand; Bas Giesbers; Judith Auer; Ad Scheepers – Assessment & Evaluation in Higher Education, 2024
Low response rate and quality are common challenges when administrating student evaluations of teaching (SETs). This study aimed to increase SET response rate and quality by investigating a widely recommended strategy to overcome an underlying reason for students' non-responsiveness, namely the lack of transparency about SET processes. In Study 1,…
Descriptors: Student Evaluation of Teacher Performance, Feedback (Response), Course Evaluation, Response Rates (Questionnaires)
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Jie Lou – Interactive Learning Environments, 2024
Interactive learning environments provide a variety of instructional tools including educational graphics interchange format (GIF) and PowerPoint presentations which facilitate delivering stimulating and motivating lessons. This study examined the potentials of visual tools for grammatical development by administering GIFs as the educational…
Descriptors: Foreign Countries, English (Second Language), Second Language Learning, Adolescents
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Peart, Daniel J.; Keane, Karen M.; Allen, Georgia; Bruce-Martin, Claire; Rumbold, Penny L. S. – Journal of Biological Education, 2022
The aim of this study was to investigate if videos created by teaching staff had a positive impact on student learning of integrative physiological concepts. Eighteen undergraduate students enrolled on a sport and exercise science degree attended an introduction to immunology short course. All students were taught together and then split into two…
Descriptors: Animation, Undergraduate Students, Physiology, Introductory Courses
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Dönmez-Usta, Necla; Ültay, Neslihan – Journal of Science Learning, 2022
Animation is used to increase the interest and engagement of students in the learning environment. Animation is exciting and fun, and using animation, abstract concepts are easy to present, display, and convey to students. Augmented reality, like animation, can help make it easier to understand abstract concepts. In many areas, augmented reality…
Descriptors: Computer Simulation, Animation, STEM Education, Grade 4
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Ünal Çakiroglu – Learning: Research and Practice, 2024
This quasi-experimental study aims to compare the effects of using combinations of written text, animation and narration in multimedia courseware. 114 sixth grade students assigned in three conditions were participated in the study. Three versions of the courseware with combinations of animation, text and narration were developed taking modality…
Descriptors: Courseware, Computer Assisted Instruction, Multimedia Instruction, Comparative Analysis
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Mou, Tsai-Yun – Educational Studies, 2021
This study investigated college students' self-regulation in the context of a 3D design team project. By conducting a pre-survey, post-survey and focus group interviews, the study examined students' expectations, conceptions and reality of self-regulation in the team project. The results showed that students' self-regulation directly reflected in…
Descriptors: Expectation, Student Attitudes, Self Control, Design
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Akkaya, Gamze; Köksal, Mustafa Serdar – International Journal of Curriculum and Instruction, 2022
The purpose of this study is to investigate effect of animations involving role models taking intellectual risks on fourth grade gifted students' intellectual risk-taking behaviors and learning in science course. The study is a quasi-experimental study with two experimental groups, and a control group. Science achievement test, intellectual…
Descriptors: Role Models, Animation, Grade 4, Elementary School Students
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Selay Arkün-Kocadere; Seyma Çaglar-Özhan – International Review of Research in Open and Distributed Learning, 2024
Via AI video generators, it is possible to create educational videos with humanistic instructors by simply providing a script. The characteristics of video types and features of instructors in videos impact video engagement and, consequently, performance. This study aimed to compare the impact of human instructors and AI-generated instructors in…
Descriptors: Video Technology, Lecture Method, Artificial Intelligence, Animation
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Köse, Hasan; Sönmez-Kartal, Mine – Education and Information Technologies, 2022
The primary purpose of this study is to examine the effectiveness of presenting animated video prompting (VP) in teaching car wash skills to individuals with mild intellectual disability (ID). In addition, it was aimed to investigate the permanence of the teaching, the generalizability of the acquired skill, and the opinions of the participants…
Descriptors: Video Technology, Prompting, Vocational Education, Job Skills
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