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Utomo, Anjar Putro; Hasanah, Luthfiyatul; Hariyadi, Slamet; Narulita, Erlia; Suratno; Umamah, Nurul – International Journal of Instruction, 2020
This study aims to determine the effectiveness of the STEAM (Science, Technology, Engineering, Arts, and Mathematics)-based biotechnology module equipped with flash animation for learning biology in high school. This research was conducted in a high school, involving 32 students of Year XII. The research design was the design model for development…
Descriptors: Art Education, STEM Education, Instructional Effectiveness, Biotechnology
Goff, Eric E.; Reindl, Katie M.; Johnson, Christina; McClean, Phillip; Offerdahl, Erika G.; Schroeder, Noah L.; White, Alan R. – CBE - Life Sciences Education, 2017
Recent reports calling for change in undergraduate biology education have resulted in the redesign of many introductory biology courses. Reports on one common change to course structure, the active-learning environment, have placed an emphasis on student preparation, noting that the positive outcomes of active learning in the classroom depend…
Descriptors: Animation, Cytology, Science Instruction, Instructional Effectiveness
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Behrend, Tara S.; Thompson, Lori Foster – International Journal of Training and Development, 2012
Animated agents have the potential to increase engagement and learning during online training by acting as personalized tutors. However, little is known about the conditions that make these agents most effective. In this study, 183 e-learners completed a Microsoft Excel training course. Approximately half were assigned an agent with predetermined…
Descriptors: Computer Assisted Instruction, Self Efficacy, Learner Controlled Instruction, Feedback (Response)
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Kitsantas, Anastasia; Reiser, Robert A.; Doster, Jessica – Journal of Experimental Education, 2004
The authors examined how 2 types of goal setting (process vs. outcome), self-evaluation (presence vs. absence), and organizational signals (presence vs. absence) affected student ability to perform a set of procedural skills, namely animating slides created via presentation software. They also examined how these variables influenced a variety of…
Descriptors: Goal Orientation, Self Evaluation (Individuals), Self Efficacy, Grade 9