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Showing 1 to 15 of 18 results Save | Export
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Gunbatar, Mustafa Serkan – Pakistan Journal of Distance and Online Learning, 2023
This study aimed to evaluate the Online Flipped Classroom (OFC) instruction process in the context of Transactional Distance (TD) and Cognitive Load (CL). The study was conducted using a mixed-methods design. The participants were nine graduate students. One of them participated in the process asynchronously and seven of them participated…
Descriptors: Online Courses, Cognitive Ability, Measures (Individuals), Synchronous Communication
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Yunfei Hou; Amir Ghasemkhani; Hani Aldirawi; Miranda McIntyre; Montgomery Van Wart – American Journal of Distance Education, 2024
Prior to the COVID-19 pandemic, Computer Science and STEM-related fields were among the most resistant to online courses. This is because of a perception of the need for more hands-on instruction with labs, clinicals, field studies, etc. Additionally, many STEM students had perceptions based on limited experience of an online STEM course.…
Descriptors: STEM Education, Student Attitudes, Attitude Change, Electronic Learning
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Kiliç, Servet – Informatics in Education, 2023
This study aims to explore how gamification elements influence the development of the Community of Inquiry (CoI) in an online project-based programming course conducted on Facebook. We formed student groups by using a quasi-experimental design from students studying in the computer science department. While both courses were project-based, the…
Descriptors: Instructional Effectiveness, Gamification, Communities of Practice, Inquiry
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I-Fan Liu; Hui-Chun Hung; Che-Tien Liang – Interactive Learning Environments, 2024
With the rise of big data, artificial intelligence, and other emerging information technologies, an increasing number of students without computer science (CS) backgrounds have begun to learn programming. Programming is considered a complex task for beginners, and instructors find it difficult to quickly address all the problems that students…
Descriptors: Programming, Student Attitudes, Blended Learning, Video Technology
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Francisco, Virginia; Moreno-Ger, Pablo; Hervas, Raquel – IEEE Transactions on Learning Technologies, 2022
Making students become intrinsically motivated to participate in daily class activities is an open challenge that has been addressed in different ways. In this article, we evaluate the impact of an educational innovation project, named TrivialCV, in terms of student motivation, engagement, and learning outcomes. We analyze the impact of two types…
Descriptors: Competition, Student Participation, Educational Innovation, Teamwork
Gao, Shanshan – ProQuest LLC, 2022
In the modern higher educational system, technology permeated almost all the provisions of educational processes and transformed individual learning transactions. Empirical evidence reveals students' skill gaps in the digitized campus and the real-world work environment driven by technology. Technical training is of high value and in high demand…
Descriptors: Andragogy, Learning Motivation, Personal Autonomy, Learning Theories
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Yildiz, Ezgi Pelin; Alkan, Ayse – Higher Education Studies, 2019
The most preferred tools of technology today are internet and smart phones. Nowadays, these two tools offer numerous services and facilities to humanity in many areas. Accessing technology at any time, having a pleasant time, interacting without the limitations of face to face communication are some of them. That is why; individuals have become…
Descriptors: Case Studies, Telecommunications, Handheld Devices, High School Students
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Karaoglan Yilmaz, Fatma Gizem – Journal of Educational Computing Research, 2017
Today, the use of social network-based virtual learning communities is increasing rapidly in terms of knowledge management. An important dynamic of knowledge management processes is the knowledge sharing behaviors (KSB) in community. The purpose of this study is to examine the KSB of the students in a Facebook-based virtual community created…
Descriptors: Computer Simulation, Communities of Practice, Social Media, Computer Mediated Communication
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Yilmaz, Ramazan; Keser, Hafize – Journal of Educational Computing Research, 2017
The aim of the present study is to reveal the impact of the interactive environment and metacognitive support (MS) in online learning on academic achievement and transactional distance (TD). The study is designed as 2 × 2 factorial design, and both qualitative and quantitative research techniques are used. The study was carried out on 127…
Descriptors: Interaction, Metacognition, Academic Achievement, Distance Education
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Murray, Meg; Perez, Jorge; Geist, Debra; Hedrick, Alison – Journal of Information Technology Education: Research, 2012
Online learning continues to expand at educational institutions around the globe. Educators must better understand how interaction with online course content impacts student engagement and learning. Advances in technology amplify the imperative to gain further insights into how delivery of course materials can enhance and support the learning…
Descriptors: Learner Engagement, Course Content, Interaction, Educational Technology
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Simonson, Michael, Ed.; Seepersaud, Deborah, Ed. – Association for Educational Communications and Technology, 2017
For the fortieth time, the Research and Theory Division of the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the annual AECT Convention in Jacksonville, Florida. The Proceedings of AECT's Convention are published in two volumes.…
Descriptors: Conference Papers, Educational Technology, Technology Uses in Education, Educational Games
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Vurdien, Ruby – Research-publishing.net, 2014
With the emergence of Web 2.0, the incorporation of internet-based social networking tools is becoming increasingly popular in the foreign language classes of today. This form of social interaction provides students with the opportunity to express and share their views with their peers, and to create profiles as well as online communities of…
Descriptors: Social Networks, Independent Study, Second Language Learning, Second Language Instruction
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Baran, Bahar; Keles, Esra – Turkish Online Journal of Educational Technology - TOJET, 2011
The aim of this study is to reveal opinions and experiences of two Computer Education and Instructional Technologies Departments' students about case study discussion method after they discussed in online asynchronous environment about Instructional Design (ID). Totally, 80 second year students, 40 from Dokuz Eylul University and 40 from Karadeniz…
Descriptors: Instructional Design, Educational Technology, Educational Environment, Asynchronous Communication
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Frydenberg, Mark; Press, Larry – Information Systems Education Journal, 2010
Computer literacy has evolved from writing simple BASIC programs to using desktop productivity applications. The shift from mainframe to personal computer brought about the need to rethink computer literacy courses to introduce basic skills and familiarity using desktop productivity applications. While these skills remain important, the recent…
Descriptors: Computer Literacy, Web 2.0 Technologies, Information Technology, Computer Science Education
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Thoms, Brian – IEEE Transactions on Learning Technologies, 2011
In this research, we examine the design, construction, and implementation of a dynamic, easy to use, feedback mechanism for social software. The tool was integrated into an existing university's online learning community (OLC). In line with constructivist learning models and practical information systems (IS) design, the feedback system provides…
Descriptors: Social Networks, Web Sites, Electronic Publishing, Electronic Learning
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