Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 2 |
Since 2016 (last 10 years) | 4 |
Since 2006 (last 20 years) | 4 |
Descriptor
Source
Cypriot Journal of… | 1 |
IAFOR Journal of Education | 1 |
IEEE Transactions on Education | 1 |
International Journal of… | 1 |
Author
Chis, Adriana E. | 1 |
Coskun, Zeynep Nesrin | 1 |
Meletiadou, Eleni | 1 |
Mitrani, Cagla | 1 |
Muntean, Cristina Hava | 1 |
Muntean, Gabriel-Miro | 1 |
Uçak, Esra | 1 |
Zhao, Dan | 1 |
Publication Type
Journal Articles | 4 |
Reports - Research | 4 |
Education Level
Higher Education | 4 |
Postsecondary Education | 4 |
Adult Education | 1 |
Audience
Location
Turkey | 2 |
Ireland (Dublin) | 1 |
United Kingdom | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Uçak, Esra – International Journal of Progressive Education, 2019
The present study aims to investigate the opinions of prospective science teachers about the use of QR codes in the teaching materials that they prepared in the "Instructional Technologies and Material Development" course. The study group consists of 38 (32 female, 6 male) 3rd-year prospective science teachers who attended the…
Descriptors: Instructional Materials, Science Teachers, Science Education, Foreign Countries
Zhao, Dan; Muntean, Cristina Hava; Chis, Adriana E.; Muntean, Gabriel-Miro – IEEE Transactions on Education, 2021
Contribution: This research study deploys three serious games with various topics in an entry-level C Programming module and investigates students' learning outcomes. The study also explores whether learners belonging to different subgroups benefit more from the use of serious games than their peers. The subgroups are formed based on learner…
Descriptors: Programming, Programming Languages, Teaching Methods, Computer Games
Meletiadou, Eleni – IAFOR Journal of Education, 2023
To prepare their students for the increasingly demanding workplace of the 21st century, business schools resort to using experiential learning techniques to make explicit connections between knowledge and experiences students already have, encouraging them to make their own interpretations. In this case study, 50 multilingual students participated…
Descriptors: Multilingualism, English (Second Language), Second Language Learning, Second Language Instruction
Coskun, Zeynep Nesrin; Mitrani, Cagla – Cypriot Journal of Educational Sciences, 2020
The aim of the study is to design an effective instruction build on the Dick and Carey Model and game-based learning that enables an undiagnosed language learner of dyslexia, facing problems in vocabulary acquisition to acquire a pre-defined number of vocabularies in a given time. The method of the curriculum development study is based on a case…
Descriptors: Instructional Design, Vocabulary Development, Game Based Learning, Teaching Methods