NotesFAQContact Us
Collection
Advanced
Search Tips
Publication Date
In 20250
Since 20240
Since 2021 (last 5 years)0
Since 2016 (last 10 years)5
Since 2006 (last 20 years)23
Audience
Laws, Policies, & Programs
Assessments and Surveys
SAT (College Admission Test)1
What Works Clearinghouse Rating
Showing 1 to 15 of 24 results Save | Export
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Yildirim, Gürkan; Elban, Mehmet; Yildirim, Serkan – Asian Journal of Education and Training, 2018
Today, many innovations have been experienced in technology. These innovations progressively take their places in education environments. Virtual reality environments are among activity areas that have been frequently discussed and used in education environments in the recent years. In this context, this study aimed to determine general opinions…
Descriptors: Educational Technology, Technology Uses in Education, Simulated Environment, Computer Simulation
Peer reviewed Peer reviewed
Direct linkDirect link
Jossberger, Helen; Brand-Gruwel, Saskia; van de Wiel, Margje W. J.; Boshuizen, Henny – Vocations and Learning, 2018
In vocational education, workplace simulations (WPS) have been implemented to ensure a better connection between the educational setting and the labour market. Moreover, WPS are supposed to motivate students and promote self-directed learning. So far, however, not much is known about the way students experience these WPS. The aim of the present…
Descriptors: Vocational Education, Simulated Environment, Education Work Relationship, Case Studies
Levandowski, Douglas Oliver – ProQuest LLC, 2014
This qualitative case study examined participants' perceptions of research-based goal setting in the writing process. Specifically, the five participants learned how to generate and then used implementation intentions to set goals and state how they would reach those goals in a simulated classroom setting. In addition, this study examined how…
Descriptors: Adolescents, Adolescent Attitudes, Student Attitudes, Writing Processes
Peer reviewed Peer reviewed
Direct linkDirect link
Bower, Matt; Howe, Cathie; McCredie, Nerida; Robinson, Austin; Grover, David – Educational Media International, 2014
Augmented Reality is poised to profoundly transform Education as we know it. The capacity to overlay rich media onto the real world for viewing through web-enabled devices such as phones and tablet devices means that information can be made available to students at the exact time and place of need. This has the potential to reduce cognitive…
Descriptors: Educational Technology, Technology Uses in Education, Case Studies, Student Attitudes
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Castañeda Quintero, Linda; Román García, María del Mar; Barlam Aspasch, Ramón – Journal of New Approaches in Educational Research, 2015
This article presents a case study with the goal of becoming familiar with and understanding the incorporation of one virtual learning world--Espurnik--in a curricular diversification classroom with students in a situation of educational exclusion or academic failure. This investigation was carried out from an interpretive paradigm with a…
Descriptors: Foreign Countries, Case Studies, Simulated Environment, Educational Technology
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Ozbek, Cigdem; Comoglu, Irem; Baran, Bahar – Contemporary Educational Technology, 2017
This study aims to design of the two activities "introducing an innovation" and "role playing" in Second Life (SL) and to evaluate qualitatively Turkish foreign language learner's roles and outputs before, while, and after the implementation of the activities. The study used community of inquiry model consisting of cognitive…
Descriptors: Role Playing, Simulated Environment, Second Language Learning, Inquiry
Peer reviewed Peer reviewed
Direct linkDirect link
Huang, Yujia; Li, Hui; Fong, Ricci – Early Child Development and Care, 2016
Innovation in pedagogy by technology integration in kindergarten classroom has always been a challenge for most teachers. This design-based research aimed to explore the feasibility of using Augmented Reality (AR) technology in early art education with a focus on the gains and pains of this innovation. A case study was conducted in a typical…
Descriptors: Simulated Environment, Art Education, Case Studies, Teaching Methods
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Schneider, Christel – Research-publishing.net, 2016
This paper, based on the findings of the EU funded CAMELOT project (2013-2015), explores the added value of Machinima (videos produced in 3D virtual environments) in language learning. The project research evaluated all stages, from developing to field testing Machinima. To achieve the best outcome, mixed methods were used for the research,…
Descriptors: Educational Technology, Technology Uses in Education, Second Language Instruction, Mixed Methods Research
Peer reviewed Peer reviewed
Direct linkDirect link
Delello, Julie A.; McWhorter, Rochell R.; Camp, Kerri M. – Journal of Educational Multimedia and Hypermedia, 2015
Augmented reality (AR) is an emerging technology that blends physical objects with virtual reality. Through the integration of digital and print media, a gap between the "on and offline" worlds are merged, radically shifting student-computer interaction in the classroom. This research examined the results of a multiple case study on the…
Descriptors: College Students, Higher Education, Computer Simulation, Information Technology
Peer reviewed Peer reviewed
Direct linkDirect link
Garcia, I.; Pacheco, C. – Computers & Education, 2013
Many courses for elementary school are based upon teacher presentation and explanation of basic topics, rather than allowing students to develop their own knowledge. This traditional model may turn elementary-level lessons into an extremely theoretical, boring and non-effective process. In this context, research in mathematics elementary education…
Descriptors: Foreign Countries, Elementary School Students, Constructivism (Learning), Mathematics Education
Peer reviewed Peer reviewed
Direct linkDirect link
Mayrath, M. C.; Traphagan, T.; Heikes, E. J.; Trivedi, A. – Interactive Learning Environments, 2011
Interest in the instructional application of virtual worlds, such as "Second Life" (SL), has grown substantially. However, little information is available about effective instructional activities using virtual worlds. This case study illustrates lessons learned from a pilot integrating SL into a two-semester English course at a large…
Descriptors: Instructional Design, Educational Technology, Computer Simulation, Simulated Environment
Peer reviewed Peer reviewed
Direct linkDirect link
Huang, Hsiu-Mei; Rauch, Ulrich; Liaw, Shu-Sheng – Computers & Education, 2010
The use of animation and multimedia for learning is now further extended by the provision of entire Virtual Reality Learning Environments (VRLE). This highlights a shift in Web-based learning from a conventional multimedia to a more immersive, interactive, intuitive and exciting VR learning environment. VRLEs simulate the real world through the…
Descriptors: Constructivism (Learning), Instructional Design, Computer Simulation, Internet
Peer reviewed Peer reviewed
Direct linkDirect link
Peterson, Mark – ReCALL, 2010
This paper reports on an exploratory case study that investigates the synchronous interaction of intermediate level EFL learners in the 3D virtual world "Second Life." The subjects took part in three seventy-minute chat sessions that involved the use of affordances provided by a purpose-built world within this environment. Analysis of the data…
Descriptors: English (Second Language), Second Language Learning, Computer Assisted Instruction, Internet
Franetovic, Marija – ProQuest LLC, 2012
Current educational initiatives encourage the use of authentic learning environments to realistically prepare students for jobs in a constantly changing world. Many students of the Millennial generation may be social media savvy. However, what can be said about learning conditions and student readiness for active, reflective and collaborative…
Descriptors: Educational Environment, Virtual Classrooms, Cooperative Learning, Learner Engagement
Peer reviewed Peer reviewed
Direct linkDirect link
Barwell, Graham; Moore, Chris; Walker, Ruth – Australasian Journal of Educational Technology, 2011
The model of learning best suited to the future may be one which sees learning as the process of managing the different kinds of participation an individual might have in complex social systems. Learning capability and engagement is thus dependent on the relationship between an individual identity and social systems. We report on the incorporation…
Descriptors: Social Systems, Pilot Projects, Computer Assisted Instruction, Student Evaluation
Previous Page | Next Page »
Pages: 1  |  2