Publication Date
| In 2026 | 0 |
| Since 2025 | 2 |
| Since 2022 (last 5 years) | 3 |
| Since 2017 (last 10 years) | 5 |
| Since 2007 (last 20 years) | 7 |
Descriptor
| Coding | 7 |
| Creative Thinking | 7 |
| Student Attitudes | 7 |
| Foreign Countries | 4 |
| Problem Solving | 3 |
| Teaching Methods | 3 |
| Technology Uses in Education | 3 |
| Cognitive Processes | 2 |
| Creativity | 2 |
| Design | 2 |
| Educational Technology | 2 |
| More ▼ | |
Source
| Design and Technology… | 1 |
| International Association for… | 1 |
| International Journal of… | 1 |
| International Journal of STEM… | 1 |
| Journal of Education and… | 1 |
| Journal of Educational… | 1 |
| Waikato Journal of Education | 1 |
Author
| Amelink, Catherine | 1 |
| Calder, Nigel | 1 |
| Ching-Sing Chai | 1 |
| Demir-Kaçan, Sibel | 1 |
| Fowlin, Julaine | 1 |
| Kaçan, Ahmet | 1 |
| Komgrit Manyam | 1 |
| Lei Gao | 1 |
| Morris Siu-Yung Jong | 1 |
| Mulvihill, Thalia M. | 1 |
| Oi-Lam Ng | 1 |
| More ▼ | |
Publication Type
| Reports - Research | 7 |
| Journal Articles | 6 |
| Speeches/Meeting Papers | 2 |
| Tests/Questionnaires | 1 |
Education Level
| Higher Education | 4 |
| Elementary Education | 3 |
| Postsecondary Education | 3 |
| Grade 4 | 2 |
| Intermediate Grades | 2 |
| Early Childhood Education | 1 |
| Grade 3 | 1 |
| Primary Education | 1 |
| Secondary Education | 1 |
Audience
Location
| Turkey | 2 |
| Hong Kong | 1 |
| Thailand (Bangkok) | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Demir-Kaçan, Sibel; Kaçan, Ahmet – International Journal of Psychology and Educational Studies, 2022
Students can develop their creative thinking processes and problem scenarios with robotic applications. Therefore, the research objective is that robotic applications can solve students' problem scenarios. This study was conducted in Samsun/Turkey in the Ministry of Education for 10 weeks and involved 8 elementary school students.. For this study,…
Descriptors: Foreign Countries, Creative Thinking, Problem Solving, Robotics
Thanapat Sripan; Komgrit Manyam – Journal of Education and Learning, 2025
This study explores the challenges and effectiveness of game-based learning (GBL) through Minecraft: Education Edition (M:EE) in teaching coding and fostering creative thinking among fourth-grade students in Thailand. Conducted over eight weeks in 2023 at a laboratory school in Bangkok, the study involved 284 students. Data was gathered using…
Descriptors: Game Based Learning, Computer Science Education, Creative Thinking, Coding
Lei Gao; Morris Siu-Yung Jong; Ching-Sing Chai; Oi-Lam Ng – International Journal of STEM Education, 2025
Background: To become qualified engineers, undergraduates must develop a contextualized epistemic cognition (EC) during the engineering design process (EDP), but little is known about their EC in the authentic EDP. This study aimed to gain an in-depth understanding of the EC and reported epistemic changes of undergraduate engineering students who…
Descriptors: Undergraduate Students, Student Attitudes, Epistemology, Cognitive Processes
Calder, Nigel – Waikato Journal of Education, 2019
This article reports on a research project that examined the ways that 10-year-old students, who were using Scratch for coding, engaged with mathematical ideas. Interactive software is emerging that has cross-curricula implications and facilitates thinking in rich, problem-solving environments. Scratch, a free-to-use graphical programming…
Descriptors: Programming, Coding, Computer Software, Educational Technology
Önal, Gökçe Ketizmen – Design and Technology Education, 2017
This study is mainly about developing an approach for fostering creativity in design education through analyzing the interactions among creative dimensions resembling spatial and organizational pattern of folding as a technique and also by the help of cognitive action of designers: workshop participants. In order to make an assessment, a case…
Descriptors: Creativity, Design, Interaction, Spatial Ability
Mulvihill, Thalia M.; Swaminathan, Raji – Journal of Educational Technology, 2012
The purpose of this article is to analyze the perspectives of doctoral students on creativity and learning in the virtual environment. The researchers investigated the following central research question: to what extent is creative thinking fostered in virtual environments? In addition, the paper also examined how creativity is practiced in…
Descriptors: Graduate Students, Student Attitudes, Creativity, Creative Thinking
Fowlin, Julaine; Amelink, Catherine; Scales, Glenda – International Association for Development of the Information Society, 2013
Innovative thinking skills are among the top characteristics that employers look for when hiring engineers. Universities are therefore charged with investigating and providing the type of learning environments that will foster the development of innovative thinking especially in large classes. This involves considering multiple factors such as the…
Descriptors: Innovation, Creative Thinking, Thinking Skills, Large Group Instruction

Peer reviewed
Direct link
