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Showing 1 to 15 of 48 results Save | Export
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Rui Sun; Xuefei Deng – Journal of Information Systems Education, 2025
This paper examines university students' perceptions of and experiences with using ChatGPT, a generative artificial intelligence (GenAI) tool, to enhance their experiential learning. In this exploratory study, we designed a ChatGPT learning activity flow corresponding to the four experiential learning steps. Analysis of survey data collected from…
Descriptors: Artificial Intelligence, Cues, Teaching Methods, Technology Uses in Education
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Guanqiong Zhou – European Journal of Education, 2025
Immersive learning plays a crucial role in effective second language (L2) acquisition, but many learners face limited opportunities to interact with native speakers. While existing research highlights the importance of immersion in L2 learning, there is still a gap in understanding how Generative AI (GenAI) can provide greater access to such…
Descriptors: Second Language Learning, Second Language Instruction, Learner Engagement, Psychological Patterns
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Solvang, Lorena; Haglund, Jesper – Research in Science Education, 2022
The present study contributes to the understanding of physics students' representational competence by examining specific bodily practices (e.g. gestures, enactment) of students' interaction and constructions of representations in relation to a digital learning environment. We present and analyse video data of upper-secondary school students'…
Descriptors: Computer Software, Educational Technology, Technology Uses in Education, Teaching Methods
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Ragazou, Vasiliki; Karasavvidis, Ilias – Interactive Technology and Smart Education, 2023
Purpose: Software training is a new trend in software applications. A key problem with software training is that video tutorials are developed without considering the target audience. Although video tutorials are popular, little attention is given to their design features. This study aims to investigate how two multimedia research principles,…
Descriptors: Visual Aids, Cues, Task Analysis, Video Technology
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Çakiroglu, Ünal; Aksoy, Dilara Arzugül; Gencan, Aysegül; Sen, Hasan – International Journal of Learning Technology, 2022
This study aims to determine the relationships between mental effort and the use of learner controls while working with instructional software. Various versions of instructional software including control components were developed to examine this relationship. Twenty-four secondary school students participated in the study and studied with…
Descriptors: Cognitive Processes, Time on Task, Computer Software, Teaching Methods
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Nurul Aini; Iwan Kurniarahman; Utami Widiati; Bambang Yudi Cahyono; Yazid Basthomi – Issues in Educational Research, 2024
Our research investigated the integration of artificial intelligence in education (AIEd), focusing on Indonesian university students' perspectives. A quantitative survey design was based on the Technology Acceptance Model (TAM), a framework focused on perceived usefulness, modified by adding items related to affective aspects: interest, needs,…
Descriptors: Student Attitudes, English (Second Language), Second Language Learning, Artificial Intelligence
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Samsul Arifin; Joko Nurkamto; Dewi Rochsantiningsih; Gunarhadi – rEFLections, 2024
The shift from online to offline learning during the post-COVID-19 pandemic prevents pre-service EFL teachers from producing spontaneous oral utterances due to speaking anxiety. The article aims to determine the most preferential strategies that effectively cover speaking anxiety and identify a significant variation among the strategies. To meet…
Descriptors: Speech Communication, Anxiety, English (Second Language), Second Language Instruction
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Al-Sakkaf, Abdullah; Omar, Mazni; Ahmad, Mazida – Computer Science Education, 2019
Background and Context: In spite of the decades spent developing software visualization (SV), doubts still remain regarding their effectiveness. Furthermore, student engagement plays an important role in improving SV effectiveness as it is correlated with many positive academic outcomes. It has been shown that the existing SV has failed to engage…
Descriptors: Learner Engagement, Computer Software, Outcomes of Education, Computer Interfaces
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Obeid, Samah; Demirkan, Halime – Interactive Learning Environments, 2023
With the recent advancements in digital technologies, the design studios are transformed to virtual environments that offer both to design students and instructors a broader perspective in understanding the design process. As an integral part of design process, the supporting virtual tools enhance creativity in basic design studios. This study…
Descriptors: Creativity, Design, Teaching Methods, Computer Simulation
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Viberg, Olga; Kukulska-Hulme, Agnes; Peeters, Ward – International Journal of Mobile and Blended Learning, 2023
Mobile-assisted language learning (MALL) research includes examination and development of second language learners' cognitive and metacognitive self-regulated learning skills, but the affective learning component of self-regulation in this context remains largely unexplored. Support for affective learning, which is defined by learners' beliefs,…
Descriptors: Metacognition, Computer Assisted Instruction, Second Language Learning, Second Language Instruction
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Ilma, Silfia; Al-Muhdhar, Mimien Henie Irawati; Rohman, Fatchur; Sari, Murni Sapta – International Journal of Evaluation and Research in Education, 2022
This research aimed to investigate the effect of project-based learning (PjBL), predict-observe-explain (POE), and predict-observe-explain based project (POEP) on metacognitive awareness and cognitive learning outcomes in biology learning. The research used a pretest-posttest nonequivalent control group design. The experiment was conducted from…
Descriptors: Science Education, Metacognition, Student Projects, Active Learning
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Mingjie Zou; Binhai Ren – Journal for the Psychology of Language Learning, 2024
Flow, a subjective state of optimal engagement and immersion, is characterized by a balance of perceived challenges and skills, interest, attention, and a sense of control (Csikszentmihalyi, 1990). Investigating flow in language learning can provide valuable insights into effective learning processes and contexts (Egbert, 2003). Self-regulated…
Descriptors: Metacognition, Learning Strategies, English (Second Language), Second Language Learning
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Çakiroglu, Ünal; Güler, Mustafa; Atabay, Melek; Güler, Maside – Journal of Educational Technology Systems, 2020
This article reports on the influence of three modalities used in three versions of instructional software designed for different learning styles. Students having visual, auditory, and kinesthetic learning styles are grouped and experimentally investigated through three different versions of the software. The results indicated that cognitive load…
Descriptors: Cognitive Style, Cognitive Processes, Difficulty Level, Multimedia Instruction
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Jamil, Zehra; Saeed, Amna A.; Madhani, Sarosh; Baig, Safia; Cheema, Zahra; Fatima, Syeda Sadia – Anatomical Sciences Education, 2019
This study evaluated effect of mental rotation (MR) training on learning outcomes and explored effectiveness of teaching via three-dimensional (3D) software among medical students with diverse spatial intelligence. Data from n = 67 student volunteers were included. A preliminary test was conducted to obtain baseline level of MR competency and was…
Descriptors: Teaching Methods, Cognitive Processes, Spatial Ability, Computer Software
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Liew, Tze Wei; Tan, Su-Mae; Kew, Si Na – Information and Learning Sciences, 2022
Purpose: This study aims to examine if a pedagogical agent's expressed anger, when framed as a feedback cue, can enhance mental effort and learning performance in a multimedia learning environment than expressed happiness. Design/methodology/approach: A between-subjects experiment was conducted in which learners engaged with a multimedia learning…
Descriptors: Teaching Methods, Multimedia Instruction, Psychological Patterns, Emotional Response
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