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Golnoush Haddadian; Prajwal Panzade; Daniel Takabi; Min Kyu Kim – International Journal of Technology in Education, 2025
In response to the demand for Artificial Intelligence (AI) experts, this study introduced a curriculum development initiative. The aim was to design and implement a Private AI curriculum to understand the computer science (CS) students' evaluations of the curricular activities and their levels of interest and motivation. Twenty-five students, a…
Descriptors: Computer Science Education, Artificial Intelligence, Curriculum Development, Curriculum Implementation
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Stadelmann, Thilo; Keuzenkamp, Julian; Grabner, Helmut; Würsch, Christoph – Education Sciences, 2021
We present the "AI-Atlas" didactic concept as a coherent set of best practices for teaching Artificial Intelligence (AI) and Machine Learning (ML) to a technical audience in tertiary education, and report on its implementation and evaluation within a design-based research framework and two actual courses: an introduction to AI within the…
Descriptors: Artificial Intelligence, Teaching Methods, Electronic Learning, Blended Learning
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Rowe, Penny M.; Fortmann, Lea; Guasco, Timothy L.; Wright, Aedin; Ryken, Amy; Sevier, Emma; Stokes, Grace; Mifflin, Amanda; Wade, Rachel; Cheng, Haiyan; Pfalzgraff, William; Beaudoin, Justin; Rajbhandari, Isha; Fox-Dobbs, Kena; Neshyba, Steven – Journal of Geoscience Education, 2021
Polar research plays a vital role in developing our understanding of Earth's climate system. It is intrinsically interdisciplinary, lending itself to integration into existing undergraduate courses. Here we explore introducing undergraduates to polar research through computational guided inquiry (CGI) modules taught in a variety of courses and…
Descriptors: Earth Science, Scientific Research, Undergraduate Students, Integrated Curriculum
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Vona, M.; Shekar, N. H. – IEEE Transactions on Education, 2013
The "open hardware mobile manipulator" (OHMM) is a new open platform with a unique combination of features for teaching robotics software and algorithms. On-board low- and high-level processors support real-time embedded programming and motor control, as well as higher-level coding with contemporary libraries. Full hardware designs and…
Descriptors: Robotics, Computer Software, Open Source Technology, Internet
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Rashkovits, Rami; Lavy, Ilana – Journal of Information Technology Education: Innovations in Practice, 2012
This study examines how Information Systems Engineering School students on the verge of their graduation understand the mechanism of exception handling. The main contributions of this paper are as follows: we construct a questionnaire aimed at examining students' level of understanding concerning exceptions; we classify and analyse the students'…
Descriptors: Programming, Programming Languages, Computer Science Education, College Curriculum
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Benkrid, Khaled; Clayton, Thomas – ACM Transactions on Computing Education, 2012
This article presents the design and implementation of a complete review of undergraduate digital hardware design teaching in the School of Engineering at the University of Edinburgh. Four guiding principles have been used in this exercise: learning-outcome driven teaching, deep learning, affordability, and flexibility. This has identified…
Descriptors: Foreign Countries, Teaching Methods, Multimedia Instruction, Feedback (Response)
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Foster, D. L. – IEEE Transactions on Education, 2012
For a basic foundation in computer engineering, universities traditionally teach synchronous sequential circuit design, using discrete gates or field programmable gate arrays, and a microcomputers course that includes basic I/O processing. These courses, though critical, expose students to only a small subset of tools. At co-op schools like…
Descriptors: Engineering Education, Computer Science Education, Programming, Computer Assisted Design
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Apiola, Mikko; Tedre, Matti – Computer Science Education, 2012
Programming education is a widely researched and intensely discussed topic. The literature proposes a broad variety of pedagogical viewpoints, practical approaches, learning theories, motivational vehicles, and other elements of the learning situation. However, little effort has been put on understanding cultural and contextual differences in…
Descriptors: Foreign Countries, Programming, Information Technology, Computer Science Education
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Falkner, Katrina; Falkner, Nickolas J. G. – Computer Science Education, 2012
Contributing student pedagogy (CSP) builds upon social constructivist and community-based learning principles to create engaging and productive learning experiences. What makes CSP different from other, related, learning approaches is that it involves students both learning from and also explicitly valuing the contributions of other students. The…
Descriptors: Foreign Countries, Computer Science Education, Programming, College Curriculum
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Wallace, Scott A.; McCartney, Robert; Russell, Ingrid – Computer Science Education, 2010
Project MLeXAI [Machine Learning eXperiences in Artificial Intelligence (AI)] seeks to build a set of reusable course curriculum and hands on laboratory projects for the artificial intelligence classroom. In this article, we describe two game-based projects from the second phase of project MLeXAI: Robot Defense--a simple real-time strategy game…
Descriptors: Games, Intercollegiate Cooperation, Curriculum Design, Curriculum Implementation
Sheel, Stephen J.; Collins, E. Eugene – 1997
In the Fall of 1994, the Computer Science Department at Coastal Carolina University (Conway, South Carolina implemented a formal ethics component in the introductory computer science course required of all majors. Prior to the introduction of this ethics component into the curriculum, a survey of ethical attitudes was administered to all computer…
Descriptors: College Curriculum, Computer Science Education, Curriculum Development, Educational Development
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Parker, Kevin R.; LeRouge, Cynthia; Trimmer, Ken – Journal of Information Technology Education, 2005
Systems Analysis and Design is a core component of an education in information systems. To appeal to a wider range of constituents and facilitate the learning process, the content of a traditional Systems Analysis and Design course has been supplemented with an alternative modeling approach. This paper presents an instructional design that…
Descriptors: Educational Strategies, Accounting, Models, Student Attitudes