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Andrew Jarvis – TESOL Quarterly: A Journal for Teachers of English to Speakers of Other Languages and of Standard English as a Second Dialect, 2025
This study used the concept of desire in language learning to explore the first-year English journeys of undergraduates at an English-medium instruction (EMI) university in Hong Kong. Desire in language learning is an underexplored area in EMI research but a relevant concept for gaining a multilayered picture of the incentives and pressures of…
Descriptors: Foreign Countries, College Freshmen, Language of Instruction, English (Second Language)
Peter Pavlis – Online Submission, 2025
This quantitative, quasi-experimental study aimed to propose research-based AI constructivist learning activities by measuring students' self-perceptions of their critical thinking using the Motivational Strategies and Learning Questionnaire (MSLQ). The study utilized the input-experience-output framework to evaluate how these learning pursuits…
Descriptors: Critical Thinking, Artificial Intelligence, Constructivism (Learning), Learning Activities
Squire, Nikki – Technology, Knowledge and Learning, 2023
Digital game-based learning (DGBL) is becoming a prominent innovative approach used in higher education to gamify the learning experience. Research studies using DGBL as a framework for game design has shown promising results in increasing student engagement, motivation, interaction, satisfaction, and most of all, learning outcomes among…
Descriptors: Undergraduate Students, Game Based Learning, Audience Response Systems, Distance Education
Naparat Nilada; Wisarut Payougkiattikun; Tawan Thongsuk – International Journal on Social and Education Sciences, 2024
This research aims to investigate the scientific creativity of 9th grade students following the implementation of a project-based learning (PjBL) approach. The study involved a sample of 21 students from a high school in a Roi Et province during the first semester of the academic year 2023. Participants were randomly selected using classrooms as…
Descriptors: Creativity, Student Projects, Active Learning, Student Attitudes
Laura Martín-Martínez; Esther Vela; Vanesa Sainz – Journal of Educators Online, 2024
The present study aims to determine if the successful implementation of a blended learning methodology is more dependent on the course subject matter or on the teacher. Using the Evaluation Scale on the Influence of Course Subject and Teachers on B-learning, we analyzed five factors: Expectations, Web Tools 2.0, Feedback, Cooperative/collaborative…
Descriptors: Blended Learning, Expectation, Web 2.0 Technologies, Feedback (Response)
Charles Montel; Benjamin Cartiaux; Giovanni Mogicato – Anatomical Sciences Education, 2025
Anatomy plays a key role in veterinary training, and alternatives to traditional teaching methods, such as game-based learning and escape rooms, are emerging as innovative and effective methods. However, the effectiveness of these approaches, particularly in areas such as veterinary anatomy, remains under-researched. The aim of this study was to…
Descriptors: Instructional Effectiveness, Educational Games, Electronic Learning, Virtual Classrooms
Michael Wong; Shahad Al-Saqqar; Jennifer Nash; Ali Al-Humuzi; Mark Dottori; Margaret Secord – Collected Essays on Learning and Teaching, 2024
Literature suggests post-secondary students feel disengaged and socially isolated while learning virtually, especially during the COVID-19 pandemic. Here we explored whether a sense of belonging is differentially achieved in an inquiry-based course between two different delivery formats: virtual and blended (combination of virtual and in-person).…
Descriptors: Electronic Learning, Blended Learning, College Freshmen, Health Sciences
Shay Roth; Victoria Pinkovsky; Isabelle Zerfas; Ashley Yarabinec; Susan Skledar; Sharon Connor – Journal of Service-Learning in Higher Education, 2024
The purpose of this study was to quantify and compare interprofessional skills among first year pharmacy students who participated in healthcare and non-healthcare setting service-learning experiences. This was a survey-based pre/post comparison of interprofessional attitudes among student pharmacists during a first professional year…
Descriptors: Health Services, Service Learning, Educational Environment, Interprofessional Relationship
Manuel Bächtold; Jacqueline Papet; Dominique Barbe Asensio; Sandra Borne; Kévin De Checchi; Agnieszka Jeziorski; Philippe Gabriel; Florence Cassignol – European Journal of Psychology of Education, 2024
Previous research has shown that motivation, epistemic beliefs, and perceived social support each have an effect on the way students engage in their learning and can promote a deep approach. The first aim of this study was to measure and compare these effects. Some authors have argued that epistemic beliefs and perceived social support do not have…
Descriptors: Learning Motivation, Student Attitudes, Beliefs, Epistemology
Brian Rempel; Elizabeth McGinitie; Maria Dirks – Canadian Journal for the Scholarship of Teaching and Learning, 2023
Two-stage testing is a form of collaborative assessment that creates an active learning environment during test taking. In two-stage testing, students first complete an exam individually, and then complete a subset of the same questions as part of a learning team with the ultimate exam score being a weighted average of the individual and team…
Descriptors: College Freshmen, Student Attitudes, Cooperative Learning, Testing
Joseph Nanabanyin Daniel – ProQuest LLC, 2023
The purpose of this qualitative descriptive study was to explore how learners describe what factors lead learners to abandon a learning strategy and adopt another learning strategy and how the new learning strategy differs from previously learned and implemented learning strategies to reduce the extraneous cognitive load on a single science,…
Descriptors: Learning Strategies, STEM Education, Cognitive Ability, College Freshmen
Szu S. Ling; Fabrice Saffre; Deborah L. Gater; Lilia Halim; Abdel F. Isakovic – Journal of Chemical Education, 2024
Computer quiz games are introduced to improve teaching and learning in a freshman engineering chemistry course in an English-as-a-second-language (ESL) environment. These quiz games are developed and implemented as supplemental and augmentative tools to enhance traditionally delivered lectures. The paper shows an increase in students' motivation…
Descriptors: Computer Assisted Testing, Tests, Chemistry, Engineering Education
Thomas E. Jones; Lindsay Mack; Oscar A. Gómez – International Journal of Sustainability in Higher Education, 2024
Purpose: As UN's sustainable development goals (SDGs) are integrated across Asia-Pacific Higher Education Institutes (HEIs), the purpose of this descriptive and exploratory study is to investigate undergraduates' own self-stated commitment to the SDGs and their perceived feasibility by the 2030 target. Design/methodology/approach: A…
Descriptors: Foreign Countries, College Freshmen, Asians, Colleges
Hyona Park – English Teaching, 2023
This study investigated how student-centered learning affects first-year college students' perceptions of and construction of investment in English learning. After finishing two reading assignments using a student-centered approach, 50 students completed open-ended written surveys, and 15 students participated in open-ended interviews. Thematic…
Descriptors: Student Centered Learning, English (Second Language), Second Language Learning, Second Language Instruction
Salleh, Shana Mat – International Journal of Computer-Assisted Language Learning and Teaching, 2022
This study explores the experiences and perceptions of 59 first-year university students on flipped learning systems over the course of one semester. The students carried out three separate sessions of flipped methodology classes, utilising a variety of online tools for teaching and communicating with each other. Results indicated that while the…
Descriptors: Student Attitudes, Blended Learning, Positive Attitudes, Active Learning