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Mario de la Puente; Helen Perez – Journal of Computers in Mathematics and Science Teaching, 2025
This study aims to evaluate the effectiveness of the online learning platform Brilliant.org in improving the academic performance of 60 tenth-grade students from four public schools in the city of Barranquilla, Colombia. A quasi-experimental design with two groups will be used: an experimental group that will use Brilliant.org platform to learn…
Descriptors: Mathematics Instruction, Mathematics Achievement, Algebra, Grade 10
Thuy Dung Pham Thi; Nam Tien Duong – Education and Information Technologies, 2024
With the explosive growth of various applications on the Internet, higher education institutions have advocated distance learning courses, making research on online learning increasingly important. This study attempts to emphasize the characteristics of instruction in online learning systems, using the Theory of Planned Behavior. Two groups of…
Descriptors: Electronic Learning, College Students, Behavior Theories, Intention
Yilmaz, Erdi Okan – Open Praxis, 2022
This study aims to compare the distance education process and system-related satisfaction of students using different learning management systems (Moodle, Google Classroom). Research samples of this mixed explanatory design comprise a total of 7318 students enrolled in Usak University for the 2020-2021 academic year. The sample categories include…
Descriptors: Comparative Analysis, Student Satisfaction, Learning Management Systems, Distance Education
Pechenkina, Ekaterina; Branigan, Elizabeth – Educational Research, 2023
Background: In higher education (HE) settings, staff and students are often end-users of a variety of educational technologies, tools and platforms, including Learning Management Systems (LMSs). As technological evolution is constant, transitioning to a new system may be a familiar occurrence. For technology to support educational purpose more…
Descriptors: College Faculty, Teaching Experience, College Students, Student Experience
Hsiao-Ching Yang; Yu-Tseng Lee; Pao-Yin Lin; Jie-Sheng Shih – Journal of Educational Research, 2025
Studies indicate that integrating digital tools into reading instruction significantly enhances student learning. The OK4R (Overview, Key Idea, Read, Recall, Reflect, Review) method goes beyond teaching reading techniques by fostering a cyclic process of reading and critical reflection. Through OK4R, learners develop both reading strategies and…
Descriptors: Reading Instruction, Learning Management Systems, Teaching Methods, Comparative Analysis
Kosareva, Larisa; Demidov, Lev; Ikonnikova, Irina; Shalamov?, Olga – Interactive Learning Environments, 2023
This study examined the efficiency of teaching Russian as a foreign language (L2) in two groups of students -- the first benefited from the e-learning platform's capabilities (experimental), and the second underwent a traditional in-class course. Students learning Russian as L2 at People's Friendship University of Russia (Moscow, Russia) were…
Descriptors: Russian, Second Language Learning, Second Language Instruction, Comparative Analysis
Reima Al-Jarf – Online Submission, 2024
In Spring 2020, there was a sudden shift from face-to-face (F2F) to distance learning (DL) due to the COVID-19 Pandemic. A study by Al-Jarf (2020) showed that 55% of the students and instructors preferred F2F instruction and were not satisfied with DL due to unfamiliarity, lack of training, interaction, technical problems and others. In the Fall…
Descriptors: Distance Education, Student Attitudes, Preferences, Teaching Methods
Hameedur Rahman; Samiya Abdul Wahid; Faizan Ahmad; Numan Ali – Education and Information Technologies, 2024
Virtual classrooms based on the metaverse or virtual reality are useful and effective for imparting basic chemistry concepts. Interactive and immersive environments can effectively teach fundamental chemistry concepts, such as chemical bonding and formulas, thereby making these otherwise abstract and intangible ideas more accessible and…
Descriptors: Chemistry, Science Instruction, Game Based Learning, Computer Simulation
Thompson, Virginia L.; Wallach, Patrick – International Journal of Education in Mathematics, Science and Technology, 2023
This paper presents a case study conducted by two universities seeking to explore Open Education Resources (OER) in their precalculus course. Students not only gained access to their textbook for free on the first day of class, but also Lumen OHM, an online mathematics assessment platform. The majority of students involved in the study were…
Descriptors: Case Studies, Open Educational Resources, Calculus, Textbooks
Mario de la Puente; Helen Perez – Mathematics Teaching Research Journal, 2023
This study aims to evaluate the effectiveness of the online learning platform Brilliant.org in improving the academic performance of 60 tenth-grade students from four public schools in the city of Barranquilla, Colombia. A quasi-experimental design with two groups will be used: an experimental group that will use Brilliant.org platform to learn…
Descriptors: Mathematics Instruction, Mathematics Achievement, Comparative Analysis, Online Courses
Emin Ibi?li?; Melek Ölmez; Aysel Burcu Ibi?li?; Firat Bi?lal; Abdullah Ci?han; Nurullah Okumus – Education and Information Technologies, 2024
Understanding the potential transformation brought about by integrating the flipped classroom methodology with rich and dynamic learning platforms like the Metaverse, in terms of usability, students' academic performance, and intrinsic motivation, holds critical importance for adopting innovative strategies in the field of education. This study…
Descriptors: Student Attitudes, Medical Education, Flipped Classroom, Online Courses
Yung-Hsiang Hu; Jo Shan Fu; Hui-Chin Yeh – Interactive Learning Environments, 2024
Artificial intelligence aims to restructure and process re-engineering education and teaching processes and accelerate the evolution of the whole education system from information to intelligence. Robotic Process Automation (RPA) robots learn by observing people at work, analyzing user processes repeatedly, and adjusting or correcting automated…
Descriptors: Intelligent Tutoring Systems, Robotics, Automation, Instructional Effectiveness
Rico Putra Pradana; Ave Adriana Pinem; Putu Wuri Handayani – Journal of Educators Online, 2024
This study uses self-determination theory to examine the effect of gamification on the students' behavioral, emotional, and cognitive engagement in online discussion forums by providing more instructor badges than automatic badges and using a quasi-experimental one-group pretest-posttest design. Behavioral engagement was measured using the number…
Descriptors: Learner Engagement, Game Based Learning, Scoring Rubrics, Comparative Analysis
Zamzami Zainuddin – Asia Pacific Education Review, 2024
Increasing student engagement and improving learning outcomes are ongoing issues in higher education worldwide. These issues were particularly pertinent during the COVID-19 pandemic when remote learning was selected as the primary instructional learning setting. This study aims to assess the impact of gamification-based quiz instruction in driving…
Descriptors: Game Based Learning, Distance Education, Videoconferencing, Outcomes of Education
Jung-ho Byeon; Yong-Ju Kwon – Journal of Baltic Science Education, 2023
The outdoor inquiry has a significant meaning in learning biology, but it has a problem that is difficult to be frequently implemented in the school garden due to causes. On the other hand, alternative activities using the virtual world have been proposed, but due to a lack of reality and passive use, the continuity of the activities is low, and…
Descriptors: Outdoor Education, Science Education, Biology, Active Learning