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Showing 1 to 15 of 20 results Save | Export
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Pando Cerra, Pablo; Fernández Álvarez, Humberto; Busto Parra, Bernardo; Iglesias Cordera, Paula – Journal of Educational Computing Research, 2022
Game-Based Learning (GBL) is increasingly widespread as a learning technique in the engineering studies. However, this innovative methodology may be difficult to incorporate in some subjects due to their complex contents. This paper aims at combining traditional learning methodologies with game mechanics by using an ad-hoc gaming web environment…
Descriptors: Academic Achievement, Game Based Learning, Information Technology, Teaching Methods
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Budinoff, Hannah; McMains, Sara – Engineering Design Graphics Journal, 2018
The impact of spatial visualization ability on student outcomes in a freshman-level, 3D modeling class is explored by analyzing connections between students' spatial ability pre- and post-test scores, course grades, and self-reported difficulty of an assignment. Analysis of the results indicate that spatial visualization ability, as measured by…
Descriptors: Correlation, Visualization, Spatial Ability, Scores
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Erbas, Ayhan Kursat; Ince, Muge; Kaya, Sukru – Educational Technology & Society, 2015
The purpose of this study was to explore the effect of a technology-supported learning environment utilizing an interactive whiteboard (IWB) and NuCalc graphing software compared to a traditional direct instruction-based environment on student achievement in graphs of quadratic functions and attitudes towards mathematics and technology. Sixty-five…
Descriptors: Mathematics Instruction, Educational Technology, Interactive Video, Technology Uses in Education
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Swacha, Jakub; Skrzyszewski, Adam; Syslo, Wojciech A. – Informatics in Education, 2010
There are multiple reasons that justify teaching computer game design. Its multi-aspectual nature creates opportunity to develop, at the same time, creativity, technical skills and ability to work in team. Thinking of game design classes, one needs direction on what to focus on so that the students could benefit the most. In this paper, we present…
Descriptors: Computer Games, Design, Surveys, Attitude Measures
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Hsu, Pi-Shan; Chang, Te-Jeng – International Journal of Distance Education Technologies, 2011
The objective of this research is to validate the algorithm of learning effort which is an indicator of a new real-time and non-interfering based diagnostic technique. IC3 Mentor, the adaptive e-learning platform fulfilling the requirements of intelligent tutor system, was applied to 165 university students. The learning records of the subjects…
Descriptors: Foreign Countries, Distance Education, Mathematics, Educational Diagnosis
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Haake, Magnus; Gulz, Agneta – International Journal of Artificial Intelligence in Education, 2009
The paper presents a theoretical framework addressing three aspects of embodied pedagogical agents: visual static appearance, pedagogical role, and communicative style. The framework is then applied to a user study where 90 school children (aged 12-15) in a dummy multimedia program were presented with either an instructor or a learning companion…
Descriptors: Foreign Countries, Computer Assisted Instruction, Multimedia Materials, Computer Graphics
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Grant, Donna M.; Malloy, Alisha D.; Murphy, Marianne C. – Journal of Information Technology Education, 2009
In this technology intensive society, most students are required to be proficient in computer skills to compete in today's global job market. These computer skills usually consist of basic to advanced knowledge in word processing, presentation, and spreadsheet applications. In many U.S. states, students are required to demonstrate computer…
Descriptors: Introductory Courses, Student Attitudes, Computer Oriented Programs, Labor Market
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Mackenzie, D. Scott; Jansen, Duane G. – Journal of Industrial Teacher Education, 1998
A treatment group of technical-graphics students who were taught drafting principles using an interactive multimedia device to enhance instructor presentation of the material scored significantly higher, retained more, and had better attitudes than controls. There were no differences in amount of instructional time, but considerably more…
Descriptors: Comparative Analysis, Comprehension, Computer Graphics, Drafting
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Akpinar, Ercan; Ergin, Omer – Asia-Pacific Forum on Science Learning and Teaching, 2008
The purpose of this study was to investigate the effects of instruction (application) including interactive computer animation accompanied by teacher and student-prepared concept maps on primary students' biology achievement during instruction, as well as revealing attitudes towards science as a school subject. A quasi-experimental…
Descriptors: Experimental Groups, Control Groups, Animation, Concept Mapping
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Annetta, Leonard A.; Slykhuis, David; Wiebe, Eric – EURASIA Journal of Mathematics, Science & Technology Education, 2007
Microsoft PowerPoint™ has become the generic name used when describing slideware applications. This study analyzed the gender differences of participant attitudes and perceptions of various components of PowerPoint™ presentations. Preservice science teachers (none licensed, mostly undergraduates) viewing PowerPoint™ presentations of science…
Descriptors: Gender Differences, Preservice Teachers, Computer Software, Student Attitudes
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Apperson, Jennifer M.; Laws, Eric L.; Scepansky, James A. – Computers and Education, 2006
To investigate the benefits and perceived effectiveness of instructional technology, students enrolled in several courses were compared on student evaluations of instruction, grades and an attitudinal questionnaire. The instructors of the courses taught the same course across two successive semesters, using traditional "chalk-and-talk" methods the…
Descriptors: Educational Technology, Teaching Methods, Comparative Analysis, Student Experience
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Beheshti, Jamshid; And Others – Information Technology and Libraries, 1996
Describes PACE (Public Access Catalogue Extension), an alternative interface designed to enhance online catalogs by simulating images of books and library shelves to help users browse through the catalog. Results of a test in a college library against a text-based online public access catalog, including student attitudes, are described.…
Descriptors: College Libraries, Comparative Analysis, Computer Graphics, Computer Interfaces
Forsyth, Alfred S., Jr. – 1986
This study investigated place location learning from a simulated environmental exploration experience in terms of two variables: gender (both cognitive and affective effects) and presence and/or type of accompanying map. Subjects were 120 fourth and fifth grade students, who were randomly selected and assigned after stratification on gender. The…
Descriptors: Comparative Analysis, Computer Graphics, Computer Simulation, Grade 4
Acker, Stephen R.; Klein, Elisa L. – Educational Communication and Technology, 1986
This study examined the level of realism inherent in videotape and computer graphics display systems by comparing the ability of third graders, middle schoolers, and university students to estimate end states of visual transformations of spatial tasks. Their preferences for working with videotaped or computer-generated materials are also…
Descriptors: Age Differences, Comparative Analysis, Computer Graphics, Elementary Secondary Education
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Chen, Li-Ling – Journal of Educational Computing Research, 1997
Discussion of multicultural classrooms and English-as-a-Second-Language focuses on a study that investigated the relationship of learners' language backgrounds and different computer graphics display strategies. Four versions of hypertext instruction with identical text and different levels of computer graphics displays were tested on graduate…
Descriptors: Comparative Analysis, Computer Graphics, Computer Uses in Education, Educational Environment
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