Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 1 |
| Since 2007 (last 20 years) | 4 |
Descriptor
| Computer Games | 4 |
| Computer Graphics | 4 |
| Student Attitudes | 4 |
| Foreign Countries | 3 |
| Teaching Methods | 3 |
| Computer Simulation | 2 |
| Computer Software | 2 |
| Design | 2 |
| Interaction | 2 |
| Learning Processes | 2 |
| Surveys | 2 |
| More ▼ | |
Author
| Armstrong, AJ | 1 |
| Dubbelboer, Adien | 1 |
| Fabregas, Aleta C. | 1 |
| Griffiths, Carol | 1 |
| Gumonan, Kenn Migan Vincent C. | 1 |
| Leung, Steve | 1 |
| Lin, Fuhua | 1 |
| Musa, Sajid | 1 |
| Skrzyszewski, Adam | 1 |
| Sozcu, Omer Faruk | 1 |
| Swacha, Jakub | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 4 |
| Reports - Research | 3 |
| Reports - Descriptive | 1 |
Education Level
| Secondary Education | 2 |
| Elementary Education | 1 |
| Grade 7 | 1 |
| High Schools | 1 |
| Higher Education | 1 |
| Junior High Schools | 1 |
| Middle Schools | 1 |
| Postsecondary Education | 1 |
Audience
Location
| Philippines | 1 |
| Poland | 1 |
| Turkey | 1 |
Laws, Policies, & Programs
Assessments and Surveys
| Eysenck Personality Inventory | 1 |
What Works Clearinghouse Rating
Gumonan, Kenn Migan Vincent C.; Fabregas, Aleta C. – Online Submission, 2021
Purpose: The study aims to develop an application that will serve as an alternative learning tool for learning Asian Studies. The delivery of lessons into a virtual reality game depends on the pace of students. The developed application comprises several more features that enable users to get valuable information from an immersive environment.…
Descriptors: Asian Studies, Teaching Methods, Computer Simulation, Computer Games
Leung, Steve; Virwaney, Sandeep; Lin, Fuhua; Armstrong, AJ; Dubbelboer, Adien – International Journal of Distance Education Technologies, 2013
Building pedagogical applications in virtual worlds is a multi-disciplinary endeavor that involves learning theories, application development framework, and mediated communication theories. This paper presents a project that integrates game-based learning, multi-agent system architecture (MAS), and the theory of Transformed Social Interaction…
Descriptors: Educational Games, Interaction, Computer Simulation, Teaching Methods
Musa, Sajid; Ziatdinov, Rushan; Sozcu, Omer Faruk; Griffiths, Carol – European Journal of Contemporary Education, 2015
Computer animation in the past decade has become one of the most noticeable features of technology-based learning environments. By its definition, it refers to simulated motion pictures showing movement of drawn objects, and is often defined as the art in movement. Its educational application known as educational computer animation is considered…
Descriptors: Animation, Personality Traits, Computer Graphics, Interdisciplinary Approach
Swacha, Jakub; Skrzyszewski, Adam; Syslo, Wojciech A. – Informatics in Education, 2010
There are multiple reasons that justify teaching computer game design. Its multi-aspectual nature creates opportunity to develop, at the same time, creativity, technical skills and ability to work in team. Thinking of game design classes, one needs direction on what to focus on so that the students could benefit the most. In this paper, we present…
Descriptors: Computer Games, Design, Surveys, Attitude Measures

Peer reviewed
Direct link
