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Díez-Arcón, Paz – JALT CALL Journal, 2023
Language MOOC research has evolved over the last three years to a more mature stage in which researchers have gained a deeper comprehension of the theories that enable effective language learning in this format. The application of these theoretical advances should be reflected in the instructional design of the courses. This study is based on this…
Descriptors: MOOCs, Second Language Learning, Second Language Instruction, Learning Theories
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Shahrokni, Seyed Abdollah; Talaeizadeh, Ali – TESL-EJ, 2013
This article attempts to investigate the learning processes in blended language learning through assessing sources of information: logs, chat and forum scripts, and semi-structured interviews. Creating a MOODLE-based parallel component to face-to-face instruction for a group of EFL learners, we probed into 2,984 logged actions providing raw…
Descriptors: Foreign Countries, Learning Processes, Blended Learning, Semi Structured Interviews
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Drachsler, Hendrik; Hummel, Hans; van den Berg, Bert; Eshuis, Jannes; Waterink, Wim; Nadolski, Rob; Berlanga, Adriana; Boers, Nanda; Koper, Rob – Educational Technology & Society, 2009
The need to support users of the Internet with the selection of information is becoming more important. Learners in complex, self-organising Learning Networks have similar problems and need guidance to find and select most suitable learning activities, in order to attain their lifelong learning goals in the most efficient way. Several research…
Descriptors: Open Universities, Learning Activities, Lifelong Learning, Program Effectiveness
Boegh, Jorgen; Krebs, Allan M.; Petersen, Lars O.; Wagner, M. – 1998
This paper describes a tele-educational environment and reports on experiences obtained during international trials. The tele-educational environment is built around the metaphor of a college. The virtual college offers the opportunity for students to participate in desktop tele-education from their homes or offices. The environment is based on…
Descriptors: Computer Assisted Instruction, Computer Interfaces, Computer Mediated Communication, Computer Simulation
Chen, Gwo-Dong; Shen, Gee-Yu; Ou, Kuo-Liang; Liu, Baw-Jhiune – 1998
This paper discusses the use of WebQuest, a World Wide Web-based multi-user game, in promoting learning motivation and navigation skills in K-9 students. WebQuest demonstrates ways to integrate games, Internet communication facilities, Web-based courseware, and database techniques together in order to assist learning. The following guidelines for…
Descriptors: Academic Achievement, Comparative Analysis, Computer Assisted Instruction, Computer Games