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Showing 1 to 15 of 33 results Save | Export
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Mohsen Asgari; Fong-Chun Tsai; Linda Mannila; Filip Strömbäck; Kazi Masum Sadique – Discover Education, 2024
As programming emerges as a critical skill in the digital age and digital tools continue to evolve, understanding students' perspectives on the integration of such technologies into their education is crucial. This empirical study explores the perspectives of students in Sweden and Taiwan on the use of digital tools in their programming courses.…
Descriptors: Foreign Countries, Comparative Education, Student Attitudes, Technology Uses in Education
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Leigh Jin; Tai-Yin Chi; Brenda Mak – Journal of Information Systems Education, 2024
This paper presents the Screencast-Based Assessment Technique (SBAT) for a mobile app development curriculum in the information systems discipline. SBAT was implemented as a midterm take-home exam in which students design and develop an app project based on their own interests, passions, or ambitions. In addition to coding, students must create…
Descriptors: Technology Uses in Education, Computer Oriented Programs, Handheld Devices, Computer Software
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I-Fan Liu; Hui-Chun Hung; Che-Tien Liang – Interactive Learning Environments, 2024
With the rise of big data, artificial intelligence, and other emerging information technologies, an increasing number of students without computer science (CS) backgrounds have begun to learn programming. Programming is considered a complex task for beginners, and instructors find it difficult to quickly address all the problems that students…
Descriptors: Programming, Student Attitudes, Blended Learning, Video Technology
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Lundqvist, Karsten Ø.; Liyanagunawardena, Tharindu; Starkey, Louise – International Review of Research in Open and Distributed Learning, 2020
Many course designers trying to evaluate the experience of participants in a MOOC will find it difficult to track and analyse the online actions and interactions of students because there may be thousands of learners enrolled in courses that sometimes last only a few weeks. This study explores the use of automated sentiment analysis in assessing…
Descriptors: Feedback (Response), Online Courses, Student Experience, Peer Relationship
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Chávez, Jorge; Montaño, Rosa; Barrera, Rosa; Sánchez, Jaime; Faure, Jaime – Higher Learning Research Communications, 2021
Objectives: The COVID-19 pandemic has forced educational institutions to adopt online tools to remotely teach and efficiently use virtual learning situations during the emergency. However, although these environments may serve to improve teaching processes, several issues must be considered to ensure quality student learning. The purpose of our…
Descriptors: Educational Quality, Online Courses, Computer Science Education, Integrated Learning Systems
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Prasetya, Didik Dwi; Wibawa, Aji Prasetya; Hirashima, Tsukasa; Hayashi, Yusuke – Electronic Journal of e-Learning, 2020
Blended learning is a hybrid of traditional face-to-face and different types of online learning services. Blended learning offers synchronous and asynchronous learning experiences that combine the conveniences of online courses while maintaining in-person contact. Blended learning addresses the needs of students who are unable to attend classes…
Descriptors: Instructional Design, Blended Learning, Online Courses, Teaching Methods
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Liao, Yi-Wen; Huang, Yueh-Min; Huang, Shu-Hsien; Chen, Hsin-Chin; Wei, Chun-Wang – EURASIA Journal of Mathematics, Science and Technology Education, 2019
Social media or social networking sites have been used to support online learning with good interactive features. If an existing system can retain current users and attract new users, it can provide greater benefits and influence in the field of online learning. However, most previous studies focus on learner participation intention, and rarely…
Descriptors: Social Networks, Social Media, Online Courses, Models
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Pellas, Nikolaos; Peroutseas, Efstratios – Journal of Educational Computing Research, 2016
While pedagogical and technological affordances of three-dimensional (3D) multiuser virtual worlds in various educational disciplines are largely well-known, a study about their effect on high school students' engagement in introductory programming courses is still lacking. This case study presents students' opinions about their participation in a…
Descriptors: High School Students, Educational Games, Computer Simulation, Simulated Environment
Association Supporting Computer Users in Education, 2022
ASCUE, the Association Supporting Computer Users in Education, is a group of people interested in small college computing issues. It is a blend of people from all over the country who use computers in their teaching, academic support, and administrative support functions. Begun in 1968 as CUETUG, the College and University Eleven-Thirty Users'…
Descriptors: Computer Uses in Education, Undergraduate Students, Student Attitudes, Computer Software
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Lu, Yihan; Hsiao, I-Han – International Educational Data Mining Society, 2016
Online programming discussion forums have grown increasingly and have formed sizable repositories of problem solving-solutions. In this paper, we investigate programming learners' information seeking behaviors from online discussion forums. We design engines to collect students' information seeking processes, including query formulation,…
Descriptors: Programming, Advanced Students, Reading Processes, Computer Mediated Communication
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Çakiroglu, Ünal; Kokoç, Mehmet; Kol, Elvan; Turan, Ebru – Educational Technology & Society, 2016
The purpose of this qualitative study was to understand activities and behaviors of learners and instructor in an online programming course. Adobe Connect web conferencing system was used as a delivery platform. A total of fifty-six sophomore students attending a computer education and instructional technology program (online) participated in this…
Descriptors: Programming, Online Courses, Qualitative Research, Teleconferencing
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Jumaat, Nurul Farhana; Tasir, Zaidatun – Journal of Educational Computing Research, 2016
Scaffolding refers to a guidance that helps students during their learning sessions whereby it makes learning easier for them. This study aims to develop a framework of metacognitive scaffolding (MS) to guide students in learning Authoring System through Facebook. Thirty-seven master degree students who were enrolled in Authoring System course…
Descriptors: Metacognition, Scaffolding (Teaching Technique), Programming, Computer Science Education
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Azevedo, Ana, Ed.; Azevedo, José, Ed. – IGI Global, 2019
E-assessments of students profoundly influence their motivation and play a key role in the educational process. Adapting assessment techniques to current technological advancements allows for effective pedagogical practices, learning processes, and student engagement. The "Handbook of Research on E-Assessment in Higher Education"…
Descriptors: Higher Education, Computer Assisted Testing, Multiple Choice Tests, Guides
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Rosenbaum, Mark S.; Otalora, Mauricio Losada; Ramírez, Germán Contreras – Journal of Education for Business, 2015
This research provides business educators who teach retailing and services courses with an innovative way to encourage students to engage in problem-based learning solving by incorporating reality television into their curricula. The authors explore the reality television genre from several theoretical perspectives to lend support to the…
Descriptors: Problem Based Learning, Teaching Methods, Correlation, Business Administration Education
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Tsompanoudi, Despina; Satratzemi, Maya; Xinogalos, Stelios – Informatics in Education, 2015
Since pair programming appeared in the literature as an effective method of teaching computer programming, many systems were developed to cover the application of pair programming over distance. Today's systems serve personal, professional and educational purposes allowing distributed teams to work together on the same programming project. The…
Descriptors: Computer Science Education, Programming, Teamwork, Teaching Methods
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