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José Nunes da Silva Júnior; José Mariano de Sousa Oliveira; Jean-Yves Winum; Antonio José Melo Leite Junior; Francisco Serra Oliveira Alexandre; David Macedo do Nascimento; Ulisses Silva de Sousa; Antônia Torres Ávila Pimenta; André Jalles Monteiro – Journal of Chemical Education, 2024
The educational game Interactions 500 was extensively used remotely during the COVID-19 Pandemic as an activity at the Federal University of Ceará (Brazil) to help students review intermolecular forces. In the postpandemic years, the game was also used face-to-face in the classroom. However, Apple Store and Google Play Store removed it from their…
Descriptors: Chemistry, Science Activities, Educational Games, COVID-19
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An, Jiwoo; Poly, Laila-Parvin; Holme, Thomas A. – Journal of Chemical Education, 2020
In general chemistry laboratories, students learn practical laboratory skills through hands-on activities and are exposed to new scientific instruments. However, these instruments are often viewed as black boxes for various reasons, where students do not know how to use them or what the instruments are capable of. This tendency is likely to induce…
Descriptors: Usability, Chemistry, Science Laboratories, Science Equipment
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Shu, Bo; Fan, Fang; Zhu, Xinting – Journal of Curriculum and Teaching, 2019
In order to stimulate learning interest among university students towards biochemistry and to improve learning outcomes, we performed a 10-week biochemistry Rain Classroom teaching experiment among students majoring in clinical medicine. Rain Classroom is a plug-in for WeChat, a smartphone instant messaging application. Teachers can post teaching…
Descriptors: Biochemistry, Science Instruction, Teaching Methods, Educational Technology
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Ranga, Jayashree S. – Journal of Chemical Education, 2018
Explain Everything is an interactive, user-friendly, and easily accessible app for mobile devices. The interactive app-based teaching methods discussed here can be adopted in any STEM or non-STEM course. This app allows instructors to take advantage of both the chalkboard and PowerPoint slides on a single platform, create videos for lecture…
Descriptors: Chemistry, Science Instruction, Telecommunications, Handheld Devices
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Jones, Oliver A. H.; Spichkova, Maria; Spencer, Michelle J. S. – Journal of Chemical Education, 2018
Mobile technology is increasingly prevalent in higher education. Chemistry-related software applications (apps) on touchscreen computers are emerging as a popular platform in many areas, including in the chemistry classroom. In this work, a new game-based app designed for hand-held and portable touch-controlled devices is presented. Chirality-2…
Descriptors: Telecommunications, Handheld Devices, Chemistry, Science Instruction
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Delgado-Cepeda, Francisco Javier – Athens Journal of Education, 2016
This work summarizes the didactic design and introductory outcomes in an educative program, involving six math and physics university courses for engineers, based on the use and construction of widgets. Widgets were generated under Project Oriented Learning and blended learning methodologies. In the program, widgets previously generated by…
Descriptors: Blended Learning, College Mathematics, College Science, Physics
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Teri, Saskia; Acai, Anita; Griffith, Douglas; Mahmoud, Qusay; Ma, David W. L.; Newton, Genevieve – Biochemistry and Molecular Biology Education, 2014
Mobile learning (m-learning) is a relevant innovation in teaching and learning in higher education. A mobile app called NutriBiochem was developed for use in biochemistry and nutrition education for students in a second year Biochemistry and Metabolism course. NutriBiochem was accessed through smartphones, tablets, or computers. Students were…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Technology Uses in Education
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Sánchez, Inmaculada Arnedillo, Ed.; Isaias, Pedro, Ed.; Ravesteijn, Pascal, Ed.; Ongena, Guido, Ed. – International Association for Development of the Information Society, 2019
These proceedings contain the papers and posters of the 15th International Conference on Mobile Learning 2019, which was organised by the International Association for Development of the Information Society and co-organised by the University of Applied Sciences, in Utrecht, The Netherlands, April 11-13, 2019. The Mobile Learning 2019 Conference…
Descriptors: Electronic Learning, Educational Research, Learning Analytics, Internet
Leonard, William H. – 1985
This study was designed to learn if students perceived an interactive computer/videodisc learning system to represent a viable alternative to (or extension of) the conventional laboratory for learning biology skills and concepts normally taught under classroom laboratory conditions. Data were collected by questionnaire in introductory biology…
Descriptors: Biology, College Science, Computer Oriented Programs, Conventional Instruction
Peters, H. J.; Daiker, K. C. – Pipeline, 1982
Investigated the overall effectiveness of and use of animation/graphics in "Introduction to Organic Chemistry" computer programs on student achievement and attitudes (n=approximately 400). Results indicate that although materials were effective animation sequences, they did not have an effect on student test scores. (JN)
Descriptors: Academic Achievement, Animation, Chemistry, College Science
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Laws, Priscilla W.; And Others – New Directions for Teaching and Learning, 1995
A Dickinson College (Pennsylvania) introductory physics program abandons lectures in favor of activity-based, collaborative work enhanced by use of integrated computer tools. Contrary to expectation, it was found that some women did not respond positively to hands-on, collaborative instructional methods. (MSE)
Descriptors: Class Activities, College Instruction, College Science, College Students
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Alesandrini, Kathryn Lutz; Rigney, Joseph W. – Journal of Research in Science Teaching, 1981
Tested were all-verbal or verbal-pictorial presentations followed by either pictorial practice or a control task with 96 undergraduates; results favored pictorial presentation with review. Also tested were effectiveness of pictorial review tasks to a read-twice control with 50 different undergraduates. Pictorial review facilitated performance and…
Descriptors: Attitude Change, Chemistry, College Science, Computer Graphics