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Jones, Stephanie T.; Thompson, JaCoya; Worsley, Marcelo – Computer Science Education, 2020
Background and Context: Sports and technology are often pitted as being at odds with one another. While there are several educational activities that make reference to sports we seldom see sports used as an authentic context for learning computing. Objective: We describe the design of Data in Motion, a curriculum that considers the bi-directional…
Descriptors: Athletics, STEM Education, Summer Programs, Elementary School Students

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