NotesFAQContact Us
Collection
Advanced
Search Tips
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Showing 1 to 15 of 63 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Angela S. Kelling; Nicholas J. Kelling – Teaching of Psychology, 2025
Background: Given the increased emphasis on active learning in psychology, it is important to use data to enhance these experiences. In learning courses, both live animals and virtual training laboratories have been found to enhance learning, but less research has examined student preferences. Generally, live rats are preferred, but students may…
Descriptors: Student Attitudes, Preferences, Science Laboratories, Computer Simulation
Peer reviewed Peer reviewed
Direct linkDirect link
Chris Della Vedova; Gareth Denyer; Maurizio Costabile – Biochemistry and Molecular Biology Education, 2025
Innovative approaches to teaching genetics are essential for improving student engagement and comprehension in this challenging field. Laboratory-based instruction enhances engagement with the subject while fostering the development of practical competencies and deepening comprehension of theoretical concepts. However, constraints on time and…
Descriptors: Undergraduate Students, Genetics, Science Instruction, Laboratory Experiments
Peer reviewed Peer reviewed
Direct linkDirect link
Carmen Herrmann; Barbara Drechsel – Psychology Learning and Teaching, 2024
This report provides an example implementation of a "virtual gaming simulation" (VGS) in counseling seminars in teacher education as a tool for learning psychological conversation skills. The theory-practice seminar "Counseling language learners" in a blended learning environment includes the teaching of counseling…
Descriptors: Computer Simulation, Counseling, Seminars, Teacher Education Programs
Peer reviewed Peer reviewed
Direct linkDirect link
Xingyu Geng; Yu-Sheng Su – International Journal of Science and Mathematics Education, 2024
The metaverse offers unique opportunities for K-12 students to learn STEM subjects in online and blended settings, providing interactive and authentic experiences. Although previous studies have produced mixed findings on the influence of the metaverse on perceptions and academic achievement of online and blended STEM learning, it is necessary to…
Descriptors: Elementary Secondary Education, Educational Technology, Technology Uses in Education, STEM Education
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Vanessa Ayer Miller; Timothy Marks; Dorothea K. Thompson – Journal of Microbiology & Biology Education, 2025
Interest in virtual laboratory simulations as a pedagogical tool continues to grow, given the advantages of flexibility, scalability, technology integration, and interactive visualizations. We developed a laboratory model that integrates virtual lab simulations (VLS) and traditional in-person (IP) lab experiences for targeted skill development. In…
Descriptors: Microbiology, Science Achievement, Student Attitudes, Blended Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Farzaneh Khodabandeh; Azimeh Mombini – Education and Information Technologies, 2024
Incorporating augmented reality (AR) technology into education has the incredible capacity to elevate the quality of learning encounters significantly. In flipped and blended classrooms, where technology complements traditional instruction, investigating the effect of AR on vocabulary learning, self-efficacy, and personality traits becomes crucial…
Descriptors: High School Students, Vocabulary Development, Physical Environment, Simulated Environment
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Jasmin Bastian; Christian Toth; Christina Wolf – International Association for Development of the Information Society, 2022
The authors developed, implemented, and evaluated a digital simulation game for media education in teacher training. The aim of the simulation game is to simulate decision-making processes in schools for the implementation of hybrid teaching in the context of the pandemic. The question is whether the participation in a digital simulation games…
Descriptors: Computer Games, Computer Simulation, Media Education, Blended Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Lin, Yu-Ju; Wang, Hung-chun – Innovation in Language Learning and Teaching, 2023
This study was conducted to explore the effects of an augmented-reality (AR) creative project on English L2 learners' perceptions of creativity, as well as to investigate how to stimulate students' learning motivation. The AR project was developed and integrated into the course syllabus of a university English class, and 39 Taiwanese freshmen…
Descriptors: Computer Simulation, English (Second Language), Second Language Learning, College Students
Peer reviewed Peer reviewed
Direct linkDirect link
Tris Kee; Hao Zhang; Ronnel B. King – International Journal of Technology and Design Education, 2024
Immersive technology plays an increasingly important role in design education, supporting digital literacy and experiential learning in higher education, particularly in the post-COVID-19 context. Many design disciplines, such as Architecture and Landscape Design, which used to rely heavily on physical field trips, and dialogic studios as…
Descriptors: Design, Higher Education, Experiential Learning, Digital Literacy
Peer reviewed Peer reviewed
Direct linkDirect link
Reich, Ann; Rooney, Donna; Lizier, Amanda L. – International Journal of Training Research, 2021
Technology-enhanced learning and blended learning delivery have been growing in popularity in vocational education and training contexts. Different technology integration frameworks have been developed to assess the extent and nature of this technology integration for learning, using frameworks primarily developed in school and higher education…
Descriptors: Educational Technology, Technology Uses in Education, Vocational Education, Technology Integration
Peer reviewed Peer reviewed
Direct linkDirect link
Schulze, Darrell G.; Rahmani, Shams R.; Minai, Joshua O.; Johnston, Cliff T.; Fulk-Bringman, Sherry S.; Scott, John R.; Kong, Ningning Nicole; Li, Yue Shirley; Mashtare, Michael L., Jr. – Natural Sciences Education, 2021
In response to the coronavirus pandemic in the fall of 2020, we created hybrid-virtual or fully virtual field trips to replace in-person field trips in two courses. For an introductory soil science course with 178 students enrolled, we used a narrative format supported by 360° ground-level and drone photos, newspaper articles, videos, websites,…
Descriptors: Field Trips, Computer Simulation, Educational Technology, Technology Uses in Education
Peer reviewed Peer reviewed
Direct linkDirect link
Sun, Zheng; Xu, Zihan; Yu, Yang; Xia, Shilin; Tuhlei, Breanna; Man, Tengjun; Zhou, Bo; Qin, Yuanhua; Shang, Dong – Biochemistry and Molecular Biology Education, 2023
The COVID-19 outbreak has created turbulence and uncertainty into multiple aspects of life in countries around the world. In China, the pandemic continues to pose a great challenge to the nature of traditional in-class education in schools. Chinese education has faced the difficult decision of whether to resume in-person teaching in an…
Descriptors: Undergraduate Students, Molecular Biology, Science Instruction, Medical Schools
Peer reviewed Peer reviewed
Direct linkDirect link
Zilka, Gila Cohen; Rahimi, Ilan Daniels; Cohen, Revital – American Journal of Distance Education, 2019
Feelings of threat, challenge, motivation, self-efficacy, and transactional distance reflect students' struggles with the learning process. This study examined the relationship between students' subjective feelings about the learning process in virtual and blended courses (VC and BC). This is a mixed-method study. The sample included 484 students…
Descriptors: Student Motivation, Blended Learning, Computer Simulation, Self Efficacy
Peer reviewed Peer reviewed
Direct linkDirect link
Zhang, Hai; Yu, Luyao; Ji, Mengxue; Cui, Yulu; Liu, Dongping; Li, Yan; Liu, Haiqiao; Wang, Yining – Interactive Learning Environments, 2020
Recently, Virtual Reality (VR) has developed rapidly. Some studies propose that VR has a great deal of potential as an instructional media for learning, while other studies indicate that VR may be ineffective or even negatively influence learners' learning experience. Few studies provide reference to educators or teachers based on empirical data.…
Descriptors: Foreign Countries, High School Students, Student Attitudes, Electronic Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Kardipah, Seipah; Wibawa, Basuki – TechTrends: Linking Research and Practice to Improve Learning, 2020
This quasi-experimental study was conducted to investigate the effectiveness of PBL (problem-based learning) in a Flipped-Blended learning environment for improving the performance in a Computer Application Course of Bachelor of Economics for first year students at the Muhammadiyah School of Economics Jakarta, Indonesia. The respondents of this…
Descriptors: Blended Learning, Computer Simulation, Computer Literacy, Instructional Effectiveness
Previous Page | Next Page »
Pages: 1  |  2  |  3  |  4  |  5