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Showing 1 to 15 of 27 results Save | Export
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Sanghoon Park; Heoncheol Yun – Educational Technology Research and Development, 2024
Although numerous studies have demonstrated the potential benefits of augmented reality (AR) in education, the influence of education students' learning experiences on their AR technology acceptance in the classroom has yet to be examined thoroughly. In this empirical study, we explored the affective experiences (i.e., positive emotions, negative…
Descriptors: Computer Simulation, Educational Technology, Student Experience, Emotional Response
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Piro, Jody S. – International Journal of Educational Leadership Preparation, 2023
Debriefing may be the most important factor for learning in simulations. This exploratory case study investigated a modified Plus-Delta approach to debriefings following mixed reality simulation-based learning. The findings suggested that educational leadership students who encountered debriefings from simulations developed leadership skills and…
Descriptors: Computer Simulation, Administrator Education, Leadership Qualities, Skill Development
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Kamarudin, Suzilawati; Shoaib, Haneen Mohammad; Jamjoom, Yussra; Saleem, Muhammad; Mohammadi, Parisa – Interactive Learning Environments, 2023
This study investigates students' behavioural intention towards e-learning practices through the augmented reality app during the COVID-19 pandemic. It extends the literature on the effectiveness of e-learning through the augmented reality app by investigating the students' social, personal, emotional, and cognitive roles in their behavioural…
Descriptors: Foreign Countries, Student Behavior, Intention, Electronic Learning
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Jörgen Ingemar Stenlund; Lena Anna Elisabet Tibell; Konrad Janek Schönborn – Journal of Biological Education, 2024
Despite the importance of emotions in science education, research?on affect remains sparse. A promising direction is to explore the role of immersive visualisation in evoking affective responses. We investigate whether touch-based zooming interaction with a tabletop visualisation of the tree of life evokes various affective responses,…
Descriptors: Foreign Countries, Secondary School Students, Evolution, Science Instruction
Kilbourn, Emily – ProQuest LLC, 2021
The subject of teacher identity is problematized by a number of factors and is compounded by its relationship to various constructs, including liminality. To further explore the process of teacher identity development in preservice teachers, this interpretive case study addresses what the contribution of liminal experiences are to teacher identity…
Descriptors: Preservice Teachers, Professional Identity, Computer Simulation, Parent Teacher Conferences
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Enrico Gandolfi; Richard E. Ferdig; Karl W. Kosko – British Journal of Educational Technology, 2024
Teacher education has begun to embrace the use of 360 videos to improve preservice teachers' (PSTs) engagement and immersion. While recent research on such use is promising overall, there are specific questions that have been left unanswered about the construct of presence in 360 videos. More specifically, research has yet to fully explore how…
Descriptors: Computer Simulation, Teacher Education Programs, Video Technology, Preservice Teachers
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Bin Shen; Zhijie Wang; Xiaowen Zhong; Michael Yi-Chao Jiang; Morris Siu-Yung Jong – Asia-Pacific Education Researcher, 2024
Although research into the educational benefits of Spherical Video-based Virtual Reality (SVVR) has gained popularity in traditional face-to-face English-as-a-Foreign-Language (EFL) class, little is known about whether this immersive, interactive, and imaginative teaching-assisted technology could facilitate learning in online EFL settings in the…
Descriptors: Learner Engagement, Electronic Learning, English (Second Language), Second Language Learning
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Gundel, Erik; Piro, Jody S. – Action in Teacher Education, 2021
The purpose of this multiple case study was to gain insight into the self-efficacy beliefs of pre-service teachers participating in a teacher education curriculum that used mixed reality simulation experiences. Qualitative data were collected from a purposeful sampling of 49 student participants (n = 49), as well as 5 professional participants (n…
Descriptors: Student Attitudes, Self Efficacy, Computer Simulation, Preservice Teachers
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Alamäki, Ari; Dirin, Amir; Suomala, Jyrki – International Journal of Information and Learning Technology, 2021
Purpose: This study examines students' emotional responses to augmented reality (AR) applications and their willingness to share on social media. It also compares user experiences of AR and virtual reality (VR). Design/methodology/approach: In line with expectation disconfirmation theory, the study focuses on students' experiences in the…
Descriptors: Emotional Response, Student Attitudes, Computer Simulation, Social Media
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Theresa G. Schnable; Christine A. Schindler; Jeffrey D. Roche; Karli Webster; Chris Larkee; Maharaj Singh; John F. Ladisa Jr. – Frontiers: The Interdisciplinary Journal of Study Abroad, 2024
This pilot study adds to the understanding of interventions to manage acculturative stress experienced during undergraduate study abroad programs. It was designed to evaluate the impact of cognitive behavioral strategy training combined with intentional practice during mixed reality (MR) simulations on acculturative stress. Participants included a…
Descriptors: Nursing Education, Study Abroad, Acculturation, Self Efficacy
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Robyn Wu; Chi-Kwan Shea – Journal of Occupational Therapy Education, 2022
Campus closures during the COVID-19 pandemic led to the innovation of online standardized patient (SP) simulations. Extensive preparation with the faculty, simulation specialists, SPs, and 42 occupational therapy students was required to smoothly adapt an occupational therapy learning module from in-person to online simulations. The concepts of…
Descriptors: Occupational Therapy, Allied Health Occupations Education, Student Attitudes, Student Reaction
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Salame, Youness; Léger, Pierre-Majorique; Charland, Patrick; Merveilleux Du Vignaux, Maÿlis; Durand, Emmanuel; Bouillot, Nicolas; Pardoen, Mylène; Deslandes-Martineau, Marion; Sénécal, Sylvain – Computers in the Schools, 2022
This research reports empirical evidence of the pedagogical benefits of using two interactive types of immersive spherical dome screens (large and small). Results are drawn from an experiment measuring the emotional, cognitive, perceptual/attitudinal states, and learning outcomes of 102 participants divided into control/experimental groups and…
Descriptors: Interaction, Teaching Methods, Educational Technology, Technology Uses in Education
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Yurieva, Oksana; Musiichuk, Tetiana; Baisan, Dina – Advanced Education, 2021
The internet has offered numerous opportunities for educational content delivery. The main current delivery models for learning a language online range from more formal structured approaches provided by schools and universities, which typically take place in a VLE (Virtual Learning Environment) or LMS (Learning Management System), to more informal…
Descriptors: Informal Education, Second Language Learning, Second Language Instruction, Computer Assisted Instruction
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Henritius, Eija; Löfström, Erika; Hannula, Markku S. – British Journal of Educational Technology, 2019
This paper presents a systematic review of university students' emotions in connection with virtual learning based on 91 articles published between 2002 and 2017 in four international journals that focus on virtual learning and educational technology or on learning in higher education. These journals were considered potential channels for research…
Descriptors: Emotional Response, Educational Technology, Computer Simulation, Student Attitudes
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Piro, Jody S.; O'Callaghan, Catherine – Education Leadership Review, 2020
The purpose of this qualitative case study was to explore how educational leadership students journeyed through liminality within simulation experiences. The doing of the simulation, the subsequent debriefing, and the final deliberating of the experience defined the entire simulation experience within the context of this study. Data sources…
Descriptors: Administrator Education, Computer Simulation, Educational Technology, Technology Uses in Education
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